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Residency 1: Add Chromium's LinkedList to /common/
A Chromium's LinkedList class to Dawn. Implementation and header are a direct copy/paste. This is to be used to implement an LRU Cache for the ResidencyManager class. Bug: dawn:193 Change-Id: I7cb02649590be4db0fe54c9d80557ac49efc34de Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16380 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
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@@ -108,6 +108,7 @@ if (is_win || is_linux || is_mac || is_fuchsia || is_android) {
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"GPUInfo.cpp",
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"GPUInfo.h",
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"HashUtils.h",
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"LinkedList.h",
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"Log.cpp",
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"Log.h",
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"Math.cpp",
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@@ -24,6 +24,7 @@ target_sources(dawn_common PRIVATE
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"GPUInfo.cpp"
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"GPUInfo.h"
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"HashUtils.h"
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"LinkedList.h"
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"Log.cpp"
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"Log.h"
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"Math.cpp"
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185
src/common/LinkedList.h
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185
src/common/LinkedList.h
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@@ -0,0 +1,185 @@
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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// This file is a copy of Chromium's /src/base/containers/linked_list.h
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#ifndef COMMON_LINKED_LIST_H
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#define COMMON_LINKED_LIST_H
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// Simple LinkedList type. (See the Q&A section to understand how this
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// differs from std::list).
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//
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// To use, start by declaring the class which will be contained in the linked
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// list, as extending LinkNode (this gives it next/previous pointers).
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//
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// class MyNodeType : public LinkNode<MyNodeType> {
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// ...
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// };
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//
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// Next, to keep track of the list's head/tail, use a LinkedList instance:
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//
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// LinkedList<MyNodeType> list;
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//
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// To add elements to the list, use any of LinkedList::Append,
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// LinkNode::InsertBefore, or LinkNode::InsertAfter:
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//
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// LinkNode<MyNodeType>* n1 = ...;
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// LinkNode<MyNodeType>* n2 = ...;
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// LinkNode<MyNodeType>* n3 = ...;
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//
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// list.Append(n1);
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// list.Append(n3);
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// n3->InsertBefore(n3);
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//
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// Lastly, to iterate through the linked list forwards:
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//
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// for (LinkNode<MyNodeType>* node = list.head();
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// node != list.end();
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// node = node->next()) {
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// MyNodeType* value = node->value();
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// ...
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// }
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//
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// Or to iterate the linked list backwards:
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//
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// for (LinkNode<MyNodeType>* node = list.tail();
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// node != list.end();
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// node = node->previous()) {
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// MyNodeType* value = node->value();
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// ...
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// }
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//
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// Questions and Answers:
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//
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// Q. Should I use std::list or base::LinkedList?
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//
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// A. The main reason to use base::LinkedList over std::list is
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// performance. If you don't care about the performance differences
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// then use an STL container, as it makes for better code readability.
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//
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// Comparing the performance of base::LinkedList<T> to std::list<T*>:
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//
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// * Erasing an element of type T* from base::LinkedList<T> is
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// an O(1) operation. Whereas for std::list<T*> it is O(n).
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// That is because with std::list<T*> you must obtain an
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// iterator to the T* element before you can call erase(iterator).
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//
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// * Insertion operations with base::LinkedList<T> never require
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// heap allocations.
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//
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// Q. How does base::LinkedList implementation differ from std::list?
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//
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// A. Doubly-linked lists are made up of nodes that contain "next" and
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// "previous" pointers that reference other nodes in the list.
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//
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// With base::LinkedList<T>, the type being inserted already reserves
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// space for the "next" and "previous" pointers (base::LinkNode<T>*).
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// Whereas with std::list<T> the type can be anything, so the implementation
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// needs to glue on the "next" and "previous" pointers using
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// some internal node type.
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template <typename T>
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class LinkNode {
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public:
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LinkNode() : previous_(nullptr), next_(nullptr) {
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}
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LinkNode(LinkNode<T>* previous, LinkNode<T>* next) : previous_(previous), next_(next) {
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}
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LinkNode(LinkNode<T>&& rhs) {
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next_ = rhs.next_;
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rhs.next_ = nullptr;
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previous_ = rhs.previous_;
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rhs.previous_ = nullptr;
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// If the node belongs to a list, next_ and previous_ are both non-null.
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// Otherwise, they are both null.
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if (next_) {
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next_->previous_ = this;
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previous_->next_ = this;
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}
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}
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// Insert |this| into the linked list, before |e|.
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void InsertBefore(LinkNode<T>* e) {
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this->next_ = e;
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this->previous_ = e->previous_;
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e->previous_->next_ = this;
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e->previous_ = this;
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}
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// Insert |this| into the linked list, after |e|.
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void InsertAfter(LinkNode<T>* e) {
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this->next_ = e->next_;
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this->previous_ = e;
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e->next_->previous_ = this;
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e->next_ = this;
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}
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// Remove |this| from the linked list.
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void RemoveFromList() {
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this->previous_->next_ = this->next_;
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this->next_->previous_ = this->previous_;
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// next() and previous() return non-null if and only this node is not in any
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// list.
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this->next_ = nullptr;
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this->previous_ = nullptr;
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}
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LinkNode<T>* previous() const {
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return previous_;
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}
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LinkNode<T>* next() const {
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return next_;
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}
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// Cast from the node-type to the value type.
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const T* value() const {
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return static_cast<const T*>(this);
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}
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T* value() {
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return static_cast<T*>(this);
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}
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private:
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LinkNode<T>* previous_;
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LinkNode<T>* next_;
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};
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template <typename T>
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class LinkedList {
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public:
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// The "root" node is self-referential, and forms the basis of a circular
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// list (root_.next() will point back to the start of the list,
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// and root_->previous() wraps around to the end of the list).
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LinkedList() : root_(&root_, &root_) {
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}
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// Appends |e| to the end of the linked list.
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void Append(LinkNode<T>* e) {
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e->InsertBefore(&root_);
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}
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LinkNode<T>* head() const {
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return root_.next();
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}
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LinkNode<T>* tail() const {
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return root_.previous();
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}
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const LinkNode<T>* end() const {
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return &root_;
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}
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bool empty() const {
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return head() == end();
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}
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private:
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LinkNode<T> root_;
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};
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#endif // COMMON_LINKED_LIST_H
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