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GLSL: add .expected.glsl files for all tests.
Bug: tint:1301 Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
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commit
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@@ -0,0 +1,30 @@
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout (binding = 0) buffer S_1 {
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int a[];
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} G;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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uint tint_symbol_2 = 0u;
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G.GetDimensions(tint_symbol_2);
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uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u);
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uint l1 = tint_symbol_3;
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return;
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}
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void main() {
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tint_symbol();
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}
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Error parsing GLSL shader:
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ERROR: 0:12: 'GetDimensions' : no such field in structure
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ERROR: 0:12: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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31
test/intrinsics/arrayLength/deprecated.wgsl.expected.glsl
Normal file
31
test/intrinsics/arrayLength/deprecated.wgsl.expected.glsl
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@@ -0,0 +1,31 @@
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout (binding = 0) buffer S_1 {
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int a[];
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} G;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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uint tint_symbol_2 = 0u;
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G.GetDimensions(tint_symbol_2);
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uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u);
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uint l1 = tint_symbol_3;
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uint l2 = tint_symbol_3;
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return;
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}
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void main() {
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tint_symbol();
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}
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Error parsing GLSL shader:
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ERROR: 0:12: 'GetDimensions' : no such field in structure
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ERROR: 0:12: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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30
test/intrinsics/arrayLength/simple.wgsl.expected.glsl
Normal file
30
test/intrinsics/arrayLength/simple.wgsl.expected.glsl
Normal file
@@ -0,0 +1,30 @@
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout (binding = 0) buffer S_1 {
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int a[];
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} G;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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uint tint_symbol_2 = 0u;
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G.GetDimensions(tint_symbol_2);
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uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u);
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uint l1 = tint_symbol_3;
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return;
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}
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void main() {
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tint_symbol();
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}
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Error parsing GLSL shader:
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ERROR: 0:12: 'GetDimensions' : no such field in structure
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ERROR: 0:12: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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30
test/intrinsics/arrayLength/via_let.wgsl.expected.glsl
Normal file
30
test/intrinsics/arrayLength/via_let.wgsl.expected.glsl
Normal file
@@ -0,0 +1,30 @@
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout (binding = 0) buffer S_1 {
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int a[];
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} G;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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uint tint_symbol_2 = 0u;
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G.GetDimensions(tint_symbol_2);
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uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u);
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uint l1 = tint_symbol_3;
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return;
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}
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void main() {
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tint_symbol();
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}
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Error parsing GLSL shader:
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ERROR: 0:12: 'GetDimensions' : no such field in structure
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ERROR: 0:12: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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@@ -0,0 +1,30 @@
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout (binding = 0) buffer S_1 {
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int a[];
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} G;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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uint tint_symbol_2 = 0u;
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G.GetDimensions(tint_symbol_2);
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uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u);
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uint l1 = tint_symbol_3;
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return;
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}
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void main() {
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tint_symbol();
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}
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Error parsing GLSL shader:
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ERROR: 0:12: 'GetDimensions' : no such field in structure
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ERROR: 0:12: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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