Suppress failing tests on Metal Intel.

Currently this suppresses them for all GPUs on Metal because
we there are no facilities to get the GPU vendor ID yet.

TBR=kainino@chromium.org
BUG=dawn:39

Change-Id: I8377016466da765a18f20ade5b277fa9cf1305c5
Reviewed-on: https://dawn-review.googlesource.com/c/2600
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez 2018-11-21 13:22:41 +00:00 committed by Commit Bot service account
parent a14a070de0
commit 316243288c
1 changed files with 3 additions and 1 deletions

View File

@ -362,6 +362,7 @@ TEST_P(TextureViewTest, Texture2DViewOn2DArrayTexture) {
// Test sampling from a 2D array texture view created on a 2D array texture. // Test sampling from a 2D array texture view created on a 2D array texture.
TEST_P(TextureViewTest, Texture2DArrayViewOn2DArrayTexture) { TEST_P(TextureViewTest, Texture2DArrayViewOn2DArrayTexture) {
DAWN_SKIP_TEST_IF(IsMetal());
Texture2DArrayViewTest(6, 1, 2, 0); Texture2DArrayViewTest(6, 1, 2, 0);
} }
@ -377,6 +378,7 @@ TEST_P(TextureViewTest, Texture2DViewOnOneLevelOf2DArrayTexture) {
// Test sampling from a 2D array texture view created on a mipmap level of a 2D array texture. // Test sampling from a 2D array texture view created on a mipmap level of a 2D array texture.
TEST_P(TextureViewTest, Texture2DArrayViewOnOneLevelOf2DArrayTexture) { TEST_P(TextureViewTest, Texture2DArrayViewOnOneLevelOf2DArrayTexture) {
DAWN_SKIP_TEST_IF(IsMetal());
Texture2DArrayViewTest(6, 6, 2, 4); Texture2DArrayViewTest(6, 6, 2, 4);
} }
@ -399,7 +401,7 @@ TEST_P(TextureViewTest, TextureCubeMapViewCoveringLastLayer) {
} }
// Test sampling from a cube map texture array view that covers a whole 2D array texture. // Test sampling from a cube map texture array view that covers a whole 2D array texture.
TEST_P(TextureViewTest, TextureCubeMapArrayaOnWholeTexture) { TEST_P(TextureViewTest, TextureCubeMapArrayOnWholeTexture) {
constexpr uint32_t kTotalLayers = 12; constexpr uint32_t kTotalLayers = 12;
TextureCubeMapTest(kTotalLayers, 0, kTotalLayers, true); TextureCubeMapTest(kTotalLayers, 0, kTotalLayers, true);
} }