Introduce wgpu::Surface and implement it for HWND, X11 and Metal

This is another step to implement webgpu.h swapchains, Surface is
essentially a union type of all the types of windows that can be used to
create swapchains.

Changes to allow implementing wgpu::Surface and test its creation are:

 - Add GLFWUtils.cpp/.h/_metal.mm  that contains helpers used to use
WebGPU with GLFW. This deprecates BackendBinding.h that will be removed
when the NXT swapchain is removed.
 - Add a `dawn_use_x11` GN variable to factor all the places in BUILD.gn
where we checked whether we should use X11.
 - Add a `supports_glfw_for_windowing` GN variable in the main BUILD.gn
file to control which configuration tests and samples using GLFW can be
built.
 - Add a ObjCUtils.h to contain some ObjC functionality that we'd need
in files that otherwise would be C++ (so that they can be compiled on
all platforms).

Bug: dawn:269

Change-Id: I25548142a1d1d1f05b0f4d71aa3bdc4698d19622
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15081
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Corentin Wallez 2020-01-15 13:14:12 +00:00 committed by Commit Bot service account
parent 2b24c3d92d
commit 3a1746e71c
22 changed files with 868 additions and 36 deletions

View File

@ -263,6 +263,8 @@ source_set("libdawn_native_sources") {
"src/dawn_native/ShaderModule.h",
"src/dawn_native/StagingBuffer.cpp",
"src/dawn_native/StagingBuffer.h",
"src/dawn_native/Surface.cpp",
"src/dawn_native/Surface.h",
"src/dawn_native/SwapChain.cpp",
"src/dawn_native/SwapChain.h",
"src/dawn_native/Texture.cpp",
@ -346,8 +348,10 @@ source_set("libdawn_native_sources") {
"Cocoa.framework",
"IOKit.framework",
"IOSurface.framework",
"QuartzCore.framework",
]
sources += [
"src/dawn_native/Surface_metal.mm",
"src/dawn_native/metal/BackendMTL.h",
"src/dawn_native/metal/BackendMTL.mm",
"src/dawn_native/metal/BufferMTL.h",
@ -541,6 +545,10 @@ source_set("libdawn_native_sources") {
[ "DAWN_SWIFTSHADER_VK_ICD_JSON=\"${swiftshader_icd_file_name}\"" ]
}
}
if (dawn_use_x11) {
libs += [ "X11" ]
}
}
# The static and shared libraries for libdawn_native. Most of the files are
@ -662,10 +670,12 @@ dawn_component("libdawn_wire") {
# GLFW wrapping target
###############################################################################
supports_glfw_for_windowing = is_win || (is_linux && !is_chromeos) || is_mac
# GLFW does not support ChromeOS, Android or Fuchsia, so provide a small mock
# library that can be linked into the Dawn tests on these platforms. Otherwise,
# use the real library from third_party/.
if (is_win || (is_linux && !is_chromeos) || is_mac) {
if (supports_glfw_for_windowing) {
group("dawn_glfw") {
public_deps = [
"third_party:glfw",
@ -724,25 +734,43 @@ static_library("dawn_utils") {
"src/utils/WGPUHelpers.cpp",
"src/utils/WGPUHelpers.h",
]
if (is_win) {
sources += [ "src/utils/WindowsTimer.cpp" ]
} else if (is_mac) {
sources += [ "src/utils/OSXTimer.cpp" ]
} else {
sources += [ "src/utils/PosixTimer.cpp" ]
}
public_deps = [
"${dawn_root}/src/dawn:dawncpp_headers",
]
deps = [
":libdawn_native",
":libdawn_wire",
"${dawn_root}/src/common",
"${dawn_shaderc_dir}:libshaderc",
]
libs = []
if (is_win) {
sources += [ "src/utils/WindowsTimer.cpp" ]
} else if (is_mac) {
sources += [
"src/utils/OSXTimer.cpp",
"src/utils/ObjCUtils.h",
"src/utils/ObjCUtils.mm",
]
libs += [ "QuartzCore.framework" ]
} else {
sources += [ "src/utils/PosixTimer.cpp" ]
}
if (supports_glfw_for_windowing) {
sources += [
"src/utils/GLFWUtils.cpp",
"src/utils/GLFWUtils.h",
]
deps += [ ":dawn_glfw" ]
if (dawn_enable_metal) {
sources += [ "src/utils/GLFWUtils_metal.mm" ]
libs += [ "Metal.framework" ]
}
}
public_deps = [
"${dawn_root}/src/dawn:dawncpp_headers",
]
}
###############################################################################
@ -915,12 +943,6 @@ source_set("dawn_end2end_tests_sources") {
libs = []
if (dawn_enable_metal) {
sources += [ "src/tests/end2end/IOSurfaceWrappingTests.cpp" ]
libs += [ "IOSurface.framework" ]
}
if (dawn_enable_d3d12) {
sources += [ "src/tests/end2end/D3D12ResourceWrappingTests.cpp" ]
libs += [
@ -929,7 +951,17 @@ source_set("dawn_end2end_tests_sources") {
]
}
if (dawn_enable_metal) {
sources += [ "src/tests/end2end/IOSurfaceWrappingTests.cpp" ]
libs += [ "IOSurface.framework" ]
}
if (dawn_enable_opengl) {
assert(supports_glfw_for_windowing)
}
if (supports_glfw_for_windowing) {
sources += [ "src/tests/end2end/WindowSurfaceTests.cpp" ]
deps += [ ":dawn_glfw" ]
}
}

View File

@ -771,7 +771,16 @@
]
},
"instance": {
"category": "object"
"category": "object",
"methods": [
{
"name": "create surface",
"returns": "surface",
"args": [
{"name": "descriptor", "type": "surface descriptor", "annotation": "const*"}
]
}
]
},
"instance descriptor": {
"category": "structure",
@ -1274,6 +1283,39 @@
{"name": "pass op", "type": "stencil operation", "default": "keep"}
]
},
"surface": {
"category": "object"
},
"surface descriptor": {
"category": "structure",
"extensible": true,
"members": [
{"name": "label", "type": "char", "annotation": "const*", "length": "strlen", "optional": true}
]
},
"surface descriptor from metal layer": {
"category": "structure",
"chained": true,
"members": [
{"name": "layer", "type": "void", "annotation": "*"}
]
},
"surface descriptor from windows HWND": {
"category": "structure",
"chained": true,
"members": [
{"name": "hinstance", "type": "void", "annotation": "*"},
{"name": "hwnd", "type": "void", "annotation": "*"}
]
},
"surface descriptor from xlib": {
"category": "structure",
"chained": true,
"members": [
{"name": "display", "type": "void", "annotation": "*"},
{"name": "window", "type": "uint32_t"}
]
},
"swap chain": {
"category": "object",
"methods": [
@ -1301,7 +1343,10 @@
"s type": {
"category": "enum",
"values": [
{"value": 0, "name": "invalid"}
{"value": 0, "name": "invalid"},
{"value": 1, "name": "surface descriptor from metal layer"},
{"value": 2, "name": "surface descriptor from windows HWND"},
{"value": 3, "name": "surface descriptor from xlib"}
]
},
"texture": {

View File

@ -89,7 +89,10 @@
},
"special items": {
"client_side_structures": [
"CreateBufferMappedResult"
"CreateBufferMappedResult",
"SurfaceDescriptorFromMetalLayer",
"SurfaceDescriptorFromWindowsHWND",
"SurfaceDescriptorFromXlib"
],
"client_side_commands": [
"BufferMapReadAsync",

View File

@ -18,6 +18,7 @@
#include "common/Log.h"
#include "common/Platform.h"
#include "utils/BackendBinding.h"
#include "utils/GLFWUtils.h"
#include "utils/TerribleCommandBuffer.h"
#include <dawn/dawn_proc.h>

View File

@ -33,6 +33,7 @@ namespace dawn_native {
using FenceBase = Fence;
using RenderPassEncoderBase = RenderPassEncoder;
using RenderBundleEncoderBase = RenderBundleEncoder;
using SurfaceBase = Surface;
namespace {

View File

@ -54,6 +54,9 @@ declare_args() {
# Enables error injection for faking failures to native API calls
dawn_enable_error_injection =
is_debug || (build_with_chromium && use_fuzzing_engine)
# Whether Dawn should enable X11 support.
dawn_use_x11 = is_linux && !is_chromeos
}
# GN does not allow reading a variable defined in the same declare_args().

View File

@ -75,7 +75,7 @@ config("dawn_internal") {
defines += [ "DAWN_ENABLE_BACKEND_VULKAN" ]
}
if (is_linux && !is_chromeos) {
if (dawn_use_x11) {
defines += [ "DAWN_USE_X11" ]
}

View File

@ -26,6 +26,7 @@
#include <windows.h>
// Macros defined for ANSI / Unicode support
#undef CreateWindow
#undef GetMessage
// Macros defined to produce compiler intrinsics

View File

@ -30,4 +30,6 @@
#undef None
#undef Always
using XErrorHandler = int (*)(Display*, XErrorEvent*);
#endif // COMMON_XLIB_WITH_UNDEFS_H_

View File

@ -17,6 +17,7 @@
#include "common/Assert.h"
#include "common/Log.h"
#include "dawn_native/ErrorData.h"
#include "dawn_native/Surface.h"
namespace dawn_native {
@ -211,4 +212,12 @@ namespace dawn_native {
return mPlatform;
}
Surface* InstanceBase::CreateSurface(const SurfaceDescriptor* descriptor) {
if (ConsumedError(ValidateSurfaceDescriptor(this, descriptor))) {
return nullptr;
}
return new Surface(this, descriptor);
}
} // namespace dawn_native

View File

@ -29,6 +29,8 @@
namespace dawn_native {
class Surface;
// This is called InstanceBase for consistency across the frontend, even if the backends don't
// specialize this class.
class InstanceBase final : public RefCounted {
@ -64,6 +66,9 @@ namespace dawn_native {
void SetPlatform(dawn_platform::Platform* platform);
dawn_platform::Platform* GetPlatform() const;
// Dawn API
Surface* CreateSurface(const SurfaceDescriptor* descriptor);
private:
InstanceBase() = default;
~InstanceBase() = default;

172
src/dawn_native/Surface.cpp Normal file
View File

@ -0,0 +1,172 @@
// Copyright 2020 the Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/Surface.h"
#include "common/Platform.h"
#include "dawn_native/Instance.h"
#if defined(DAWN_PLATFORM_WINDOWS)
# include "common/windows_with_undefs.h"
#endif // DAWN_PLATFORM_WINDOWS
#if defined(DAWN_USE_X11)
# include "common/xlib_with_undefs.h"
#endif // defined(DAWN_USE_X11)
namespace dawn_native {
#if defined(DAWN_ENABLE_BACKEND_METAL)
bool InheritsFromCAMetalLayer(void* obj);
#endif // defined(DAWN_ENABLE_BACKEND_METAL)
MaybeError ValidateSurfaceDescriptor(const InstanceBase* instance,
const SurfaceDescriptor* descriptor) {
// TODO(cwallez@chromium.org): Have some type of helper to iterate over all the chained
// structures.
if (descriptor->nextInChain == nullptr) {
return DAWN_VALIDATION_ERROR("Surface cannot be created with just the base descriptor");
}
const ChainedStruct* chainedDescriptor = descriptor->nextInChain;
if (chainedDescriptor->nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("Cannot specify two windows for a single surface");
}
switch (chainedDescriptor->sType) {
#if defined(DAWN_ENABLE_BACKEND_METAL)
case wgpu::SType::SurfaceDescriptorFromMetalLayer: {
const SurfaceDescriptorFromMetalLayer* metalDesc =
static_cast<const SurfaceDescriptorFromMetalLayer*>(chainedDescriptor);
// Check that the layer is a CAMetalLayer (or a derived class).
if (!InheritsFromCAMetalLayer(metalDesc->layer)) {
return DAWN_VALIDATION_ERROR("layer must be a CAMetalLayer");
}
} break;
#endif // defined(DAWN_ENABLE_BACKEND_METAL)
#if defined(DAWN_PLATFORM_WINDOWS)
case wgpu::SType::SurfaceDescriptorFromWindowsHWND: {
const SurfaceDescriptorFromWindowsHWND* hwndDesc =
static_cast<const SurfaceDescriptorFromWindowsHWND*>(chainedDescriptor);
// It is not possible to validate an HINSTANCE.
// Validate the hwnd using the windows.h IsWindow function.
if (IsWindow(static_cast<HWND>(hwndDesc->hwnd)) == 0) {
return DAWN_VALIDATION_ERROR("Invalid HWND");
}
} break;
#endif // defined(DAWN_PLATFORM_WINDOWS)
#if defined(DAWN_USE_X11)
case wgpu::SType::SurfaceDescriptorFromXlib: {
const SurfaceDescriptorFromXlib* xDesc =
static_cast<const SurfaceDescriptorFromXlib*>(chainedDescriptor);
// It is not possible to validate an X Display.
// Check the validity of the window by calling a getter function on the window that
// returns a status code. If the window is bad the call return a status of zero. We
// need to set a temporary X11 error handler while doing this because the default
// X11 error handler exits the program on any error.
XErrorHandler oldErrorHandler =
XSetErrorHandler([](Display*, XErrorEvent*) { return 0; });
XWindowAttributes attributes;
int status = XGetWindowAttributes(reinterpret_cast<Display*>(xDesc->display),
xDesc->window, &attributes);
XSetErrorHandler(oldErrorHandler);
if (status == 0) {
return DAWN_VALIDATION_ERROR("Invalid X Window");
}
} break;
#endif // defined(DAWN_USE_X11)
default:
return DAWN_VALIDATION_ERROR("Unsupported sType");
}
return {};
}
Surface::Surface(InstanceBase* instance, const SurfaceDescriptor* descriptor)
: mInstance(instance) {
ASSERT(descriptor->nextInChain != nullptr);
const ChainedStruct* chainedDescriptor = descriptor->nextInChain;
switch (chainedDescriptor->sType) {
case wgpu::SType::SurfaceDescriptorFromMetalLayer: {
const SurfaceDescriptorFromMetalLayer* metalDesc =
static_cast<const SurfaceDescriptorFromMetalLayer*>(chainedDescriptor);
mType = Type::MetalLayer;
mMetalLayer = metalDesc->layer;
} break;
case wgpu::SType::SurfaceDescriptorFromWindowsHWND: {
const SurfaceDescriptorFromWindowsHWND* hwndDesc =
static_cast<const SurfaceDescriptorFromWindowsHWND*>(chainedDescriptor);
mType = Type::WindowsHWND;
mHInstance = hwndDesc->hinstance;
mHWND = hwndDesc->hwnd;
} break;
case wgpu::SType::SurfaceDescriptorFromXlib: {
const SurfaceDescriptorFromXlib* xDesc =
static_cast<const SurfaceDescriptorFromXlib*>(chainedDescriptor);
mType = Type::Xlib;
mXDisplay = xDesc->display;
mXWindow = xDesc->window;
} break;
default:
UNREACHABLE();
}
}
Surface::~Surface() = default;
InstanceBase* Surface::GetInstance() {
return mInstance.Get();
}
Surface::Type Surface::GetType() const {
return mType;
}
void* Surface::GetMetalLayer() const {
ASSERT(mType == Type::MetalLayer);
return mMetalLayer;
}
void* Surface::GetHInstance() const {
ASSERT(mType == Type::WindowsHWND);
return mHInstance;
}
void* Surface::GetHWND() const {
ASSERT(mType == Type::WindowsHWND);
return mHWND;
}
void* Surface::GetXDisplay() const {
ASSERT(mType == Type::Xlib);
return mXDisplay;
}
uint32_t Surface::GetXWindow() const {
ASSERT(mType == Type::Xlib);
return mXWindow;
}
} // namespace dawn_native

71
src/dawn_native/Surface.h Normal file
View File

@ -0,0 +1,71 @@
// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_SURFACE_H_
#define DAWNNATIVE_SURFACE_H_
#include "dawn_native/Error.h"
#include "dawn_native/Forward.h"
#include "dawn_native/RefCounted.h"
#include "dawn_native/dawn_platform.h"
namespace dawn_native {
MaybeError ValidateSurfaceDescriptor(const InstanceBase* instance,
const SurfaceDescriptor* descriptor);
// A surface is a sum types of all the kind of windows Dawn supports. The OS-specific types
// aren't used because they would cause compilation errors on other OSes (or require
// ObjectiveC).
class Surface final : public RefCounted {
public:
Surface(InstanceBase* instance, const SurfaceDescriptor* descriptor);
~Surface();
// These are valid to call on all Surfaces.
enum class Type { MetalLayer, WindowsHWND, Xlib };
Type GetType() const;
InstanceBase* GetInstance();
// Valid to call if the type is MetalLayer
void* GetMetalLayer() const;
// Valid to call if the type is WindowsHWND
void* GetHInstance() const;
void* GetHWND() const;
// Valid to call if the type is WindowsXlib
void* GetXDisplay() const;
uint32_t GetXWindow() const;
private:
Ref<InstanceBase> mInstance;
Type mType;
// MetalLayer
void* mMetalLayer = nullptr;
// WindowsHwnd
void* mHInstance = nullptr;
void* mHWND = nullptr;
// Xlib
void* mXDisplay = nullptr;
uint32_t mXWindow = 0;
};
} // namespace dawn_native
#endif // DAWNNATIVE_SURFACE_H_

View File

@ -0,0 +1,30 @@
// Copyright 2020 the Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Contains a helper function for Surface.cpp that needs to be written in ObjectiveC.
#if !defined(DAWN_ENABLE_BACKEND_METAL)
# error "Surface_metal.mm requires the Metal backend to be enabled."
#endif // !defined(DAWN_ENABLE_BACKEND_METAL)
#import <QuartzCore/CAMetalLayer.h>
namespace dawn_native {
bool InheritsFromCAMetalLayer(void* obj) {
id<NSObject> object = static_cast<id>(obj);
return [object isKindOfClass:[CAMetalLayer class]];
}
} // namespace dawn_native

View File

@ -0,0 +1,236 @@
// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "common/Log.h"
#include "common/Platform.h"
#include "dawn/dawn_proc.h"
#include "dawn_native/DawnNative.h"
#include "utils/GLFWUtils.h"
#include <gtest/gtest.h>
#include "GLFW/glfw3.h"
#include <cstdlib>
#if defined(DAWN_PLATFORM_WINDOWS)
# include "common/windows_with_undefs.h"
#endif // defined(DAWN_PLATFORM_WINDOWS)
#if defined(DAWN_USE_X11)
# include "common/xlib_with_undefs.h"
#endif // defined(DAWN_USE_X11)
#if defined(DAWN_ENABLE_BACKEND_METAL)
# include "utils/ObjCUtils.h"
#endif // defined(DAWN_ENABLE_BACKEND_METAL)
#include "GLFW/glfw3native.h"
class WindowSurfaceInstanceTests : public testing::Test {
public:
void SetUp() override {
glfwSetErrorCallback([](int code, const char* message) {
dawn::ErrorLog() << "GLFW error " << code << " " << message;
});
glfwInit();
DawnProcTable procs = dawn_native::GetProcs();
dawnProcSetProcs(&procs);
mInstance = wgpu::CreateInstance();
}
void TearDown() override {
if (mWindow != nullptr) {
glfwDestroyWindow(mWindow);
mWindow = nullptr;
}
}
void AssertSurfaceCreation(const wgpu::SurfaceDescriptor* descriptor, bool succeeds) {
ASSERT_EQ(mInstance.CreateSurface(descriptor).Get() != nullptr, succeeds);
}
GLFWwindow* CreateWindow() {
// The WindowSurfaceInstance tests don't create devices so we don't need to call
// SetupGLFWWindowHintsForBackend. Set GLFW_NO_API anyway to avoid GLFW bringing up a GL
// context that we won't use.
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
mWindow = glfwCreateWindow(400, 400, "WindowSurfaceInstanceTests window", nullptr, nullptr);
return mWindow;
}
private:
wgpu::Instance mInstance;
GLFWwindow* mWindow = nullptr;
};
// Test that a valid chained descriptor works (and that GLFWUtils creates a valid chained
// descriptor).
TEST_F(WindowSurfaceInstanceTests, ControlCase) {
GLFWwindow* window = CreateWindow();
std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor =
utils::SetupWindowAndGetSurfaceDescriptorForTesting(window);
wgpu::SurfaceDescriptor descriptor;
descriptor.nextInChain = chainedDescriptor.get();
AssertSurfaceCreation(&descriptor, true);
}
// Test that just wgpu::SurfaceDescriptor isn't enough and needs a chained descriptor.
TEST_F(WindowSurfaceInstanceTests, NoChainedDescriptors) {
wgpu::SurfaceDescriptor descriptor;
descriptor.nextInChain = nullptr; // That's the default value but we set it for clarity.
AssertSurfaceCreation(&descriptor, false);
}
// Test that a chained descriptor with a garbage sType produces an error.
TEST_F(WindowSurfaceInstanceTests, BadChainedDescriptors) {
wgpu::ChainedStruct chainedDescriptor;
chainedDescriptor.sType = wgpu::SType::Invalid; // The default but we set it for clarity.
wgpu::SurfaceDescriptor descriptor;
descriptor.nextInChain = &chainedDescriptor;
AssertSurfaceCreation(&descriptor, false);
}
// Test that it is invalid to give two valid chained descriptors
TEST_F(WindowSurfaceInstanceTests, TwoChainedDescriptors) {
GLFWwindow* window = CreateWindow();
std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor1 =
utils::SetupWindowAndGetSurfaceDescriptorForTesting(window);
std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor2 =
utils::SetupWindowAndGetSurfaceDescriptorForTesting(window);
wgpu::SurfaceDescriptor descriptor;
descriptor.nextInChain = chainedDescriptor1.get();
chainedDescriptor1->nextInChain = chainedDescriptor2.get();
AssertSurfaceCreation(&descriptor, false);
}
#if defined(DAWN_PLATFORM_WINDOWS)
// Tests that GLFWUtils returns a descriptor of HWND type
TEST_F(WindowSurfaceInstanceTests, CorrectSTypeHWND) {
GLFWwindow* window = CreateWindow();
std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor =
utils::SetupWindowAndGetSurfaceDescriptorForTesting(window);
ASSERT_EQ(chainedDescriptor->sType, wgpu::SType::SurfaceDescriptorFromWindowsHWND);
}
// Test with setting an invalid hwnd
TEST_F(WindowSurfaceInstanceTests, InvalidHWND) {
wgpu::SurfaceDescriptorFromWindowsHWND chainedDescriptor;
chainedDescriptor.hinstance = GetModuleHandle(nullptr);
chainedDescriptor.hwnd = 0; // This always is an invalid HWND value.
wgpu::SurfaceDescriptor descriptor;
descriptor.nextInChain = &chainedDescriptor;
AssertSurfaceCreation(&descriptor, false);
}
#else // defined(DAWN_PLATFORM_WINDOWS)
// Test using HWND when it is not supported
TEST_F(WindowSurfaceInstanceTests, HWNDSurfacesAreInvalid) {
wgpu::SurfaceDescriptorFromWindowsHWND chainedDescriptor;
chainedDescriptor.hinstance = nullptr;
chainedDescriptor.hwnd = 0;
wgpu::SurfaceDescriptor descriptor;
descriptor.nextInChain = &chainedDescriptor;
AssertSurfaceCreation(&descriptor, false);
}
#endif // defined(DAWN_PLATFORM_WINDOWS)
#if defined(DAWN_USE_X11)
// Tests that GLFWUtils returns a descriptor of Xlib type
TEST_F(WindowSurfaceInstanceTests, CorrectSTypeXlib) {
GLFWwindow* window = CreateWindow();
std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor =
utils::SetupWindowAndGetSurfaceDescriptorForTesting(window);
ASSERT_EQ(chainedDescriptor->sType, wgpu::SType::SurfaceDescriptorFromXlib);
}
// Test with setting an invalid window
TEST_F(WindowSurfaceInstanceTests, InvalidXWindow) {
wgpu::SurfaceDescriptorFromXlib chainedDescriptor;
chainedDescriptor.display = XOpenDisplay(nullptr);
// From the "X Window System Protocol" "X Version 11, Release 6.8" page 2 at
// https://www.x.org/releases/X11R7.5/doc/x11proto/proto.pdf
// WINDOW 32-bit value (top three bits guaranteed to be zero.
// So UINT32_MAX should be an invalid window.
chainedDescriptor.window = 0xFFFFFFFF;
wgpu::SurfaceDescriptor descriptor;
descriptor.nextInChain = &chainedDescriptor;
AssertSurfaceCreation(&descriptor, false);
}
#else // defined(DAWN_USE_X11)
// Test using Xlib when it is not supported
TEST_F(WindowSurfaceInstanceTests, XlibSurfacesAreInvalid) {
wgpu::SurfaceDescriptorFromXlib chainedDescriptor;
chainedDescriptor.display = nullptr;
chainedDescriptor.window = 0;
wgpu::SurfaceDescriptor descriptor;
descriptor.nextInChain = &chainedDescriptor;
AssertSurfaceCreation(&descriptor, false);
}
#endif // defined(DAWN_USE_X11)
#if defined(DAWN_ENABLE_BACKEND_METAL)
// Tests that GLFWUtils returns a descriptor of Metal type
TEST_F(WindowSurfaceInstanceTests, CorrectSTypeMetal) {
GLFWwindow* window = CreateWindow();
std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor =
utils::SetupWindowAndGetSurfaceDescriptorForTesting(window);
ASSERT_EQ(chainedDescriptor->sType, wgpu::SType::SurfaceDescriptorFromMetalLayer);
}
// Test with setting an invalid layer
TEST_F(WindowSurfaceInstanceTests, InvalidMetalLayer) {
wgpu::SurfaceDescriptorFromMetalLayer chainedDescriptor;
// The CALayer is autoreleased. Releasing it causes a test failure when the Chromium GTest
// autoreleasepool is emptied.
chainedDescriptor.layer = utils::CreateDummyCALayer();
wgpu::SurfaceDescriptor descriptor;
descriptor.nextInChain = &chainedDescriptor;
AssertSurfaceCreation(&descriptor, false);
}
#else // defined(DAWN_ENABLE_BACKEND_METAL)
// Test using Metal when it is not supported
TEST_F(WindowSurfaceInstanceTests, MetalSurfacesAreInvalid) {
wgpu::SurfaceDescriptorFromMetalLayer chainedDescriptor;
chainedDescriptor.layer = nullptr;
wgpu::SurfaceDescriptor descriptor;
descriptor.nextInChain = &chainedDescriptor;
AssertSurfaceCreation(&descriptor, false);
}
#endif // defined(DAWN_ENABLE_BACKEND_METAL)

View File

@ -44,17 +44,6 @@ namespace utils {
: mWindow(window), mDevice(device) {
}
void SetupGLFWWindowHintsForBackend(wgpu::BackendType type) {
if (type == wgpu::BackendType::OpenGL) {
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 4);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
} else {
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
}
}
void DiscoverAdapter(dawn_native::Instance* instance,
GLFWwindow* window,
wgpu::BackendType type) {

View File

@ -36,7 +36,6 @@ namespace utils {
WGPUDevice mDevice = nullptr;
};
void SetupGLFWWindowHintsForBackend(wgpu::BackendType type);
void DiscoverAdapter(dawn_native::Instance* instance,
GLFWwindow* window,
wgpu::BackendType type);

83
src/utils/GLFWUtils.cpp Normal file
View File

@ -0,0 +1,83 @@
// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "utils/GLFWUtils.h"
#include "GLFW/glfw3.h"
#include "common/Platform.h"
#include <cstdlib>
#if defined(DAWN_PLATFORM_WINDOWS)
# define GLFW_EXPOSE_NATIVE_WIN32
#elif defined(DAWN_USE_X11)
# define GLFW_EXPOSE_NATIVE_X11
#endif
#include "GLFW/glfw3native.h"
namespace utils {
void SetupGLFWWindowHintsForBackend(wgpu::BackendType type) {
if (type == wgpu::BackendType::OpenGL) {
// Ask for OpenGL 4.4 which is what the GL backend requires for compute shaders and
// texture views.
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 4);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
} else {
// Without this GLFW will initialize a GL context on the window, which prevents using
// the window with other APIs (by crashing in weird ways).
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
}
}
wgpu::Surface CreateSurfaceForWindow(wgpu::Instance instance, GLFWwindow* window) {
std::unique_ptr<wgpu::ChainedStruct> chainedDescriptor =
SetupWindowAndGetSurfaceDescriptorForTesting(window);
wgpu::SurfaceDescriptor descriptor;
descriptor.nextInChain = chainedDescriptor.get();
wgpu::Surface surface = instance.CreateSurface(&descriptor);
return surface;
}
#if defined(DAWN_PLATFORM_WINDOWS)
std::unique_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptorForTesting(
GLFWwindow* window) {
std::unique_ptr<wgpu::SurfaceDescriptorFromWindowsHWND> desc =
std::make_unique<wgpu::SurfaceDescriptorFromWindowsHWND>();
desc->hwnd = glfwGetWin32Window(window);
desc->hinstance = GetModuleHandle(nullptr);
return desc;
}
#elif defined(DAWN_USE_X11)
std::unique_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptorForTesting(
GLFWwindow* window) {
std::unique_ptr<wgpu::SurfaceDescriptorFromXlib> desc =
std::make_unique<wgpu::SurfaceDescriptorFromXlib>();
desc->display = glfwGetX11Display();
desc->window = glfwGetX11Window(window);
return desc;
}
#elif defined(DAWN_ENABLE_BACKEND_METAL)
// SetupWindowAndGetSurfaceDescriptorForTesting defined in GLFWUtils_metal.mm
#else
std::unique_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptorForTesting(GLFWwindow*) {
return nullptr;
}
#endif
} // namespace utils

42
src/utils/GLFWUtils.h Normal file
View File

@ -0,0 +1,42 @@
// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef UTILS_GLFWUTILS_H_
#define UTILS_GLFWUTILS_H_
#include "dawn/webgpu_cpp.h"
#include <memory>
struct GLFWwindow;
namespace utils {
// Adds all the necessary glfwWindowHint calls for the next GLFWwindow created to be used with
// the specified backend.
void SetupGLFWWindowHintsForBackend(wgpu::BackendType type);
// Does the necessary setup on the GLFWwindow to allow creating a wgpu::Surface with it and
// calls `instance.CreateSurface` with the correct descriptor for this window.
// Returns a null wgpu::Surface on failure.
wgpu::Surface CreateSurfaceForWindow(wgpu::Instance instance, GLFWwindow* window);
// Use for testing only. Does everything that CreateSurfaceForWindow does except the call to
// CreateSurface so the descriptor can be modified for testing.
std::unique_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptorForTesting(
GLFWwindow* window);
} // namespace utils
#endif // UTILS_GLFWUTILS_H_

View File

@ -0,0 +1,54 @@
// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#if !defined(DAWN_ENABLE_BACKEND_METAL)
# error "GLFWUtils_metal.mm requires the Metal backend to be enabled."
#endif // !defined(DAWN_ENABLE_BACKEND_METAL)
#include "utils/GLFWUtils.h"
#import <QuartzCore/CAMetalLayer.h>
#include "GLFW/glfw3.h"
#include <cstdlib>
#define GLFW_EXPOSE_NATIVE_COCOA
#include "GLFW/glfw3native.h"
namespace utils {
std::unique_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptorForTesting(
GLFWwindow* window) {
if (@available(macOS 10.11, *)) {
NSWindow* nsWindow = glfwGetCocoaWindow(window);
NSView* view = [nsWindow contentView];
// Create a CAMetalLayer that covers the whole window that will be passed to
// CreateSurface.
[view setWantsLayer:YES];
[view setLayer:[CAMetalLayer layer]];
// Use retina if the window was created with retina support.
[[view layer] setContentsScale:[nsWindow backingScaleFactor]];
std::unique_ptr<wgpu::SurfaceDescriptorFromMetalLayer> desc =
std::make_unique<wgpu::SurfaceDescriptorFromMetalLayer>();
desc->layer = [view layer];
return desc;
}
return nullptr;
}
} // namespace utils

29
src/utils/ObjCUtils.h Normal file
View File

@ -0,0 +1,29 @@
// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef UTILS_OBJCUTILS_H_
#define UTILS_OBJCUTILS_H_
// Contains helper function to manipulate ObjC objects. This helps having C++ files do a little bit
// of ObjectiveC calls, when they cannot be converted to ObjectiveC++ because they are used on
// multiple platforms.
namespace utils {
// The returned CALayer is autoreleased.
void* CreateDummyCALayer();
} // namespace utils
#endif // UTILS_OBJCUTILS_H_

25
src/utils/ObjCUtils.mm Normal file
View File

@ -0,0 +1,25 @@
// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "utils/ObjCUtils.h"
#include <QuartzCore/CALayer.h>
namespace utils {
void* CreateDummyCALayer() {
return [CALayer layer];
}
} // namespace utils