Deprecate BG[L]Desc::binding[s|Count] in favor of entr[ies|yCount]

Bug: dawn:22

Change-Id: I02188d70103a1bee25b9b2024a2ea9f785656236
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19862
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2020-04-21 07:36:30 +00:00
committed by Commit Bot service account
parent be08000cb5
commit 3966eb1175
18 changed files with 406 additions and 219 deletions

View File

@@ -750,11 +750,11 @@ TEST_P(BindGroupTests, DrawThenChangePipelineAndBindGroup) {
TEST_P(BindGroupTests, BindGroupLayoutVisibilityCanBeNone) {
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
wgpu::BindGroupLayoutEntry binding = {0, wgpu::ShaderStage::None,
wgpu::BindingType::UniformBuffer};
wgpu::BindGroupLayoutEntry entry = {0, wgpu::ShaderStage::None,
wgpu::BindingType::UniformBuffer};
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
descriptor.entryCount = 1;
descriptor.entries = &entry;
wgpu::BindGroupLayout layout = device.CreateBindGroupLayout(&descriptor);
wgpu::RenderPipeline pipeline = MakeTestPipeline(renderPass, {}, {layout});

View File

@@ -79,8 +79,8 @@ TEST_P(DeprecationTests, BGLEntryTextureDimensionIsDeprecated) {
};
wgpu::BindGroupLayoutDescriptor bglDesc = {
.bindingCount = 1,
.bindings = &entryDesc,
.entryCount = 1,
.entries = &entryDesc,
};
EXPECT_DEPRECATION_WARNING(device.CreateBindGroupLayout(&bglDesc));
}
@@ -92,8 +92,8 @@ TEST_P(DeprecationTests, BGLEntryTextureDimensionAndViewUndefinedEmitsNoWarning)
};
wgpu::BindGroupLayoutDescriptor bglDesc = {
.bindingCount = 1,
.bindings = &entryDesc,
.entryCount = 1,
.entries = &entryDesc,
};
device.CreateBindGroupLayout(&bglDesc);
}
@@ -106,8 +106,8 @@ TEST_P(DeprecationTests, BGLEntryTextureAndViewDimensionIsInvalid) {
};
wgpu::BindGroupLayoutDescriptor bglDesc = {
.bindingCount = 1,
.bindings = &entryDesc,
.entryCount = 1,
.entries = &entryDesc,
};
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&bglDesc));
}
@@ -121,8 +121,8 @@ TEST_P(DeprecationTests, BGLEntryTextureDimensionStateTracking) {
};
wgpu::BindGroupLayoutDescriptor bglDesc = {
.bindingCount = 1,
.bindings = &entryDesc,
.entryCount = 1,
.entries = &entryDesc,
};
wgpu::BindGroupLayout layout;
EXPECT_DEPRECATION_WARNING(layout = device.CreateBindGroupLayout(&bglDesc));
@@ -152,6 +152,161 @@ TEST_P(DeprecationTests, BGLEntryTextureDimensionStateTracking) {
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, arrayView}}));
}
// Test for BindGroupLayout::bindings/bindingCount -> entries/entryCount
// Test that creating a BGL with bindings emits a deprecation warning.
TEST_P(DeprecationTests, BGLDescBindingIsDeprecated) {
wgpu::BindGroupLayoutEntry entryDesc = {
.type = wgpu::BindingType::Sampler,
};
wgpu::BindGroupLayoutDescriptor bglDesc = {
.bindingCount = 1,
.bindings = &entryDesc,
};
EXPECT_DEPRECATION_WARNING(device.CreateBindGroupLayout(&bglDesc));
}
// Test that creating a BGL with both entries and bindings is an error
TEST_P(DeprecationTests, BGLDescBindingAndEntriesIsInvalid) {
wgpu::BindGroupLayoutEntry entryDesc = {
.type = wgpu::BindingType::Sampler,
};
wgpu::BindGroupLayoutDescriptor bglDesc = {
.bindingCount = 1,
.bindings = &entryDesc,
.entryCount = 1,
.entries = &entryDesc,
};
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&bglDesc));
}
// Test that creating a BGL with both entries and bindings to 0 doesn't emit warnings
TEST_P(DeprecationTests, BGLDescBindingAndEntriesBothZeroEmitsNoWarning) {
// TODO(cwallez@chromium.org): In Vulkan it is disallowed to create 0-sized descriptor pools
// but the Vulkan backend doesn't special case it yet.
DAWN_SKIP_TEST_IF(IsVulkan());
wgpu::BindGroupLayoutDescriptor bglDesc = {
.bindingCount = 0,
.bindings = nullptr,
.entryCount = 0,
.entries = nullptr,
};
device.CreateBindGroupLayout(&bglDesc);
}
// Test that creating a BGL with bindings still does correct state tracking
TEST_P(DeprecationTests, BGLDescBindingStateTracking) {
wgpu::BindGroupLayoutEntry entryDesc = {
.binding = 0,
.type = wgpu::BindingType::Sampler,
};
wgpu::BindGroupLayoutDescriptor bglDesc = {
.bindingCount = 1,
.bindings = &entryDesc,
};
wgpu::BindGroupLayout layout;
EXPECT_DEPRECATION_WARNING(layout = device.CreateBindGroupLayout(&bglDesc));
// Test a case where if |bindings| wasn't taken into account, no validation error would happen
// because the layout would be empty
wgpu::BindGroupDescriptor badBgDesc = {
.layout = layout,
.entryCount = 0,
.entries = nullptr,
};
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&badBgDesc));
}
// Test for BindGroup::bindings/bindingCount -> entries/entryCount
// Test that creating a BG with bindings emits a deprecation warning.
TEST_P(DeprecationTests, BGDescBindingIsDeprecated) {
wgpu::SamplerDescriptor samplerDesc = {};
wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
wgpu::BindGroupEntry entryDesc = {
.binding = 0,
.sampler = sampler,
};
wgpu::BindGroupDescriptor bgDesc = {
.layout = layout,
.bindingCount = 1,
.bindings = &entryDesc,
};
EXPECT_DEPRECATION_WARNING(device.CreateBindGroup(&bgDesc));
}
// Test that creating a BG with both entries and bindings is an error
TEST_P(DeprecationTests, BGDescBindingAndEntriesIsInvalid) {
wgpu::SamplerDescriptor samplerDesc = {};
wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
wgpu::BindGroupEntry entryDesc = {
.binding = 0,
.sampler = sampler,
};
wgpu::BindGroupDescriptor bgDesc = {
.layout = layout,
.bindingCount = 1,
.bindings = &entryDesc,
.entryCount = 1,
.entries = &entryDesc,
};
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&bgDesc));
}
// Test that creating a BG with both entries and bindings to 0 doesn't emit warnings
TEST_P(DeprecationTests, BGDescBindingAndEntriesBothZeroEmitsNoWarning) {
// TODO(cwallez@chromium.org): In Vulkan it is disallowed to create 0-sized descriptor pools
// but the Vulkan backend doesn't special case it yet.
DAWN_SKIP_TEST_IF(IsVulkan());
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {});
wgpu::BindGroupDescriptor bgDesc = {
.layout = layout,
.bindingCount = 0,
.bindings = nullptr,
.entryCount = 0,
.entries = nullptr,
};
device.CreateBindGroup(&bgDesc);
}
// Test that creating a BG with bindings still does correct state tracking
TEST_P(DeprecationTests, BGDescBindingStateTracking) {
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {});
// Test a case where if |bindings| wasn't taken into account, no validation error would happen
// because it would match the empty layout.
wgpu::SamplerDescriptor samplerDesc = {};
wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
wgpu::BindGroupEntry entryDesc = {
.binding = 0,
.sampler = sampler,
};
wgpu::BindGroupDescriptor bgDesc = {
.layout = layout,
.bindingCount = 1,
.bindings = &entryDesc,
};
EXPECT_DEPRECATION_WARNING(ASSERT_DEVICE_ERROR(device.CreateBindGroup(&bgDesc)));
}
DAWN_INSTANTIATE_TEST(DeprecationTests,
D3D12Backend(),
MetalBackend(),

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@@ -105,11 +105,11 @@ TEST_P(DeviceLostTest, SubmitFails) {
TEST_P(DeviceLostTest, CreateBindGroupLayoutFails) {
SetCallbackAndLoseForTesting();
wgpu::BindGroupLayoutEntry binding = {0, wgpu::ShaderStage::None,
wgpu::BindingType::UniformBuffer};
wgpu::BindGroupLayoutEntry entry = {0, wgpu::ShaderStage::None,
wgpu::BindingType::UniformBuffer};
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
descriptor.entryCount = 1;
descriptor.entries = &entry;
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
}
@@ -139,18 +139,18 @@ TEST_P(DeviceLostTest, GetBindGroupLayoutFails) {
TEST_P(DeviceLostTest, CreateBindGroupFails) {
SetCallbackAndLoseForTesting();
wgpu::BindGroupEntry binding;
binding.binding = 0;
binding.sampler = nullptr;
binding.textureView = nullptr;
binding.buffer = nullptr;
binding.offset = 0;
binding.size = 0;
wgpu::BindGroupEntry entry;
entry.binding = 0;
entry.sampler = nullptr;
entry.textureView = nullptr;
entry.buffer = nullptr;
entry.offset = 0;
entry.size = 0;
wgpu::BindGroupDescriptor descriptor;
descriptor.layout = nullptr;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
descriptor.entryCount = 1;
descriptor.entries = &entry;
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
}

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@@ -23,24 +23,24 @@ TEST_P(StorageTextureTests, BindGroupLayoutWithStorageTextureBindingType) {
// wgpu::BindingType::ReadonlyStorageTexture is a valid binding type to create a bind group
// layout.
{
wgpu::BindGroupLayoutEntry binding = {0, wgpu::ShaderStage::Compute,
wgpu::BindingType::ReadonlyStorageTexture};
binding.storageTextureFormat = wgpu::TextureFormat::R32Float;
wgpu::BindGroupLayoutEntry entry = {0, wgpu::ShaderStage::Compute,
wgpu::BindingType::ReadonlyStorageTexture};
entry.storageTextureFormat = wgpu::TextureFormat::R32Float;
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
descriptor.entryCount = 1;
descriptor.entries = &entry;
device.CreateBindGroupLayout(&descriptor);
}
// wgpu::BindingType::WriteonlyStorageTexture is a valid binding type to create a bind group
// layout.
{
wgpu::BindGroupLayoutEntry binding = {0, wgpu::ShaderStage::Compute,
wgpu::BindingType::WriteonlyStorageTexture};
binding.storageTextureFormat = wgpu::TextureFormat::R32Float;
wgpu::BindGroupLayoutEntry entry = {0, wgpu::ShaderStage::Compute,
wgpu::BindingType::WriteonlyStorageTexture};
entry.storageTextureFormat = wgpu::TextureFormat::R32Float;
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
descriptor.entryCount = 1;
descriptor.entries = &entry;
device.CreateBindGroupLayout(&descriptor);
}
}

View File

@@ -75,8 +75,8 @@ TEST_F(BindGroupValidationTest, NextInChainNullptr) {
wgpu::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.bindingCount = 0;
descriptor.bindings = nullptr;
descriptor.entryCount = 0;
descriptor.entries = nullptr;
// Control case: check that nextInChain = nullptr is valid
descriptor.nextInChain = nullptr;
@@ -88,15 +88,15 @@ TEST_F(BindGroupValidationTest, NextInChainNullptr) {
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
}
// Check constraints on bindingCount
TEST_F(BindGroupValidationTest, bindingCountMismatch) {
// Check constraints on entryCount
TEST_F(BindGroupValidationTest, EntryCountMismatch) {
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
// Control case: check that a descriptor with one binding is ok
utils::MakeBindGroup(device, layout, {{0, mSampler}});
// Check that bindingCount != layout.bindingCount fails.
// Check that entryCount != layout.entryCount fails.
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {}));
}
@@ -149,8 +149,8 @@ TEST_F(BindGroupValidationTest, SamplerBindingType) {
wgpu::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
descriptor.entryCount = 1;
descriptor.entries = &binding;
// Not setting anything fails
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
@@ -198,8 +198,8 @@ TEST_F(BindGroupValidationTest, TextureBindingType) {
wgpu::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
descriptor.entryCount = 1;
descriptor.entries = &binding;
// Not setting anything fails
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
@@ -252,8 +252,8 @@ TEST_F(BindGroupValidationTest, BufferBindingType) {
wgpu::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
descriptor.entryCount = 1;
descriptor.entries = &binding;
// Not setting anything fails
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
@@ -473,8 +473,8 @@ class BindGroupLayoutValidationTest : public ValidationTest {
bool expected) {
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = count;
descriptor.bindings = binding;
descriptor.entryCount = count;
descriptor.entries = binding;
if (!expected) {
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
@@ -526,23 +526,23 @@ TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutEntryUnbounded) {
// Test that there can't be more than kMaxBindingPerGroup bindings per group
TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutMaxBindings) {
wgpu::BindGroupLayoutEntry bindings[kMaxBindingsPerGroup + 1];
wgpu::BindGroupLayoutEntry entries[kMaxBindingsPerGroup + 1];
for (uint32_t i = 0; i < kMaxBindingsPerGroup + 1; i++) {
bindings[i].type = wgpu::BindingType::UniformBuffer;
bindings[i].binding = i;
bindings[i].visibility = wgpu::ShaderStage::Compute;
entries[i].type = wgpu::BindingType::UniformBuffer;
entries[i].binding = i;
entries[i].visibility = wgpu::ShaderStage::Compute;
}
wgpu::BindGroupLayoutDescriptor desc;
desc.bindings = bindings;
desc.entries = entries;
// Control case: kMaxBindingsPerGroup bindings is allowed.
desc.bindingCount = kMaxBindingsPerGroup;
desc.entryCount = kMaxBindingsPerGroup;
device.CreateBindGroupLayout(&desc);
// Error case: kMaxBindingsPerGroup + 1 bindings is not allowed.
desc.bindingCount = kMaxBindingsPerGroup + 1;
desc.entryCount = kMaxBindingsPerGroup + 1;
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&desc));
}
@@ -594,8 +594,8 @@ TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutVisibilityNone) {
wgpu::BindGroupLayoutEntry binding = {0, wgpu::ShaderStage::None,
wgpu::BindingType::UniformBuffer};
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
descriptor.entryCount = 1;
descriptor.entries = &binding;
device.CreateBindGroupLayout(&descriptor);
}
@@ -642,8 +642,8 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
auto MakeBindGroupLayout = [&](wgpu::BindGroupLayoutEntry* binding,
uint32_t count) -> wgpu::BindGroupLayout {
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = count;
descriptor.bindings = binding;
descriptor.entryCount = count;
descriptor.entries = binding;
return device.CreateBindGroupLayout(&descriptor);
};
@@ -1055,8 +1055,8 @@ class SetBindGroupPersistenceValidationTest : public ValidationTest {
// Create the bind group layout.
wgpu::BindGroupLayoutDescriptor bglDescriptor;
bglDescriptor.bindingCount = static_cast<uint32_t>(bindings.size());
bglDescriptor.bindings = bindings.data();
bglDescriptor.entryCount = static_cast<uint32_t>(bindings.size());
bglDescriptor.entries = bindings.data();
bindGroupLayouts[l] = device.CreateBindGroupLayout(&bglDescriptor);
}

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@@ -108,8 +108,8 @@ TEST_F(GetBindGroupLayoutTests, DefaultShaderStageAndDynamicOffsets) {
binding.multisampled = false;
wgpu::BindGroupLayoutDescriptor desc = {};
desc.bindingCount = 1;
desc.bindings = &binding;
desc.entryCount = 1;
desc.entries = &binding;
// Check that visibility and dynamic offsets match
binding.hasDynamicOffset = false;
@@ -157,8 +157,8 @@ TEST_F(GetBindGroupLayoutTests, ComputePipeline) {
binding.hasDynamicOffset = false;
wgpu::BindGroupLayoutDescriptor desc = {};
desc.bindingCount = 1;
desc.bindings = &binding;
desc.entryCount = 1;
desc.entries = &binding;
EXPECT_EQ(device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get());
}
@@ -171,8 +171,8 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
binding.multisampled = false;
wgpu::BindGroupLayoutDescriptor desc = {};
desc.bindingCount = 1;
desc.bindings = &binding;
desc.entryCount = 1;
desc.entries = &binding;
{
// Storage buffer binding is not supported in vertex shader.
@@ -243,8 +243,8 @@ TEST_F(GetBindGroupLayoutTests, Multisampled) {
binding.hasDynamicOffset = false;
wgpu::BindGroupLayoutDescriptor desc = {};
desc.bindingCount = 1;
desc.bindings = &binding;
desc.entryCount = 1;
desc.entries = &binding;
{
binding.multisampled = false;
@@ -281,8 +281,8 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
binding.multisampled = false;
wgpu::BindGroupLayoutDescriptor desc = {};
desc.bindingCount = 1;
desc.bindings = &binding;
desc.entryCount = 1;
desc.entries = &binding;
{
binding.viewDimension = wgpu::TextureViewDimension::e1D;
@@ -355,8 +355,8 @@ TEST_F(GetBindGroupLayoutTests, TextureComponentType) {
binding.multisampled = false;
wgpu::BindGroupLayoutDescriptor desc = {};
desc.bindingCount = 1;
desc.bindings = &binding;
desc.entryCount = 1;
desc.entries = &binding;
{
binding.textureComponentType = wgpu::TextureComponentType::Float;
@@ -398,8 +398,8 @@ TEST_F(GetBindGroupLayoutTests, BindingIndices) {
binding.multisampled = false;
wgpu::BindGroupLayoutDescriptor desc = {};
desc.bindingCount = 1;
desc.bindings = &binding;
desc.entryCount = 1;
desc.entries = &binding;
{
binding.binding = 0;
@@ -605,8 +605,8 @@ TEST_F(GetBindGroupLayoutTests, UnusedIndex) {
void main() {})");
wgpu::BindGroupLayoutDescriptor desc = {};
desc.bindingCount = 0;
desc.bindings = nullptr;
desc.entryCount = 0;
desc.entries = nullptr;
wgpu::BindGroupLayout emptyBindGroupLayout = device.CreateBindGroupLayout(&desc);
@@ -625,8 +625,8 @@ TEST_F(GetBindGroupLayoutTests, Reflection) {
binding.visibility = wgpu::ShaderStage::Vertex;
wgpu::BindGroupLayoutDescriptor bglDesc = {};
bglDesc.bindingCount = 1;
bglDesc.bindings = &binding;
bglDesc.entryCount = 1;
bglDesc.entries = &binding;
wgpu::BindGroupLayout bindGroupLayout = device.CreateBindGroupLayout(&bglDesc);
@@ -663,8 +663,8 @@ TEST_F(GetBindGroupLayoutTests, Reflection) {
{
wgpu::BindGroupLayoutDescriptor emptyDesc = {};
emptyDesc.bindingCount = 0;
emptyDesc.bindings = nullptr;
emptyDesc.entryCount = 0;
emptyDesc.entries = nullptr;
wgpu::BindGroupLayout emptyBindGroupLayout = device.CreateBindGroupLayout(&emptyDesc);

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@@ -381,11 +381,12 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutWithStorageTextureBindingTy
{wgpu::ShaderStage::Compute, wgpu::BindingType::StorageTexture, false}}};
for (const auto& testSpec : kTestSpecs) {
wgpu::BindGroupLayoutEntry binding = {0, testSpec.stage, testSpec.type};
binding.storageTextureFormat = wgpu::TextureFormat::R32Uint;
wgpu::BindGroupLayoutEntry entry = {0, testSpec.stage, testSpec.type};
entry.storageTextureFormat = wgpu::TextureFormat::R32Uint;
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
descriptor.entryCount = 1;
descriptor.entries = &entry;
if (testSpec.valid) {
device.CreateBindGroupLayout(&descriptor);

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@@ -49,8 +49,8 @@ TEST_F(WireArgumentTests, ValueArgument) {
TEST_F(WireArgumentTests, ValueArrayArgument) {
// Create a bindgroup.
WGPUBindGroupLayoutDescriptor bglDescriptor = {};
bglDescriptor.bindingCount = 0;
bglDescriptor.bindings = nullptr;
bglDescriptor.entryCount = 0;
bglDescriptor.entries = nullptr;
WGPUBindGroupLayout bgl = wgpuDeviceCreateBindGroupLayout(device, &bglDescriptor);
WGPUBindGroupLayout apiBgl = api.GetNewBindGroupLayout();
@@ -58,8 +58,8 @@ TEST_F(WireArgumentTests, ValueArrayArgument) {
WGPUBindGroupDescriptor bindGroupDescriptor = {};
bindGroupDescriptor.layout = bgl;
bindGroupDescriptor.bindingCount = 0;
bindGroupDescriptor.bindings = nullptr;
bindGroupDescriptor.entryCount = 0;
bindGroupDescriptor.entries = nullptr;
WGPUBindGroup bindGroup = wgpuDeviceCreateBindGroup(device, &bindGroupDescriptor);
WGPUBindGroup apiBindGroup = api.GetNewBindGroup();
@@ -284,8 +284,8 @@ TEST_F(WireArgumentTests, StructureOfValuesArgument) {
// Test that the wire is able to send structures that contain objects
TEST_F(WireArgumentTests, StructureOfObjectArrayArgument) {
WGPUBindGroupLayoutDescriptor bglDescriptor = {};
bglDescriptor.bindingCount = 0;
bglDescriptor.bindings = nullptr;
bglDescriptor.entryCount = 0;
bglDescriptor.entries = nullptr;
WGPUBindGroupLayout bgl = wgpuDeviceCreateBindGroupLayout(device, &bglDescriptor);
WGPUBindGroupLayout apiBgl = api.GetNewBindGroupLayout();
@@ -313,7 +313,7 @@ TEST_F(WireArgumentTests, StructureOfObjectArrayArgument) {
// Test that the wire is able to send structures that contain objects
TEST_F(WireArgumentTests, StructureOfStructureArrayArgument) {
static constexpr int NUM_BINDINGS = 3;
WGPUBindGroupLayoutEntry bindings[NUM_BINDINGS]{
WGPUBindGroupLayoutEntry entries[NUM_BINDINGS]{
{0,
WGPUShaderStage_Vertex,
WGPUBindingType_Sampler,
@@ -343,24 +343,24 @@ TEST_F(WireArgumentTests, StructureOfStructureArrayArgument) {
WGPUTextureFormat_RGBA8Unorm},
};
WGPUBindGroupLayoutDescriptor bglDescriptor = {};
bglDescriptor.bindingCount = NUM_BINDINGS;
bglDescriptor.bindings = bindings;
bglDescriptor.entryCount = NUM_BINDINGS;
bglDescriptor.entries = entries;
wgpuDeviceCreateBindGroupLayout(device, &bglDescriptor);
WGPUBindGroupLayout apiBgl = api.GetNewBindGroupLayout();
EXPECT_CALL(
api,
DeviceCreateBindGroupLayout(
apiDevice, MatchesLambda([bindings](const WGPUBindGroupLayoutDescriptor* desc) -> bool {
apiDevice, MatchesLambda([entries](const WGPUBindGroupLayoutDescriptor* desc) -> bool {
for (int i = 0; i < NUM_BINDINGS; ++i) {
const auto& a = desc->bindings[i];
const auto& b = bindings[i];
const auto& a = desc->entries[i];
const auto& b = entries[i];
if (a.binding != b.binding || a.visibility != b.visibility ||
a.type != b.type) {
return false;
}
}
return desc->nextInChain == nullptr && desc->bindingCount == 3;
return desc->nextInChain == nullptr && desc->entryCount == 3;
})))
.WillOnce(Return(apiBgl));

View File

@@ -166,11 +166,11 @@ TEST_F(WireMultipleDeviceTests, DifferentDeviceObjectCreationIsError) {
wireA.FlushClient();
std::array<WGPUBindGroupBinding, 2> bindings = {};
std::array<WGPUBindGroupBinding, 2> entries = {};
// Create a buffer on wire A.
WGPUBufferDescriptor bufferDesc = {};
bindings[0].buffer = wgpuDeviceCreateBuffer(wireA.ClientDevice(), &bufferDesc);
entries[0].buffer = wgpuDeviceCreateBuffer(wireA.ClientDevice(), &bufferDesc);
EXPECT_CALL(*wireA.Api(), DeviceCreateBuffer(wireA.ServerDevice(), _))
.WillOnce(Return(wireA.Api()->GetNewBuffer()));
@@ -178,7 +178,7 @@ TEST_F(WireMultipleDeviceTests, DifferentDeviceObjectCreationIsError) {
// Create a sampler on wire B.
WGPUSamplerDescriptor samplerDesc = {};
bindings[1].sampler = wgpuDeviceCreateSampler(wireB.ClientDevice(), &samplerDesc);
entries[1].sampler = wgpuDeviceCreateSampler(wireB.ClientDevice(), &samplerDesc);
EXPECT_CALL(*wireB.Api(), DeviceCreateSampler(wireB.ServerDevice(), _))
.WillOnce(Return(wireB.Api()->GetNewSampler()));
@@ -187,8 +187,8 @@ TEST_F(WireMultipleDeviceTests, DifferentDeviceObjectCreationIsError) {
// Create a bind group on wire A using the bgl (A), buffer (A), and sampler (B).
WGPUBindGroupDescriptor bgDesc = {};
bgDesc.layout = bglA;
bgDesc.bindingCount = bindings.size();
bgDesc.bindings = bindings.data();
bgDesc.entryCount = entries.size();
bgDesc.entries = entries.data();
WGPUBindGroup bindGroupA = wgpuDeviceCreateBindGroup(wireA.ClientDevice(), &bgDesc);
// It should inject an error because the sampler is from a different device.

View File

@@ -27,7 +27,7 @@ class WireOptionalTests : public WireTest {
// Test passing nullptr instead of objects - object as value version
TEST_F(WireOptionalTests, OptionalObjectValue) {
WGPUBindGroupLayoutDescriptor bglDesc = {};
bglDesc.bindingCount = 0;
bglDesc.entryCount = 0;
WGPUBindGroupLayout bgl = wgpuDeviceCreateBindGroupLayout(device, &bglDesc);
WGPUBindGroupLayout apiBindGroupLayout = api.GetNewBindGroupLayout();
@@ -35,27 +35,27 @@ TEST_F(WireOptionalTests, OptionalObjectValue) {
.WillOnce(Return(apiBindGroupLayout));
// The `sampler`, `textureView` and `buffer` members of a binding are optional.
WGPUBindGroupEntry binding;
binding.binding = 0;
binding.sampler = nullptr;
binding.textureView = nullptr;
binding.buffer = nullptr;
WGPUBindGroupEntry entry;
entry.binding = 0;
entry.sampler = nullptr;
entry.textureView = nullptr;
entry.buffer = nullptr;
WGPUBindGroupDescriptor bgDesc = {};
bgDesc.layout = bgl;
bgDesc.bindingCount = 1;
bgDesc.bindings = &binding;
bgDesc.entryCount = 1;
bgDesc.entries = &entry;
wgpuDeviceCreateBindGroup(device, &bgDesc);
WGPUBindGroup apiDummyBindGroup = api.GetNewBindGroup();
EXPECT_CALL(api, DeviceCreateBindGroup(
apiDevice, MatchesLambda([](const WGPUBindGroupDescriptor* desc) -> bool {
return desc->nextInChain == nullptr && desc->bindingCount == 1 &&
desc->bindings[0].binding == 0 &&
desc->bindings[0].sampler == nullptr &&
desc->bindings[0].buffer == nullptr &&
desc->bindings[0].textureView == nullptr;
return desc->nextInChain == nullptr && desc->entryCount == 1 &&
desc->entries[0].binding == 0 &&
desc->entries[0].sampler == nullptr &&
desc->entries[0].buffer == nullptr &&
desc->entries[0].textureView == nullptr;
})))
.WillOnce(Return(apiDummyBindGroup));