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GLSL: add .expected.glsl files for all tests.
Bug: tint:1301 Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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ivec3 a = ivec3(1, 2, 3);
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ivec3 b = ivec3(4, 5, 6);
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ivec3 r = (a | b);
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return;
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}
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void main() {
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f();
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}
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@@ -0,0 +1,15 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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uvec3 a = uvec3(1u, 2u, 3u);
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uvec3 b = uvec3(4u, 5u, 6u);
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uvec3 r = (a | b);
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return;
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}
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void main() {
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f();
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}
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