GLSL: add .expected.glsl files for all tests.

Bug: tint:1301
Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2021-11-16 15:15:36 +00:00
committed by Tint LUCI CQ
parent 2551458aef
commit 2fe0f4b42b
1138 changed files with 70238 additions and 0 deletions

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
mat2x4 a = mat2x4(vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(5.0f, 6.0f, 7.0f, 8.0f));
mat4x2 b = mat4x2(vec2(-1.0f, -2.0f), vec2(-3.0f, -4.0f), vec2(-5.0f, -6.0f), vec2(-7.0f, -8.0f));
mat4 r = (a * b);
return;
}
void main() {
f();
}

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#version 310 es
precision mediump float;
layout (binding = 0) uniform S_1 {
mat3x2 matrix;
vec3 vector;
} data;
void tint_symbol() {
vec2 x = (data.matrix * data.vector);
return;
}
void main() {
tint_symbol();
}

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
mat3 a = mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f));
mat3 b = mat3(vec3(-1.0f, -2.0f, -3.0f), vec3(-4.0f, -5.0f, -6.0f), vec3(-7.0f, -8.0f, -9.0f));
mat3 r = (a * b);
return;
}
void main() {
f();
}

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#version 310 es
precision mediump float;
layout (binding = 0) uniform S_1 {
mat3 matrix;
vec3 vector;
} data;
void tint_symbol() {
vec3 x = (data.matrix * data.vector);
return;
}
void main() {
tint_symbol();
}

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
mat4x2 a = mat4x2(vec2(-1.0f, -2.0f), vec2(-3.0f, -4.0f), vec2(-5.0f, -6.0f), vec2(-7.0f, -8.0f));
mat2x4 b = mat2x4(vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(5.0f, 6.0f, 7.0f, 8.0f));
mat2 r = (a * b);
return;
}
void main() {
f();
}

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
float r = (1.0f * 2.0f);
return;
}
void main() {
f();
}

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
int r = (1 * 2);
return;
}
void main() {
f();
}

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
uint r = (1u * 2u);
return;
}
void main() {
f();
}

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
float a = 4.0f;
vec3 b = vec3(1.0f, 2.0f, 3.0f);
vec3 r = (a * b);
return;
}
void main() {
f();
}

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
int a = 4;
ivec3 b = ivec3(1, 2, 3);
ivec3 r = (a * b);
return;
}
void main() {
f();
}

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
uint a = 4u;
uvec3 b = uvec3(1u, 2u, 3u);
uvec3 r = (a * b);
return;
}
void main() {
f();
}

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#version 310 es
precision mediump float;
layout (binding = 0) uniform S_1 {
mat3 matrix;
vec3 vector;
} data;
void tint_symbol() {
vec3 x = (data.vector * data.matrix);
return;
}
void main() {
tint_symbol();
}

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#version 310 es
precision mediump float;
layout (binding = 0) uniform S_1 {
mat4x3 matrix;
vec3 vector;
} data;
void tint_symbol() {
vec4 x = (data.vector * data.matrix);
return;
}
void main() {
tint_symbol();
}

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
vec3 a = vec3(1.0f, 2.0f, 3.0f);
vec3 r = (a * 4.0f);
return;
}
void main() {
f();
}

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
ivec3 a = ivec3(1, 2, 3);
ivec3 r = (a * 4);
return;
}
void main() {
f();
}

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
uvec3 a = uvec3(1u, 2u, 3u);
uvec3 r = (a * 4u);
return;
}
void main() {
f();
}

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
vec3 a = vec3(1.0f, 2.0f, 3.0f);
vec3 b = vec3(4.0f, 5.0f, 6.0f);
vec3 r = (a * b);
return;
}
void main() {
f();
}

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
ivec3 a = ivec3(1, 2, 3);
ivec3 b = ivec3(4, 5, 6);
ivec3 r = (a * b);
return;
}
void main() {
f();
}

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
uvec3 a = uvec3(1u, 2u, 3u);
uvec3 b = uvec3(4u, 5u, 6u);
uvec3 r = (a * b);
return;
}
void main() {
f();
}