GLSL: add .expected.glsl files for all tests.

Bug: tint:1301
Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2021-11-16 15:15:36 +00:00
committed by Tint LUCI CQ
parent 2551458aef
commit 2fe0f4b42b
1138 changed files with 70238 additions and 0 deletions

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#version 310 es
precision mediump float;
struct Inner {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
mat2x3 g;
mat3x2 h;
ivec4 i[4];
};
layout (binding = 0) buffer S_1 {
Inner arr[];
} s;
struct tint_symbol_2 {
uint idx;
};
void tint_symbol_inner(uint idx) {
ivec3 a = s.arr[idx].a;
int b = s.arr[idx].b;
uvec3 c = s.arr[idx].c;
uint d = s.arr[idx].d;
vec3 e = s.arr[idx].e;
float f = s.arr[idx].f;
mat2x3 g = s.arr[idx].g;
mat3x2 h = s.arr[idx].h;
ivec4 i[4] = s.arr[idx].i;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol(tint_symbol_2 tint_symbol_1) {
tint_symbol_inner(tint_symbol_1.idx);
return;
}
void main() {
tint_symbol_2 inputs;
inputs.idx = uint(gl_LocalInvocationIndex);
tint_symbol(inputs);
}

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#version 310 es
precision mediump float;
struct Inner {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
mat2x3 g;
mat3x2 h;
ivec4 i[4];
};
layout (binding = 0) buffer S_1 {
Inner arr[];
} s;
struct tint_symbol_2 {
uint idx;
};
void tint_symbol_inner(uint idx) {
s.arr[idx].a = ivec3(0, 0, 0);
s.arr[idx].b = 0;
s.arr[idx].c = uvec3(0u, 0u, 0u);
s.arr[idx].d = 0u;
s.arr[idx].e = vec3(0.0f, 0.0f, 0.0f);
s.arr[idx].f = 0.0f;
s.arr[idx].g = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
s.arr[idx].h = mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
ivec4 tint_symbol_3[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
s.arr[idx].i = tint_symbol_3;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol(tint_symbol_2 tint_symbol_1) {
tint_symbol_inner(tint_symbol_1.idx);
return;
}
void main() {
tint_symbol_2 inputs;
inputs.idx = uint(gl_LocalInvocationIndex);
tint_symbol(inputs);
}