Suppress failing tests on Metal Intel.
Currently this suppresses them for all GPUs on Metal because we there are no facilities to get the GPU vendor ID yet. TBR=kainino@chromium.org BUG=dawn:39 Change-Id: I8377016466da765a18f20ade5b277fa9cf1305c5 Reviewed-on: https://dawn-review.googlesource.com/c/2600 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@ -362,6 +362,7 @@ TEST_P(TextureViewTest, Texture2DViewOn2DArrayTexture) {
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// Test sampling from a 2D array texture view created on a 2D array texture.
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TEST_P(TextureViewTest, Texture2DArrayViewOn2DArrayTexture) {
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DAWN_SKIP_TEST_IF(IsMetal());
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Texture2DArrayViewTest(6, 1, 2, 0);
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}
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@ -377,6 +378,7 @@ TEST_P(TextureViewTest, Texture2DViewOnOneLevelOf2DArrayTexture) {
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// Test sampling from a 2D array texture view created on a mipmap level of a 2D array texture.
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TEST_P(TextureViewTest, Texture2DArrayViewOnOneLevelOf2DArrayTexture) {
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DAWN_SKIP_TEST_IF(IsMetal());
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Texture2DArrayViewTest(6, 6, 2, 4);
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}
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@ -399,7 +401,7 @@ TEST_P(TextureViewTest, TextureCubeMapViewCoveringLastLayer) {
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}
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// Test sampling from a cube map texture array view that covers a whole 2D array texture.
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TEST_P(TextureViewTest, TextureCubeMapArrayaOnWholeTexture) {
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TEST_P(TextureViewTest, TextureCubeMapArrayOnWholeTexture) {
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constexpr uint32_t kTotalLayers = 12;
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TextureCubeMapTest(kTotalLayers, 0, kTotalLayers, true);
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}
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