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D3D12: Enable PureInstance test
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@ -384,11 +384,6 @@ TEST_P(InputStateTest, TwoAttributesAtAnOffsetInstance) {
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// Test a pure-instance input state
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// Test a pure-instance input state
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TEST_P(InputStateTest, PureInstance) {
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TEST_P(InputStateTest, PureInstance) {
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if (IsD3D12()) {
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printf("TODO(enga@google.com): SKIPPED. Incorrect texture copies cause this test to fail\n");
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return;
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}
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nxt::InputState inputState = MakeInputState({
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nxt::InputState inputState = MakeInputState({
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{0, 4 * sizeof(float), InputStepMode::Instance}
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{0, 4 * sizeof(float), InputStepMode::Instance}
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}, {
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}, {
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