Add validation on blend factors and blend operations
This patch adds validations on blend factors and blend operations according to the latest WebGPU SPEC: If component.operation is "min" or "max": component.srcFactor and component.dstFactor must both be "one". BUG=dawn:1257 TEST=dawn_unittests Change-Id: Id17c06044900eb0fa8d2ebab6fd3132f9deb157a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76480 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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@ -317,6 +317,18 @@ namespace dawn::native {
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return {};
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}
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MaybeError ValidateBlendComponent(BlendComponent blendComponent) {
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if (blendComponent.operation == wgpu::BlendOperation::Min ||
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blendComponent.operation == wgpu::BlendOperation::Max) {
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DAWN_INVALID_IF(blendComponent.srcFactor != wgpu::BlendFactor::One ||
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blendComponent.dstFactor != wgpu::BlendFactor::One,
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"Blend factor is not %s when blend operation is %s.",
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wgpu::BlendFactor::One, blendComponent.operation);
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}
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return {};
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}
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MaybeError ValidateBlendState(DeviceBase* device, const BlendState* descriptor) {
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DAWN_TRY(ValidateBlendOperation(descriptor->alpha.operation));
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DAWN_TRY(ValidateBlendFactor(descriptor->alpha.srcFactor));
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@ -324,6 +336,9 @@ namespace dawn::native {
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DAWN_TRY(ValidateBlendOperation(descriptor->color.operation));
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DAWN_TRY(ValidateBlendFactor(descriptor->color.srcFactor));
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DAWN_TRY(ValidateBlendFactor(descriptor->color.dstFactor));
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DAWN_TRY(ValidateBlendComponent(descriptor->alpha));
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DAWN_TRY(ValidateBlendComponent(descriptor->color));
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return {};
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}
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@ -403,6 +403,54 @@ TEST_F(RenderPipelineValidationTest, FragmentOutputComponentCountCompatibility)
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}
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}
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// Tests that when blendOperationMinOrMax is "min" or "max", both srcBlendFactor and dstBlendFactor
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// must be "one".
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TEST_F(RenderPipelineValidationTest, BlendOperationAndBlendFactors) {
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constexpr std::array<wgpu::BlendFactor, 8> kBlendFactors = {wgpu::BlendFactor::Zero,
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wgpu::BlendFactor::One,
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wgpu::BlendFactor::SrcAlpha,
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wgpu::BlendFactor::OneMinusSrcAlpha,
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wgpu::BlendFactor::Src,
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wgpu::BlendFactor::DstAlpha,
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wgpu::BlendFactor::OneMinusDstAlpha,
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wgpu::BlendFactor::Dst};
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constexpr std::array<wgpu::BlendOperation, 2> kBlendOperationsForTest = {
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wgpu::BlendOperation::Max, wgpu::BlendOperation::Min};
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for (wgpu::BlendOperation blendOperationMinOrMax : kBlendOperationsForTest) {
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for (wgpu::BlendFactor srcFactor : kBlendFactors) {
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for (wgpu::BlendFactor dstFactor : kBlendFactors) {
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utils::ComboRenderPipelineDescriptor descriptor;
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descriptor.vertex.module = vsModule;
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descriptor.cFragment.module = fsModule;
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descriptor.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
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descriptor.cTargets[0].blend = &descriptor.cBlends[0];
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descriptor.cBlends[0].color.srcFactor = srcFactor;
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descriptor.cBlends[0].color.dstFactor = dstFactor;
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descriptor.cBlends[0].alpha.srcFactor = srcFactor;
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descriptor.cBlends[0].alpha.dstFactor = dstFactor;
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descriptor.cBlends[0].color.operation = blendOperationMinOrMax;
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descriptor.cBlends[0].alpha.operation = wgpu::BlendOperation::Add;
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if (srcFactor == wgpu::BlendFactor::One && dstFactor == wgpu::BlendFactor::One) {
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device.CreateRenderPipeline(&descriptor);
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} else {
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ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
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}
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descriptor.cBlends[0].color.operation = wgpu::BlendOperation::Add;
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descriptor.cBlends[0].alpha.operation = blendOperationMinOrMax;
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if (srcFactor == wgpu::BlendFactor::One && dstFactor == wgpu::BlendFactor::One) {
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device.CreateRenderPipeline(&descriptor);
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} else {
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ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
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}
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}
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}
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}
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}
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/// Tests that the sample count of the render pipeline must be valid.
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TEST_F(RenderPipelineValidationTest, SampleCount) {
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{
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