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GLSL: add .expected.glsl files for all tests.
Bug: tint:1301 Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
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27
test/bug/fxc/dyn_array_idx/read/function.wgsl.expected.glsl
Normal file
27
test/bug/fxc/dyn_array_idx/read/function.wgsl.expected.glsl
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@@ -0,0 +1,27 @@
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#version 310 es
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precision mediump float;
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layout (binding = 0) uniform UBO_1 {
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int dynamic_idx;
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} ubo;
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struct S {
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int data[64];
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};
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layout (binding = 1) buffer Result_1 {
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int tint_symbol;
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} result;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
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result.tint_symbol = s.data[ubo.dynamic_idx];
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return;
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}
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void main() {
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f();
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}
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