Update RenderPassTests to use WGSL
Bug: dawn:572 Change-Id: I4a892249dfcb1b1badffd8fb7bd6e509eb654234 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33767 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
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@ -26,21 +26,24 @@ class RenderPassTest : public DawnTest {
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DawnTest::SetUp();
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DawnTest::SetUp();
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// Shaders to draw a bottom-left triangle in blue.
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// Shaders to draw a bottom-left triangle in blue.
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mVSModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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mVSModule = utils::CreateShaderModuleFromWGSL(device, R"(
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#version 450
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[[builtin(vertex_idx)]] var<in> VertexIndex : u32;
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void main() {
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[[builtin(position)]] var<out> Position : vec4<f32>;
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const vec2 pos[3] = vec2[3](
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vec2(-1.f, 1.f), vec2(1.f, -1.f), vec2(-1.f, -1.f));
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gl_Position = vec4(pos[gl_VertexIndex], 0.f, 1.f);
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})");
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wgpu::ShaderModule fsModule =
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[[stage(vertex)]] fn main() -> void {
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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const pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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#version 450
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vec2<f32>(-1.0, 1.0),
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layout(location = 0) out vec4 fragColor;
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vec2<f32>( 1.0, -1.0),
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void main() {
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vec2<f32>(-1.0, -1.0));
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fragColor = vec4(0.0, 0.0, 1.0, 1.0);
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})");
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Position = vec4<f32>(pos[VertexIndex], 0.0, 1.0);
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})");
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wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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[[location(0)]] var<out> fragColor : vec4<f32>;
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[[stage(fragment)]] fn main() -> void {
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fragColor = vec4<f32>(0.0, 0.0, 1.0, 1.0);
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})");
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utils::ComboRenderPipelineDescriptor descriptor(device);
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.vertexStage.module = mVSModule;
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descriptor.vertexStage.module = mVSModule;
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@ -137,11 +140,9 @@ TEST_P(RenderPassTest, NoCorrespondingFragmentShaderOutputs) {
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{
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{
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// Next we use a pipeline whose fragment shader has no outputs.
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// Next we use a pipeline whose fragment shader has no outputs.
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wgpu::ShaderModule fsModule =
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wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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[[stage(fragment)]] fn main() -> void {
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#version 450
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})");
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void main() {
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})");
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utils::ComboRenderPipelineDescriptor descriptor(device);
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.vertexStage.module = mVSModule;
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descriptor.vertexStage.module = mVSModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.cFragmentStage.module = fsModule;
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