GLSL: add .expected.glsl files for all tests.

Bug: tint:1301
Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2021-11-16 15:15:36 +00:00
committed by Tint LUCI CQ
parent 2551458aef
commit 2fe0f4b42b
1138 changed files with 70238 additions and 0 deletions

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@@ -0,0 +1,20 @@
#version 310 es
precision mediump float;
int I = 0;
void main_1() {
int x_11 = (I + 1);
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,15 @@
#version 310 es
precision mediump float;
int I = 0;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
int use = (I + 1);
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,26 @@
#version 310 es
precision mediump float;
struct S {
int i;
};
S V = S(0);
void main_1() {
int i = 0;
int x_15 = V.i;
i = x_15;
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}

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@@ -0,0 +1,19 @@
#version 310 es
precision mediump float;
struct S {
int i;
};
S V = S(0);
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
int i = V.i;
return;
}
void main() {
tint_symbol();
}