Update RenderBundleTests to use WGSL
Bug: dawn:572 Change-Id: Ide2ec5c70cc4f0abe8374bd9262ef9da02c9a4ad Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33881 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
parent
a3e7e69dd7
commit
d7f4e808e7
|
@ -31,24 +31,23 @@ class RenderBundleTest : public DawnTest {
|
|||
|
||||
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||
|
||||
wgpu::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout(location = 0) in vec4 pos;
|
||||
void main() {
|
||||
gl_Position = pos;
|
||||
})");
|
||||
wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
|
||||
[[location(0)]] var<in> pos : vec4<f32>;
|
||||
[[builtin(position)]] var<out> Position : vec4<f32>;
|
||||
[[stage(vertex)]] fn main() -> void {
|
||||
Position = pos;
|
||||
})");
|
||||
|
||||
wgpu::ShaderModule fsModule =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
layout (set = 0, binding = 0) uniform fragmentUniformBuffer {
|
||||
vec4 color;
|
||||
};
|
||||
void main() {
|
||||
fragColor = color;
|
||||
})");
|
||||
wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
|
||||
[[location(0)]] var<out> fragColor : vec4<f32>;
|
||||
[[block]] struct Ubo {
|
||||
[[offset(0)]] color : vec4<f32>;
|
||||
};
|
||||
[[set(0), binding(0)]] var<uniform> fragmentUniformBuffer : Ubo;
|
||||
|
||||
[[stage(fragment)]] fn main() -> void {
|
||||
fragColor = fragmentUniformBuffer.color;
|
||||
})");
|
||||
|
||||
utils::ComboRenderPipelineDescriptor descriptor(device);
|
||||
descriptor.vertexStage.module = vsModule;
|
||||
|
|
Loading…
Reference in New Issue