GLSL: add .expected.glsl files for all tests.

Bug: tint:1301
Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2021-11-16 15:15:36 +00:00
committed by Tint LUCI CQ
parent 2551458aef
commit 2fe0f4b42b
1138 changed files with 70238 additions and 0 deletions

View File

@@ -0,0 +1,13 @@
#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
int v[3] = int[3](0, 0, 0);
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,13 @@
#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
mat2x3 v = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,13 @@
#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
int v = 0;
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,18 @@
#version 310 es
precision mediump float;
struct S {
int a;
float b;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
S v = S(0, 0.0f);
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,13 @@
#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
ivec3 v = ivec3(0, 0, 0);
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,14 @@
#version 310 es
precision mediump float;
int v[3] = int[3](0, 0, 0);
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,14 @@
#version 310 es
precision mediump float;
mat2x3 v = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,14 @@
#version 310 es
precision mediump float;
int v = 0;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,19 @@
#version 310 es
precision mediump float;
struct S {
int a;
float b;
};
S v = S(0, 0.0f);
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,14 @@
#version 310 es
precision mediump float;
ivec3 v = ivec3(0, 0, 0);
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
return;
}
void main() {
tint_symbol();
}

View File

@@ -0,0 +1,39 @@
SKIP: FAILED
#version 310 es
precision mediump float;
groupshared int v[3];
struct tint_symbol_2 {
uint local_invocation_index;
};
void tint_symbol_inner(uint local_invocation_index) {
{
for(uint idx = local_invocation_index; (idx < 3u); idx = (idx + 1u)) {
uint i = idx;
v[i] = 0;
}
}
GroupMemoryBarrierWithGroupSync();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol(tint_symbol_2 tint_symbol_1) {
tint_symbol_inner(tint_symbol_1.local_invocation_index);
return;
}
void main() {
tint_symbol_2 inputs;
inputs.local_invocation_index = uint(gl_LocalInvocationIndex);
tint_symbol(inputs);
}
Error parsing GLSL shader:
ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER
ERROR: 1 compilation errors. No code generated.

View File

@@ -0,0 +1,36 @@
SKIP: FAILED
#version 310 es
precision mediump float;
groupshared mat2x3 v;
struct tint_symbol_2 {
uint local_invocation_index;
};
void tint_symbol_inner(uint local_invocation_index) {
{
v = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
}
GroupMemoryBarrierWithGroupSync();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol(tint_symbol_2 tint_symbol_1) {
tint_symbol_inner(tint_symbol_1.local_invocation_index);
return;
}
void main() {
tint_symbol_2 inputs;
inputs.local_invocation_index = uint(gl_LocalInvocationIndex);
tint_symbol(inputs);
}
Error parsing GLSL shader:
ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER
ERROR: 1 compilation errors. No code generated.

View File

@@ -0,0 +1,36 @@
SKIP: FAILED
#version 310 es
precision mediump float;
groupshared int v;
struct tint_symbol_2 {
uint local_invocation_index;
};
void tint_symbol_inner(uint local_invocation_index) {
{
v = 0;
}
GroupMemoryBarrierWithGroupSync();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol(tint_symbol_2 tint_symbol_1) {
tint_symbol_inner(tint_symbol_1.local_invocation_index);
return;
}
void main() {
tint_symbol_2 inputs;
inputs.local_invocation_index = uint(gl_LocalInvocationIndex);
tint_symbol(inputs);
}
Error parsing GLSL shader:
ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER
ERROR: 1 compilation errors. No code generated.

View File

@@ -0,0 +1,42 @@
SKIP: FAILED
#version 310 es
precision mediump float;
struct S {
int a;
float b;
};
groupshared S v;
struct tint_symbol_2 {
uint local_invocation_index;
};
void tint_symbol_inner(uint local_invocation_index) {
{
S tint_symbol_3 = S(0, 0.0f);
v = tint_symbol_3;
}
GroupMemoryBarrierWithGroupSync();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol(tint_symbol_2 tint_symbol_1) {
tint_symbol_inner(tint_symbol_1.local_invocation_index);
return;
}
void main() {
tint_symbol_2 inputs;
inputs.local_invocation_index = uint(gl_LocalInvocationIndex);
tint_symbol(inputs);
}
Error parsing GLSL shader:
ERROR: 0:9: '' : syntax error, unexpected IDENTIFIER
ERROR: 1 compilation errors. No code generated.

View File

@@ -0,0 +1,36 @@
SKIP: FAILED
#version 310 es
precision mediump float;
groupshared ivec3 v;
struct tint_symbol_2 {
uint local_invocation_index;
};
void tint_symbol_inner(uint local_invocation_index) {
{
v = ivec3(0, 0, 0);
}
GroupMemoryBarrierWithGroupSync();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol(tint_symbol_2 tint_symbol_1) {
tint_symbol_inner(tint_symbol_1.local_invocation_index);
return;
}
void main() {
tint_symbol_2 inputs;
inputs.local_invocation_index = uint(gl_LocalInvocationIndex);
tint_symbol(inputs);
}
Error parsing GLSL shader:
ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER
ERROR: 1 compilation errors. No code generated.