Residency 1: Add Chromium's LinkedList to /common/

A Chromium's LinkedList class to Dawn. Implementation and header are
a direct copy/paste. This is to be used to implement an LRU Cache
for the ResidencyManager class.

Bug: dawn:193
Change-Id: I7cb02649590be4db0fe54c9d80557ac49efc34de
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16380
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Brandon Jones 2020-03-05 09:54:06 +00:00 committed by Commit Bot service account
parent e5534c4419
commit 2de34c1791
5 changed files with 541 additions and 0 deletions

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@ -830,6 +830,7 @@ test("dawn_unittests") {
"src/tests/unittests/ErrorTests.cpp",
"src/tests/unittests/ExtensionTests.cpp",
"src/tests/unittests/GetProcAddressTests.cpp",
"src/tests/unittests/LinkedListTests.cpp",
"src/tests/unittests/MathTests.cpp",
"src/tests/unittests/ObjectBaseTests.cpp",
"src/tests/unittests/PerStageTests.cpp",

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@ -108,6 +108,7 @@ if (is_win || is_linux || is_mac || is_fuchsia || is_android) {
"GPUInfo.cpp",
"GPUInfo.h",
"HashUtils.h",
"LinkedList.h",
"Log.cpp",
"Log.h",
"Math.cpp",

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@ -24,6 +24,7 @@ target_sources(dawn_common PRIVATE
"GPUInfo.cpp"
"GPUInfo.h"
"HashUtils.h"
"LinkedList.h"
"Log.cpp"
"Log.h"
"Math.cpp"

185
src/common/LinkedList.h Normal file
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@ -0,0 +1,185 @@
// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is a copy of Chromium's /src/base/containers/linked_list.h
#ifndef COMMON_LINKED_LIST_H
#define COMMON_LINKED_LIST_H
// Simple LinkedList type. (See the Q&A section to understand how this
// differs from std::list).
//
// To use, start by declaring the class which will be contained in the linked
// list, as extending LinkNode (this gives it next/previous pointers).
//
// class MyNodeType : public LinkNode<MyNodeType> {
// ...
// };
//
// Next, to keep track of the list's head/tail, use a LinkedList instance:
//
// LinkedList<MyNodeType> list;
//
// To add elements to the list, use any of LinkedList::Append,
// LinkNode::InsertBefore, or LinkNode::InsertAfter:
//
// LinkNode<MyNodeType>* n1 = ...;
// LinkNode<MyNodeType>* n2 = ...;
// LinkNode<MyNodeType>* n3 = ...;
//
// list.Append(n1);
// list.Append(n3);
// n3->InsertBefore(n3);
//
// Lastly, to iterate through the linked list forwards:
//
// for (LinkNode<MyNodeType>* node = list.head();
// node != list.end();
// node = node->next()) {
// MyNodeType* value = node->value();
// ...
// }
//
// Or to iterate the linked list backwards:
//
// for (LinkNode<MyNodeType>* node = list.tail();
// node != list.end();
// node = node->previous()) {
// MyNodeType* value = node->value();
// ...
// }
//
// Questions and Answers:
//
// Q. Should I use std::list or base::LinkedList?
//
// A. The main reason to use base::LinkedList over std::list is
// performance. If you don't care about the performance differences
// then use an STL container, as it makes for better code readability.
//
// Comparing the performance of base::LinkedList<T> to std::list<T*>:
//
// * Erasing an element of type T* from base::LinkedList<T> is
// an O(1) operation. Whereas for std::list<T*> it is O(n).
// That is because with std::list<T*> you must obtain an
// iterator to the T* element before you can call erase(iterator).
//
// * Insertion operations with base::LinkedList<T> never require
// heap allocations.
//
// Q. How does base::LinkedList implementation differ from std::list?
//
// A. Doubly-linked lists are made up of nodes that contain "next" and
// "previous" pointers that reference other nodes in the list.
//
// With base::LinkedList<T>, the type being inserted already reserves
// space for the "next" and "previous" pointers (base::LinkNode<T>*).
// Whereas with std::list<T> the type can be anything, so the implementation
// needs to glue on the "next" and "previous" pointers using
// some internal node type.
template <typename T>
class LinkNode {
public:
LinkNode() : previous_(nullptr), next_(nullptr) {
}
LinkNode(LinkNode<T>* previous, LinkNode<T>* next) : previous_(previous), next_(next) {
}
LinkNode(LinkNode<T>&& rhs) {
next_ = rhs.next_;
rhs.next_ = nullptr;
previous_ = rhs.previous_;
rhs.previous_ = nullptr;
// If the node belongs to a list, next_ and previous_ are both non-null.
// Otherwise, they are both null.
if (next_) {
next_->previous_ = this;
previous_->next_ = this;
}
}
// Insert |this| into the linked list, before |e|.
void InsertBefore(LinkNode<T>* e) {
this->next_ = e;
this->previous_ = e->previous_;
e->previous_->next_ = this;
e->previous_ = this;
}
// Insert |this| into the linked list, after |e|.
void InsertAfter(LinkNode<T>* e) {
this->next_ = e->next_;
this->previous_ = e;
e->next_->previous_ = this;
e->next_ = this;
}
// Remove |this| from the linked list.
void RemoveFromList() {
this->previous_->next_ = this->next_;
this->next_->previous_ = this->previous_;
// next() and previous() return non-null if and only this node is not in any
// list.
this->next_ = nullptr;
this->previous_ = nullptr;
}
LinkNode<T>* previous() const {
return previous_;
}
LinkNode<T>* next() const {
return next_;
}
// Cast from the node-type to the value type.
const T* value() const {
return static_cast<const T*>(this);
}
T* value() {
return static_cast<T*>(this);
}
private:
LinkNode<T>* previous_;
LinkNode<T>* next_;
};
template <typename T>
class LinkedList {
public:
// The "root" node is self-referential, and forms the basis of a circular
// list (root_.next() will point back to the start of the list,
// and root_->previous() wraps around to the end of the list).
LinkedList() : root_(&root_, &root_) {
}
// Appends |e| to the end of the linked list.
void Append(LinkNode<T>* e) {
e->InsertBefore(&root_);
}
LinkNode<T>* head() const {
return root_.next();
}
LinkNode<T>* tail() const {
return root_.previous();
}
const LinkNode<T>* end() const {
return &root_;
}
bool empty() const {
return head() == end();
}
private:
LinkNode<T> root_;
};
#endif // COMMON_LINKED_LIST_H

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@ -0,0 +1,353 @@
// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is a copy of Chromium's /src/base/containers/linked_list_unittest.cc
#include <gtest/gtest.h>
#include "common/LinkedList.h"
#include <list>
class Node : public LinkNode<Node> {
public:
explicit Node(int id) : id_(id) {
}
int id() const {
return id_;
}
private:
int id_;
};
class MultipleInheritanceNodeBase {
public:
MultipleInheritanceNodeBase() : field_taking_up_space_(0) {
}
int field_taking_up_space_;
};
class MultipleInheritanceNode : public MultipleInheritanceNodeBase,
public LinkNode<MultipleInheritanceNode> {
public:
MultipleInheritanceNode() = default;
};
class MovableNode : public LinkNode<MovableNode> {
public:
explicit MovableNode(int id) : id_(id) {
}
MovableNode(MovableNode&&) = default;
int id() const {
return id_;
}
private:
int id_;
};
// Checks that when iterating |list| (either from head to tail, or from
// tail to head, as determined by |forward|), we get back |node_ids|,
// which is an array of size |num_nodes|.
void ExpectListContentsForDirection(const LinkedList<Node>& list,
int num_nodes,
const int* node_ids,
bool forward) {
int i = 0;
for (const LinkNode<Node>* node = (forward ? list.head() : list.tail()); node != list.end();
node = (forward ? node->next() : node->previous())) {
ASSERT_LT(i, num_nodes);
int index_of_id = forward ? i : num_nodes - i - 1;
EXPECT_EQ(node_ids[index_of_id], node->value()->id());
++i;
}
EXPECT_EQ(num_nodes, i);
}
void ExpectListContents(const LinkedList<Node>& list, int num_nodes, const int* node_ids) {
{
SCOPED_TRACE("Iterating forward (from head to tail)");
ExpectListContentsForDirection(list, num_nodes, node_ids, true);
}
{
SCOPED_TRACE("Iterating backward (from tail to head)");
ExpectListContentsForDirection(list, num_nodes, node_ids, false);
}
}
TEST(LinkedList, Empty) {
LinkedList<Node> list;
EXPECT_EQ(list.end(), list.head());
EXPECT_EQ(list.end(), list.tail());
ExpectListContents(list, 0, nullptr);
}
TEST(LinkedList, Append) {
LinkedList<Node> list;
ExpectListContents(list, 0, nullptr);
Node n1(1);
list.Append(&n1);
EXPECT_EQ(&n1, list.head());
EXPECT_EQ(&n1, list.tail());
{
const int expected[] = {1};
ExpectListContents(list, 1, expected);
}
Node n2(2);
list.Append(&n2);
EXPECT_EQ(&n1, list.head());
EXPECT_EQ(&n2, list.tail());
{
const int expected[] = {1, 2};
ExpectListContents(list, 2, expected);
}
Node n3(3);
list.Append(&n3);
EXPECT_EQ(&n1, list.head());
EXPECT_EQ(&n3, list.tail());
{
const int expected[] = {1, 2, 3};
ExpectListContents(list, 3, expected);
}
}
TEST(LinkedList, RemoveFromList) {
LinkedList<Node> list;
Node n1(1);
Node n2(2);
Node n3(3);
Node n4(4);
Node n5(5);
list.Append(&n1);
list.Append(&n2);
list.Append(&n3);
list.Append(&n4);
list.Append(&n5);
EXPECT_EQ(&n1, list.head());
EXPECT_EQ(&n5, list.tail());
{
const int expected[] = {1, 2, 3, 4, 5};
ExpectListContents(list, 5, expected);
}
// Remove from the middle.
n3.RemoveFromList();
EXPECT_EQ(&n1, list.head());
EXPECT_EQ(&n5, list.tail());
{
const int expected[] = {1, 2, 4, 5};
ExpectListContents(list, 4, expected);
}
// Remove from the tail.
n5.RemoveFromList();
EXPECT_EQ(&n1, list.head());
EXPECT_EQ(&n4, list.tail());
{
const int expected[] = {1, 2, 4};
ExpectListContents(list, 3, expected);
}
// Remove from the head.
n1.RemoveFromList();
EXPECT_EQ(&n2, list.head());
EXPECT_EQ(&n4, list.tail());
{
const int expected[] = {2, 4};
ExpectListContents(list, 2, expected);
}
// Empty the list.
n2.RemoveFromList();
n4.RemoveFromList();
ExpectListContents(list, 0, nullptr);
EXPECT_EQ(list.end(), list.head());
EXPECT_EQ(list.end(), list.tail());
// Fill the list once again.
list.Append(&n1);
list.Append(&n2);
list.Append(&n3);
list.Append(&n4);
list.Append(&n5);
EXPECT_EQ(&n1, list.head());
EXPECT_EQ(&n5, list.tail());
{
const int expected[] = {1, 2, 3, 4, 5};
ExpectListContents(list, 5, expected);
}
}
TEST(LinkedList, InsertBefore) {
LinkedList<Node> list;
Node n1(1);
Node n2(2);
Node n3(3);
Node n4(4);
list.Append(&n1);
list.Append(&n2);
EXPECT_EQ(&n1, list.head());
EXPECT_EQ(&n2, list.tail());
{
const int expected[] = {1, 2};
ExpectListContents(list, 2, expected);
}
n3.InsertBefore(&n2);
EXPECT_EQ(&n1, list.head());
EXPECT_EQ(&n2, list.tail());
{
const int expected[] = {1, 3, 2};
ExpectListContents(list, 3, expected);
}
n4.InsertBefore(&n1);
EXPECT_EQ(&n4, list.head());
EXPECT_EQ(&n2, list.tail());
{
const int expected[] = {4, 1, 3, 2};
ExpectListContents(list, 4, expected);
}
}
TEST(LinkedList, InsertAfter) {
LinkedList<Node> list;
Node n1(1);
Node n2(2);
Node n3(3);
Node n4(4);
list.Append(&n1);
list.Append(&n2);
EXPECT_EQ(&n1, list.head());
EXPECT_EQ(&n2, list.tail());
{
const int expected[] = {1, 2};
ExpectListContents(list, 2, expected);
}
n3.InsertAfter(&n2);
EXPECT_EQ(&n1, list.head());
EXPECT_EQ(&n3, list.tail());
{
const int expected[] = {1, 2, 3};
ExpectListContents(list, 3, expected);
}
n4.InsertAfter(&n1);
EXPECT_EQ(&n1, list.head());
EXPECT_EQ(&n3, list.tail());
{
const int expected[] = {1, 4, 2, 3};
ExpectListContents(list, 4, expected);
}
}
TEST(LinkedList, MultipleInheritanceNode) {
MultipleInheritanceNode node;
EXPECT_EQ(&node, node.value());
}
TEST(LinkedList, EmptyListIsEmpty) {
LinkedList<Node> list;
EXPECT_TRUE(list.empty());
}
TEST(LinkedList, NonEmptyListIsNotEmpty) {
LinkedList<Node> list;
Node n(1);
list.Append(&n);
EXPECT_FALSE(list.empty());
}
TEST(LinkedList, EmptiedListIsEmptyAgain) {
LinkedList<Node> list;
Node n(1);
list.Append(&n);
n.RemoveFromList();
EXPECT_TRUE(list.empty());
}
TEST(LinkedList, NodesCanBeReused) {
LinkedList<Node> list1;
LinkedList<Node> list2;
Node n(1);
list1.Append(&n);
n.RemoveFromList();
list2.Append(&n);
EXPECT_EQ(list2.head()->value(), &n);
}
TEST(LinkedList, RemovedNodeHasNullNextPrevious) {
LinkedList<Node> list;
Node n(1);
list.Append(&n);
n.RemoveFromList();
EXPECT_EQ(nullptr, n.next());
EXPECT_EQ(nullptr, n.previous());
}
TEST(LinkedList, NodeMoveConstructor) {
LinkedList<MovableNode> list;
MovableNode n1(1);
MovableNode n2(2);
MovableNode n3(3);
list.Append(&n1);
list.Append(&n2);
list.Append(&n3);
EXPECT_EQ(&n1, n2.previous());
EXPECT_EQ(&n2, n1.next());
EXPECT_EQ(&n3, n2.next());
EXPECT_EQ(&n2, n3.previous());
EXPECT_EQ(2, n2.id());
MovableNode n2_new(std::move(n2));
EXPECT_EQ(nullptr, n2.next());
EXPECT_EQ(nullptr, n2.previous());
EXPECT_EQ(&n1, n2_new.previous());
EXPECT_EQ(&n2_new, n1.next());
EXPECT_EQ(&n3, n2_new.next());
EXPECT_EQ(&n2_new, n3.previous());
EXPECT_EQ(2, n2_new.id());
}