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GLSL: add .expected.glsl files for all tests.
Bug: tint:1301 Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
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47
test/buffer/storage/dynamic_index/read.wgsl.expected.glsl
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47
test/buffer/storage/dynamic_index/read.wgsl.expected.glsl
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#version 310 es
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precision mediump float;
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struct Inner {
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ivec3 a;
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int b;
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uvec3 c;
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uint d;
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vec3 e;
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float f;
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mat2x3 g;
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mat3x2 h;
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ivec4 i[4];
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};
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layout (binding = 0) buffer S_1 {
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Inner arr[];
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} s;
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struct tint_symbol_2 {
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uint idx;
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};
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void tint_symbol_inner(uint idx) {
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ivec3 a = s.arr[idx].a;
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int b = s.arr[idx].b;
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uvec3 c = s.arr[idx].c;
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uint d = s.arr[idx].d;
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vec3 e = s.arr[idx].e;
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float f = s.arr[idx].f;
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mat2x3 g = s.arr[idx].g;
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mat3x2 h = s.arr[idx].h;
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ivec4 i[4] = s.arr[idx].i;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol(tint_symbol_2 tint_symbol_1) {
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tint_symbol_inner(tint_symbol_1.idx);
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return;
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}
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void main() {
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tint_symbol_2 inputs;
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inputs.idx = uint(gl_LocalInvocationIndex);
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tint_symbol(inputs);
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}
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48
test/buffer/storage/dynamic_index/write.wgsl.expected.glsl
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48
test/buffer/storage/dynamic_index/write.wgsl.expected.glsl
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@@ -0,0 +1,48 @@
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#version 310 es
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precision mediump float;
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struct Inner {
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ivec3 a;
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int b;
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uvec3 c;
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uint d;
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vec3 e;
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float f;
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mat2x3 g;
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mat3x2 h;
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ivec4 i[4];
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};
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layout (binding = 0) buffer S_1 {
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Inner arr[];
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} s;
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struct tint_symbol_2 {
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uint idx;
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};
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void tint_symbol_inner(uint idx) {
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s.arr[idx].a = ivec3(0, 0, 0);
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s.arr[idx].b = 0;
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s.arr[idx].c = uvec3(0u, 0u, 0u);
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s.arr[idx].d = 0u;
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s.arr[idx].e = vec3(0.0f, 0.0f, 0.0f);
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s.arr[idx].f = 0.0f;
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s.arr[idx].g = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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s.arr[idx].h = mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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ivec4 tint_symbol_3[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
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s.arr[idx].i = tint_symbol_3;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol(tint_symbol_2 tint_symbol_1) {
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tint_symbol_inner(tint_symbol_1.idx);
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return;
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}
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void main() {
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tint_symbol_2 inputs;
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inputs.idx = uint(gl_LocalInvocationIndex);
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tint_symbol(inputs);
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}
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42
test/buffer/storage/static_index/read.wgsl.expected.glsl
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42
test/buffer/storage/static_index/read.wgsl.expected.glsl
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@@ -0,0 +1,42 @@
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#version 310 es
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precision mediump float;
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struct Inner {
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int x;
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};
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struct tint_padded_array_element {
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Inner el;
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};
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layout (binding = 0) buffer S_1 {
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ivec3 a;
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int b;
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uvec3 c;
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uint d;
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vec3 e;
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float f;
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mat2x3 g;
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mat3x2 h;
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Inner i;
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tint_padded_array_element j[4];
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} s;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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ivec3 a = s.a;
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int b = s.b;
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uvec3 c = s.c;
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uint d = s.d;
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vec3 e = s.e;
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float f = s.f;
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mat2x3 g = s.g;
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mat3x2 h = s.h;
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Inner i = s.i;
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tint_padded_array_element j[4] = s.j;
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return;
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}
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void main() {
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tint_symbol();
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}
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44
test/buffer/storage/static_index/write.wgsl.expected.glsl
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44
test/buffer/storage/static_index/write.wgsl.expected.glsl
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@@ -0,0 +1,44 @@
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#version 310 es
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precision mediump float;
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struct Inner {
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int x;
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};
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struct tint_padded_array_element {
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Inner el;
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};
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layout (binding = 0) buffer S_1 {
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ivec3 a;
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int b;
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uvec3 c;
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uint d;
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vec3 e;
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float f;
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mat2x3 g;
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mat3x2 h;
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Inner i;
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tint_padded_array_element j[4];
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} s;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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s.a = ivec3(0, 0, 0);
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s.b = 0;
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s.c = uvec3(0u, 0u, 0u);
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s.d = 0u;
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s.e = vec3(0.0f, 0.0f, 0.0f);
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s.f = 0.0f;
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s.g = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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s.h = mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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Inner tint_symbol_1 = Inner(0);
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s.i = tint_symbol_1;
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tint_padded_array_element tint_symbol_2[4] = tint_padded_array_element[4](tint_padded_array_element(Inner(0)), tint_padded_array_element(Inner(0)), tint_padded_array_element(Inner(0)), tint_padded_array_element(Inner(0)));
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s.j = tint_symbol_2;
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return;
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}
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void main() {
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tint_symbol();
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}
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