D3D12 & Metal: Blend state conversions
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@ -15,11 +15,95 @@
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#include "backend/d3d12/BlendStateD3D12.h"
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#include "backend/d3d12/D3D12Backend.h"
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#include "common/Assert.h"
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namespace backend {
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namespace d3d12 {
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namespace {
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D3D12_BLEND D3D12Blend(nxt::BlendFactor factor) {
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switch(factor) {
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case nxt::BlendFactor::Zero:
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return D3D12_BLEND_ZERO;
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case nxt::BlendFactor::One:
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return D3D12_BLEND_ONE;
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case nxt::BlendFactor::SrcColor:
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return D3D12_BLEND_SRC_COLOR;
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case nxt::BlendFactor::OneMinusSrcColor:
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return D3D12_BLEND_INV_SRC_COLOR;
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case nxt::BlendFactor::SrcAlpha:
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return D3D12_BLEND_SRC_ALPHA;
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case nxt::BlendFactor::OneMinusSrcAlpha:
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return D3D12_BLEND_INV_SRC_ALPHA;
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case nxt::BlendFactor::DstColor:
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return D3D12_BLEND_DEST_COLOR;
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case nxt::BlendFactor::OneMinusDstColor:
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return D3D12_BLEND_INV_DEST_COLOR;
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case nxt::BlendFactor::DstAlpha:
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return D3D12_BLEND_DEST_ALPHA;
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case nxt::BlendFactor::OneMinusDstAlpha:
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return D3D12_BLEND_INV_DEST_ALPHA;
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case nxt::BlendFactor::SrcAlphaSaturated:
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return D3D12_BLEND_SRC_ALPHA_SAT;
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case nxt::BlendFactor::BlendColor:
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return D3D12_BLEND_BLEND_FACTOR;
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case nxt::BlendFactor::OneMinusBlendColor:
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return D3D12_BLEND_INV_BLEND_FACTOR;
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case nxt::BlendFactor::Src1Color:
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return D3D12_BLEND_SRC1_COLOR;
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case nxt::BlendFactor::OneMinusSrc1Color:
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return D3D12_BLEND_INV_SRC1_COLOR;
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case nxt::BlendFactor::Src1Alpha:
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return D3D12_BLEND_SRC1_ALPHA;
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case nxt::BlendFactor::OneMinusSrc1Alpha:
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return D3D12_BLEND_INV_SRC1_ALPHA;
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default:
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UNREACHABLE();
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}
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}
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D3D12_BLEND_OP D3D12BlendOperation(nxt::BlendOperation operation) {
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switch(operation) {
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case nxt::BlendOperation::Add:
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return D3D12_BLEND_OP_ADD;
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case nxt::BlendOperation::Subtract:
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return D3D12_BLEND_OP_SUBTRACT;
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case nxt::BlendOperation::ReverseSubtract:
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return D3D12_BLEND_OP_REV_SUBTRACT;
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case nxt::BlendOperation::Min:
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return D3D12_BLEND_OP_MIN;
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case nxt::BlendOperation::Max:
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return D3D12_BLEND_OP_MAX;
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default:
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UNREACHABLE();
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}
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}
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uint8_t D3D12RenderTargetWriteMask(nxt::ColorWriteMask colorWriteMask) {
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static_assert(static_cast<D3D12_COLOR_WRITE_ENABLE>(nxt::ColorWriteMask::Red) == D3D12_COLOR_WRITE_ENABLE_RED, "ColorWriteMask values must match");
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static_assert(static_cast<D3D12_COLOR_WRITE_ENABLE>(nxt::ColorWriteMask::Green) == D3D12_COLOR_WRITE_ENABLE_GREEN, "ColorWriteMask values must match");
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static_assert(static_cast<D3D12_COLOR_WRITE_ENABLE>(nxt::ColorWriteMask::Blue) == D3D12_COLOR_WRITE_ENABLE_BLUE, "ColorWriteMask values must match");
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static_assert(static_cast<D3D12_COLOR_WRITE_ENABLE>(nxt::ColorWriteMask::Alpha) == D3D12_COLOR_WRITE_ENABLE_ALPHA, "ColorWriteMask values must match");
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return static_cast<uint8_t>(colorWriteMask);
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}
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}
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BlendState::BlendState(BlendStateBuilder* builder) : BlendStateBase(builder) {
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auto& info = GetBlendInfo();
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blendDesc.BlendEnable = info.blendEnabled;
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blendDesc.SrcBlend = D3D12Blend(info.colorBlend.srcFactor);
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blendDesc.DestBlend = D3D12Blend(info.colorBlend.dstFactor);
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blendDesc.BlendOp = D3D12BlendOperation(info.colorBlend.operation);
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blendDesc.SrcBlendAlpha = D3D12Blend(info.alphaBlend.srcFactor);
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blendDesc.DestBlendAlpha = D3D12Blend(info.alphaBlend.dstFactor);
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blendDesc.BlendOpAlpha = D3D12BlendOperation(info.alphaBlend.operation);
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blendDesc.RenderTargetWriteMask = D3D12RenderTargetWriteMask(info.colorWriteMask);
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blendDesc.LogicOpEnable = false;
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blendDesc.LogicOp = D3D12_LOGIC_OP_NOOP;
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}
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const D3D12_RENDER_TARGET_BLEND_DESC& BlendState::GetD3D12BlendDesc() const {
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return blendDesc;
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}
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}
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@ -17,12 +17,19 @@
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#include "backend/BlendState.h"
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#include "backend/d3d12/d3d12_platform.h"
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namespace backend {
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namespace d3d12 {
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class BlendState : public BlendStateBase {
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public:
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BlendState(BlendStateBuilder* builder);
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const D3D12_RENDER_TARGET_BLEND_DESC& GetD3D12BlendDesc() const;
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private:
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D3D12_RENDER_TARGET_BLEND_DESC blendDesc;
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};
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}
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@ -17,12 +17,15 @@
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#include "backend/BlendState.h"
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#import <Metal/Metal.h>
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namespace backend {
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namespace metal {
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class BlendState : public BlendStateBase {
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public:
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BlendState(BlendStateBuilder* builder);
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void ApplyBlendState(MTLRenderPipelineColorAttachmentDescriptor* descriptor) const;
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};
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}
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@ -19,8 +19,86 @@
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namespace backend {
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namespace metal {
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namespace {
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MTLBlendFactor MetalBlendFactor(nxt::BlendFactor factor, bool alpha) {
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switch(factor) {
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case nxt::BlendFactor::Zero:
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return MTLBlendFactorZero;
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case nxt::BlendFactor::One:
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return MTLBlendFactorOne;
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case nxt::BlendFactor::SrcColor:
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return MTLBlendFactorSourceColor;
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case nxt::BlendFactor::OneMinusSrcColor:
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return MTLBlendFactorOneMinusSourceColor;
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case nxt::BlendFactor::SrcAlpha:
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return MTLBlendFactorSourceAlpha;
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case nxt::BlendFactor::OneMinusSrcAlpha:
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return MTLBlendFactorOneMinusSourceAlpha;
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case nxt::BlendFactor::DstColor:
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return MTLBlendFactorDestinationColor;
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case nxt::BlendFactor::OneMinusDstColor:
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return MTLBlendFactorOneMinusDestinationColor;
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case nxt::BlendFactor::DstAlpha:
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return MTLBlendFactorDestinationAlpha;
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case nxt::BlendFactor::OneMinusDstAlpha:
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return MTLBlendFactorOneMinusDestinationAlpha;
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case nxt::BlendFactor::SrcAlphaSaturated:
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return MTLBlendFactorSourceAlphaSaturated;
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case nxt::BlendFactor::BlendColor:
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return alpha ? MTLBlendFactorBlendAlpha : MTLBlendFactorBlendColor;
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case nxt::BlendFactor::OneMinusBlendColor:
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return alpha ? MTLBlendFactorOneMinusBlendAlpha : MTLBlendFactorOneMinusBlendColor;
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case nxt::BlendFactor::Src1Color:
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return MTLBlendFactorSource1Color;
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case nxt::BlendFactor::OneMinusSrc1Color:
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return MTLBlendFactorOneMinusSource1Color;
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case nxt::BlendFactor::Src1Alpha:
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return MTLBlendFactorSource1Alpha;
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case nxt::BlendFactor::OneMinusSrc1Alpha:
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return MTLBlendFactorOneMinusSource1Alpha;
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}
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}
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MTLBlendOperation MetalBlendOperation(nxt::BlendOperation operation) {
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switch(operation) {
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case nxt::BlendOperation::Add:
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return MTLBlendOperationAdd;
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case nxt::BlendOperation::Subtract:
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return MTLBlendOperationSubtract;
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case nxt::BlendOperation::ReverseSubtract:
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return MTLBlendOperationReverseSubtract;
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case nxt::BlendOperation::Min:
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return MTLBlendOperationMin;
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case nxt::BlendOperation::Max:
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return MTLBlendOperationMax;
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}
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}
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MTLColorWriteMask MetalColorWriteMask(nxt::ColorWriteMask colorWriteMask) {
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return (
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((colorWriteMask & nxt::ColorWriteMask::Red) != nxt::ColorWriteMask::None ? MTLColorWriteMaskRed : MTLColorWriteMaskNone) |
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((colorWriteMask & nxt::ColorWriteMask::Green) != nxt::ColorWriteMask::None ? MTLColorWriteMaskGreen : MTLColorWriteMaskNone) |
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((colorWriteMask & nxt::ColorWriteMask::Blue) != nxt::ColorWriteMask::None ? MTLColorWriteMaskBlue : MTLColorWriteMaskNone) |
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((colorWriteMask & nxt::ColorWriteMask::Alpha) != nxt::ColorWriteMask::None ? MTLColorWriteMaskAlpha : MTLColorWriteMaskNone)
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);
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}
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}
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BlendState::BlendState(BlendStateBuilder* builder) : BlendStateBase(builder) {
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}
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void BlendState::ApplyBlendState(MTLRenderPipelineColorAttachmentDescriptor* descriptor) const {
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auto& info = GetBlendInfo();
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descriptor.blendingEnabled = info.blendEnabled;
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descriptor.sourceRGBBlendFactor = MetalBlendFactor(info.colorBlend.srcFactor, false);
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descriptor.destinationRGBBlendFactor = MetalBlendFactor(info.colorBlend.dstFactor, false);
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descriptor.rgbBlendOperation = MetalBlendOperation(info.colorBlend.operation);
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descriptor.sourceAlphaBlendFactor = MetalBlendFactor(info.alphaBlend.srcFactor, true);
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descriptor.destinationAlphaBlendFactor = MetalBlendFactor(info.alphaBlend.dstFactor, true);
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descriptor.alphaBlendOperation = MetalBlendOperation(info.alphaBlend.operation);
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descriptor.writeMask = MetalColorWriteMask(info.colorWriteMask);
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}
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}
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}
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