CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Corentin Wallez 3a1746e71c Introduce wgpu::Surface and implement it for HWND, X11 and Metal
This is another step to implement webgpu.h swapchains, Surface is
essentially a union type of all the types of windows that can be used to
create swapchains.

Changes to allow implementing wgpu::Surface and test its creation are:

 - Add GLFWUtils.cpp/.h/_metal.mm  that contains helpers used to use
WebGPU with GLFW. This deprecates BackendBinding.h that will be removed
when the NXT swapchain is removed.
 - Add a `dawn_use_x11` GN variable to factor all the places in BUILD.gn
where we checked whether we should use X11.
 - Add a `supports_glfw_for_windowing` GN variable in the main BUILD.gn
file to control which configuration tests and samples using GLFW can be
built.
 - Add a ObjCUtils.h to contain some ObjC functionality that we'd need
in files that otherwise would be C++ (so that they can be compiled on
all platforms).

Bug: dawn:269

Change-Id: I25548142a1d1d1f05b0f4d71aa3bdc4698d19622
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15081
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-01-15 13:14:12 +00:00
build_overrides perf_tests: Manually serialize JSON and remove dependency on jsoncpp 2019-12-20 19:39:10 +00:00
docs Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer" 2020-01-06 19:56:17 +00:00
examples Introduce wgpu::Surface and implement it for HWND, X11 and Metal 2020-01-15 13:14:12 +00:00
generator Introduce wgpu::Surface and implement it for HWND, X11 and Metal 2020-01-15 13:14:12 +00:00
infra/config [infra/config] Bump OS X SDK version for dawn. 2019-08-09 01:19:04 +00:00
scripts Introduce wgpu::Surface and implement it for HWND, X11 and Metal 2020-01-15 13:14:12 +00:00
src Introduce wgpu::Surface and implement it for HWND, X11 and Metal 2020-01-15 13:14:12 +00:00
third_party Fix BUILD.gn issues for Android & Fuschia 2019-11-28 19:48:45 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Allow using swiftshader with the Vulkan backend 2019-11-26 18:21:51 +00:00
.gn Re-enable -Wunguarded-availability in Dawn standalone builds 2019-12-11 16:54:51 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Introduce wgpu::Surface and implement it for HWND, X11 and Metal 2020-01-15 13:14:12 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
DEPS Rolling 3 dependencies 2020-01-13 17:16:51 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
PRESUBMIT.py PRESUBMIT.py: Add formatting checks. 2018-09-11 08:06:36 -04:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Introduce wgpu::Surface and implement it for HWND, X11 and Metal 2020-01-15 13:14:12 +00:00
dawn_wire.json Introduce wgpu::Surface and implement it for HWND, X11 and Metal 2020-01-15 13:14:12 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.