Skip ShaderFloat16Tests on Intel D3D12
Bug: dawn:586 Change-Id: Ic5bd9cfe80dfee8f2eac6b87344b2db92ef98a3f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33888 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
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@ -38,6 +38,7 @@ class ShaderFloat16Tests : public DawnTest {
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// Test basic 16bit float arithmetic and 16bit storage features.
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TEST_P(ShaderFloat16Tests, Basic16BitFloatFeaturesTest) {
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DAWN_SKIP_TEST_IF(!IsShaderFloat16Supported());
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DAWN_SKIP_TEST_IF(IsD3D12() && IsIntel()); // Flaky crashes. crbug.com/dawn/586
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uint16_t uniformData[] = {Float32ToFloat16(1.23), Float32ToFloat16(0.0)}; // 0.0 is a padding.
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wgpu::Buffer uniformBuffer = utils::CreateBufferFromData(
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