Add tests for ObjectBase's refcounting
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@ -19,6 +19,7 @@ add_executable(nxt_unittests
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${UNITTESTS_DIR}/CommandAllocatorTests.cpp
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${UNITTESTS_DIR}/EnumClassBitmasksTests.cpp
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${UNITTESTS_DIR}/MathTests.cpp
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${UNITTESTS_DIR}/ObjectBaseTests.cpp
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${UNITTESTS_DIR}/PerStageTests.cpp
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${UNITTESTS_DIR}/RefCountedTests.cpp
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${UNITTESTS_DIR}/ToBackendTests.cpp
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@ -0,0 +1,123 @@
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <gtest/gtest.h>
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#include "nxt/nxtcpp.h"
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class Object : public nxt::ObjectBase<Object, int*> {
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public:
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using ObjectBase::ObjectBase;
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using ObjectBase::operator=;
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static void NxtReference(int* handle) {
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ASSERT_LT(0, *handle);
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*handle += 1;
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}
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static void NxtRelease(int* handle) {
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ASSERT_LT(0, *handle);
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*handle -= 1;
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}
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};
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// Test that creating an C++ object from a C object takes a ref.
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// Also test that the C++ object destructor removes a ref.
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TEST(ObjectBase, CTypeConstructor) {
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int refcount = 1;
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{
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Object obj(&refcount);
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ASSERT_EQ(2, refcount);
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}
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ASSERT_EQ(1, refcount);
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}
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// Test consuming a C object into a C++ object doesn't take a ref.
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TEST(ObjectBase, AcquireConstruction) {
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int refcount = 1;
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{
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Object object = Object::Acquire(&refcount);
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ASSERT_EQ(1, refcount);
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}
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ASSERT_EQ(0, refcount);
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}
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// Test that cloning takes a new ref. Also test .Get().
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TEST(ObjectBase, Clone) {
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int refcount = 1;
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{
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Object obj1(&refcount);
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Object obj2 = obj1.Clone();
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ASSERT_EQ(3, refcount);
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ASSERT_EQ(&refcount, obj1.Get());
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ASSERT_EQ(&refcount, obj2.Get());
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}
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ASSERT_EQ(1, refcount);
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}
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// Test that Release consumes the C++ object into a C object and doesn't release
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TEST(ObjectBase, Release) {
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int refcount = 1;
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{
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Object obj(&refcount);
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ASSERT_EQ(2, refcount);
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ASSERT_EQ(&refcount, obj.Release());
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ASSERT_EQ(nullptr, obj.Get());
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ASSERT_EQ(2, refcount);
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}
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ASSERT_EQ(2, refcount);
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}
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// Test using C++ objects in conditions
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TEST(ObjectBase, OperatorBool) {
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int refcount = 1;
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Object trueObj(&refcount);
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Object falseObj;
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if (falseObj || !trueObj) {
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ASSERT_TRUE(false);
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}
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}
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// Test the move constructor of C++ objects
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TEST(ObjectBase, MoveConstructor) {
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int refcount = 1;
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Object source(&refcount);
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Object destination(std::move(source));
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ASSERT_EQ(source.Get(), nullptr);
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ASSERT_EQ(destination.Get(), &refcount);
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ASSERT_EQ(2, refcount);
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destination = Object();
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ASSERT_EQ(refcount, 1);
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}
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// Test the move assignment of C++ objects
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TEST(ObjectBase, MoveAssignment) {
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int refcount = 1;
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Object source(&refcount);
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Object destination;
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destination = std::move(source);
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ASSERT_EQ(source.Get(), nullptr);
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ASSERT_EQ(destination.Get(), &refcount);
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ASSERT_EQ(2, refcount);
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destination = Object();
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ASSERT_EQ(refcount, 1);
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}
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