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GLSL: add .expected.glsl files for all tests.
Bug: tint:1301 Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
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49
test/buffer/uniform/dynamic_index/read.wgsl.expected.glsl
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49
test/buffer/uniform/dynamic_index/read.wgsl.expected.glsl
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@@ -0,0 +1,49 @@
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#version 310 es
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precision mediump float;
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struct Inner {
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ivec3 a;
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int b;
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uvec3 c;
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uint d;
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vec3 e;
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float f;
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ivec2 g;
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ivec2 h;
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mat2x3 i;
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mat3x2 j;
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ivec4 k[4];
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};
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layout (binding = 0) uniform S_1 {
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Inner arr[8];
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} s;
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struct tint_symbol_2 {
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uint idx;
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};
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void tint_symbol_inner(uint idx) {
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ivec3 a = s.arr[idx].a;
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int b = s.arr[idx].b;
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uvec3 c = s.arr[idx].c;
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uint d = s.arr[idx].d;
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vec3 e = s.arr[idx].e;
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float f = s.arr[idx].f;
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ivec2 g = s.arr[idx].g;
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ivec2 h = s.arr[idx].h;
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mat2x3 i = s.arr[idx].i;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol(tint_symbol_2 tint_symbol_1) {
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tint_symbol_inner(tint_symbol_1.idx);
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return;
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}
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void main() {
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tint_symbol_2 inputs;
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inputs.idx = uint(gl_LocalInvocationIndex);
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tint_symbol(inputs);
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}
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46
test/buffer/uniform/static_index/read.wgsl.expected.glsl
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46
test/buffer/uniform/static_index/read.wgsl.expected.glsl
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@@ -0,0 +1,46 @@
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#version 310 es
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precision mediump float;
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struct Inner {
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int x;
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};
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struct tint_padded_array_element {
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Inner el;
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};
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layout (binding = 0) uniform S_1 {
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ivec3 a;
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int b;
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uvec3 c;
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uint d;
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vec3 e;
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float f;
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ivec2 g;
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ivec2 h;
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mat2x3 i;
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mat3x2 j;
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Inner k;
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tint_padded_array_element l[4];
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} s;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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ivec3 a = s.a;
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int b = s.b;
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uvec3 c = s.c;
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uint d = s.d;
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vec3 e = s.e;
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float f = s.f;
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ivec2 g = s.g;
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ivec2 h = s.h;
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mat2x3 i = s.i;
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mat3x2 j = s.j;
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Inner k = s.k;
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tint_padded_array_element l[4] = s.l;
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return;
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}
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void main() {
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tint_symbol();
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}
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