GLSL: implement reverseBits().

Bug: tint:1431
Change-Id: I816ce26e98705f459e2fbc652d06d6fc97bab7fb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82141
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White 2022-02-28 17:43:37 +00:00 committed by Tint LUCI CQ
parent 10c554ecf4
commit 3b68fcb544
40 changed files with 378 additions and 382 deletions

View File

@ -580,9 +580,6 @@ bool GeneratorImpl::EmitBuiltinCall(std::ostream& out,
if (builtin->IsTexture()) {
return EmitTextureCall(out, call, builtin);
}
if (builtin->Type() == sem::BuiltinType::kCountOneBits) {
return EmitCountOneBitsCall(out, expr);
}
if (builtin->Type() == sem::BuiltinType::kSelect) {
return EmitSelectCall(out, expr);
}
@ -862,23 +859,6 @@ bool GeneratorImpl::EmitInsertBits(std::ostream& out,
return true;
}
bool GeneratorImpl::EmitCountOneBitsCall(std::ostream& out,
const ast::CallExpression* expr) {
// GLSL's bitCount returns an integer type, so cast it to the appropriate
// unsigned type.
if (!EmitType(out, TypeOf(expr)->UnwrapRef(), ast::StorageClass::kNone,
ast::Access::kReadWrite, "")) {
return false;
}
out << "(bitCount(";
if (!EmitExpression(out, expr->args[0])) {
return false;
}
out << "))";
return true;
}
bool GeneratorImpl::EmitSelectCall(std::ostream& out,
const ast::CallExpression* expr) {
auto* expr_false = expr->args[0];
@ -1609,7 +1589,7 @@ std::string GeneratorImpl::generate_builtin_name(const sem::Builtin* builtin) {
case sem::BuiltinType::kAtan2:
return "atan";
case sem::BuiltinType::kCountOneBits:
return "bitCount";
return "countbits";
case sem::BuiltinType::kDpdx:
return "ddx";
case sem::BuiltinType::kDpdxCoarse:
@ -1643,7 +1623,7 @@ std::string GeneratorImpl::generate_builtin_name(const sem::Builtin* builtin) {
case sem::BuiltinType::kMix:
return "mix";
case sem::BuiltinType::kReverseBits:
return "reversebits";
return "bitfieldReverse";
case sem::BuiltinType::kSmoothStep:
return "smoothstep";
default:

View File

@ -194,11 +194,6 @@ class GeneratorImpl : public TextGenerator {
/// @param out the output of the expression stream
/// @param expr the call expression
/// @returns true if the call expression is emitted
bool EmitCountOneBitsCall(std::ostream& out, const ast::CallExpression* expr);
/// Handles generating a call to the `countOneBits()` builtin
/// @param out the output of the expression stream
/// @param expr the call expression
/// @returns true if the call expression is emitted
bool EmitSelectCall(std::ostream& out, const ast::CallExpression* expr);
/// Handles generating a call to the `dot()` builtin
/// @param out the output of the expression stream

View File

@ -198,7 +198,7 @@ INSTANTIATE_TEST_SUITE_P(
BuiltinData{BuiltinType::kClamp, ParamType::kU32, "clamp"},
BuiltinData{BuiltinType::kCos, ParamType::kF32, "cos"},
BuiltinData{BuiltinType::kCosh, ParamType::kF32, "cosh"},
BuiltinData{BuiltinType::kCountOneBits, ParamType::kU32, "bitCount"},
BuiltinData{BuiltinType::kCountOneBits, ParamType::kU32, "countbits"},
BuiltinData{BuiltinType::kCross, ParamType::kF32, "cross"},
BuiltinData{BuiltinType::kDeterminant, ParamType::kF32, "determinant"},
BuiltinData{BuiltinType::kDistance, ParamType::kF32, "distance"},
@ -234,7 +234,8 @@ INSTANTIATE_TEST_SUITE_P(
BuiltinData{BuiltinType::kNormalize, ParamType::kF32, "normalize"},
BuiltinData{BuiltinType::kPow, ParamType::kF32, "pow"},
BuiltinData{BuiltinType::kReflect, ParamType::kF32, "reflect"},
BuiltinData{BuiltinType::kReverseBits, ParamType::kU32, "reversebits"},
BuiltinData{BuiltinType::kReverseBits, ParamType::kU32,
"bitfieldReverse"},
BuiltinData{BuiltinType::kRound, ParamType::kU32, "round"},
BuiltinData{BuiltinType::kSign, ParamType::kF32, "sign"},
BuiltinData{BuiltinType::kSin, ParamType::kF32, "sin"},

View File

@ -1,7 +1,9 @@
SKIP: FAILED
#version 310 es
void countOneBits_0d0e46() {
uvec4 res = uvec4(bitCount(uvec4(0u, 0u, 0u, 0u)));
uvec4 res = countbits(uvec4(0u, 0u, 0u, 0u));
}
vec4 vertex_main() {
@ -16,11 +18,19 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'countbits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
void countOneBits_0d0e46() {
uvec4 res = uvec4(bitCount(uvec4(0u, 0u, 0u, 0u)));
uvec4 res = countbits(uvec4(0u, 0u, 0u, 0u));
}
void fragment_main() {
@ -31,10 +41,18 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'countbits' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of uint'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
void countOneBits_0d0e46() {
uvec4 res = uvec4(bitCount(uvec4(0u, 0u, 0u, 0u)));
uvec4 res = countbits(uvec4(0u, 0u, 0u, 0u));
}
void compute_main() {
@ -46,3 +64,11 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'countbits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,7 +1,9 @@
SKIP: FAILED
#version 310 es
void countOneBits_0f7980() {
ivec4 res = ivec4(bitCount(ivec4(0, 0, 0, 0)));
ivec4 res = countbits(ivec4(0, 0, 0, 0));
}
vec4 vertex_main() {
@ -16,11 +18,19 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'countbits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
void countOneBits_0f7980() {
ivec4 res = ivec4(bitCount(ivec4(0, 0, 0, 0)));
ivec4 res = countbits(ivec4(0, 0, 0, 0));
}
void fragment_main() {
@ -31,10 +41,18 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'countbits' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
void countOneBits_0f7980() {
ivec4 res = ivec4(bitCount(ivec4(0, 0, 0, 0)));
ivec4 res = countbits(ivec4(0, 0, 0, 0));
}
void compute_main() {
@ -46,3 +64,11 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'countbits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,7 +1,9 @@
SKIP: FAILED
#version 310 es
void countOneBits_65d2ae() {
ivec3 res = ivec3(bitCount(ivec3(0, 0, 0)));
ivec3 res = countbits(ivec3(0, 0, 0));
}
vec4 vertex_main() {
@ -16,11 +18,19 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'countbits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
void countOneBits_65d2ae() {
ivec3 res = ivec3(bitCount(ivec3(0, 0, 0)));
ivec3 res = countbits(ivec3(0, 0, 0));
}
void fragment_main() {
@ -31,10 +41,18 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'countbits' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
void countOneBits_65d2ae() {
ivec3 res = ivec3(bitCount(ivec3(0, 0, 0)));
ivec3 res = countbits(ivec3(0, 0, 0));
}
void compute_main() {
@ -46,3 +64,11 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'countbits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,7 +1,9 @@
SKIP: FAILED
#version 310 es
void countOneBits_690cfc() {
uvec3 res = uvec3(bitCount(uvec3(0u, 0u, 0u)));
uvec3 res = countbits(uvec3(0u, 0u, 0u));
}
vec4 vertex_main() {
@ -16,11 +18,19 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'countbits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of uint'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
void countOneBits_690cfc() {
uvec3 res = uvec3(bitCount(uvec3(0u, 0u, 0u)));
uvec3 res = countbits(uvec3(0u, 0u, 0u));
}
void fragment_main() {
@ -31,10 +41,18 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'countbits' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of uint'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
void countOneBits_690cfc() {
uvec3 res = uvec3(bitCount(uvec3(0u, 0u, 0u)));
uvec3 res = countbits(uvec3(0u, 0u, 0u));
}
void compute_main() {
@ -46,3 +64,11 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'countbits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of uint'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,7 +1,9 @@
SKIP: FAILED
#version 310 es
void countOneBits_94fd81() {
uvec2 res = uvec2(bitCount(uvec2(0u, 0u)));
uvec2 res = countbits(uvec2(0u, 0u));
}
vec4 vertex_main() {
@ -16,11 +18,19 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'countbits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
void countOneBits_94fd81() {
uvec2 res = uvec2(bitCount(uvec2(0u, 0u)));
uvec2 res = countbits(uvec2(0u, 0u));
}
void fragment_main() {
@ -31,10 +41,18 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'countbits' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of uint'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
void countOneBits_94fd81() {
uvec2 res = uvec2(bitCount(uvec2(0u, 0u)));
uvec2 res = countbits(uvec2(0u, 0u));
}
void compute_main() {
@ -46,3 +64,11 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'countbits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,7 +1,9 @@
SKIP: FAILED
#version 310 es
void countOneBits_ae44f9() {
uint res = uint(bitCount(1u));
uint res = countbits(1u);
}
vec4 vertex_main() {
@ -16,11 +18,19 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'countbits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp uint'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
void countOneBits_ae44f9() {
uint res = uint(bitCount(1u));
uint res = countbits(1u);
}
void fragment_main() {
@ -31,10 +41,18 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'countbits' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump uint'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
void countOneBits_ae44f9() {
uint res = uint(bitCount(1u));
uint res = countbits(1u);
}
void compute_main() {
@ -46,3 +64,11 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'countbits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp uint'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,7 +1,9 @@
SKIP: FAILED
#version 310 es
void countOneBits_af90e2() {
ivec2 res = ivec2(bitCount(ivec2(0, 0)));
ivec2 res = countbits(ivec2(0, 0));
}
vec4 vertex_main() {
@ -16,11 +18,19 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'countbits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
void countOneBits_af90e2() {
ivec2 res = ivec2(bitCount(ivec2(0, 0)));
ivec2 res = countbits(ivec2(0, 0));
}
void fragment_main() {
@ -31,10 +41,18 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'countbits' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
void countOneBits_af90e2() {
ivec2 res = ivec2(bitCount(ivec2(0, 0)));
ivec2 res = countbits(ivec2(0, 0));
}
void compute_main() {
@ -46,3 +64,11 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'countbits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,7 +1,9 @@
SKIP: FAILED
#version 310 es
void countOneBits_fd88b2() {
int res = int(bitCount(1));
int res = countbits(1);
}
vec4 vertex_main() {
@ -16,11 +18,19 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'countbits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
void countOneBits_fd88b2() {
int res = int(bitCount(1));
int res = countbits(1);
}
void fragment_main() {
@ -31,10 +41,18 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'countbits' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
void countOneBits_fd88b2() {
int res = int(bitCount(1));
int res = countbits(1);
}
void compute_main() {
@ -46,3 +64,11 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'countbits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,9 +1,7 @@
SKIP: FAILED
#version 310 es
void reverseBits_222177() {
ivec2 res = reversebits(ivec2(0, 0));
ivec2 res = bitfieldReverse(ivec2(0, 0));
}
vec4 vertex_main() {
@ -18,19 +16,11 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'reversebits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
void reverseBits_222177() {
ivec2 res = reversebits(ivec2(0, 0));
ivec2 res = bitfieldReverse(ivec2(0, 0));
}
void fragment_main() {
@ -41,18 +31,10 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'reversebits' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
void reverseBits_222177() {
ivec2 res = reversebits(ivec2(0, 0));
ivec2 res = bitfieldReverse(ivec2(0, 0));
}
void compute_main() {
@ -64,11 +46,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'reversebits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,9 +1,7 @@
SKIP: FAILED
#version 310 es
void reverseBits_35fea9() {
uvec4 res = reversebits(uvec4(0u, 0u, 0u, 0u));
uvec4 res = bitfieldReverse(uvec4(0u, 0u, 0u, 0u));
}
vec4 vertex_main() {
@ -18,19 +16,11 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'reversebits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
void reverseBits_35fea9() {
uvec4 res = reversebits(uvec4(0u, 0u, 0u, 0u));
uvec4 res = bitfieldReverse(uvec4(0u, 0u, 0u, 0u));
}
void fragment_main() {
@ -41,18 +31,10 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'reversebits' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of uint'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
void reverseBits_35fea9() {
uvec4 res = reversebits(uvec4(0u, 0u, 0u, 0u));
uvec4 res = bitfieldReverse(uvec4(0u, 0u, 0u, 0u));
}
void compute_main() {
@ -64,11 +46,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'reversebits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,9 +1,7 @@
SKIP: FAILED
#version 310 es
void reverseBits_4dbd6f() {
ivec4 res = reversebits(ivec4(0, 0, 0, 0));
ivec4 res = bitfieldReverse(ivec4(0, 0, 0, 0));
}
vec4 vertex_main() {
@ -18,19 +16,11 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'reversebits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
void reverseBits_4dbd6f() {
ivec4 res = reversebits(ivec4(0, 0, 0, 0));
ivec4 res = bitfieldReverse(ivec4(0, 0, 0, 0));
}
void fragment_main() {
@ -41,18 +31,10 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'reversebits' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
void reverseBits_4dbd6f() {
ivec4 res = reversebits(ivec4(0, 0, 0, 0));
ivec4 res = bitfieldReverse(ivec4(0, 0, 0, 0));
}
void compute_main() {
@ -64,11 +46,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'reversebits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,9 +1,7 @@
SKIP: FAILED
#version 310 es
void reverseBits_7c4269() {
int res = reversebits(1);
int res = bitfieldReverse(1);
}
vec4 vertex_main() {
@ -18,19 +16,11 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'reversebits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
void reverseBits_7c4269() {
int res = reversebits(1);
int res = bitfieldReverse(1);
}
void fragment_main() {
@ -41,18 +31,10 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'reversebits' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
void reverseBits_7c4269() {
int res = reversebits(1);
int res = bitfieldReverse(1);
}
void compute_main() {
@ -64,11 +46,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'reversebits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,9 +1,7 @@
SKIP: FAILED
#version 310 es
void reverseBits_a6ccd4() {
uvec3 res = reversebits(uvec3(0u, 0u, 0u));
uvec3 res = bitfieldReverse(uvec3(0u, 0u, 0u));
}
vec4 vertex_main() {
@ -18,19 +16,11 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'reversebits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of uint'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
void reverseBits_a6ccd4() {
uvec3 res = reversebits(uvec3(0u, 0u, 0u));
uvec3 res = bitfieldReverse(uvec3(0u, 0u, 0u));
}
void fragment_main() {
@ -41,18 +31,10 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'reversebits' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of uint'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
void reverseBits_a6ccd4() {
uvec3 res = reversebits(uvec3(0u, 0u, 0u));
uvec3 res = bitfieldReverse(uvec3(0u, 0u, 0u));
}
void compute_main() {
@ -64,11 +46,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'reversebits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of uint'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,9 +1,7 @@
SKIP: FAILED
#version 310 es
void reverseBits_c21bc1() {
ivec3 res = reversebits(ivec3(0, 0, 0));
ivec3 res = bitfieldReverse(ivec3(0, 0, 0));
}
vec4 vertex_main() {
@ -18,19 +16,11 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'reversebits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
void reverseBits_c21bc1() {
ivec3 res = reversebits(ivec3(0, 0, 0));
ivec3 res = bitfieldReverse(ivec3(0, 0, 0));
}
void fragment_main() {
@ -41,18 +31,10 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'reversebits' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
void reverseBits_c21bc1() {
ivec3 res = reversebits(ivec3(0, 0, 0));
ivec3 res = bitfieldReverse(ivec3(0, 0, 0));
}
void compute_main() {
@ -64,11 +46,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'reversebits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,9 +1,7 @@
SKIP: FAILED
#version 310 es
void reverseBits_e1f4c1() {
uvec2 res = reversebits(uvec2(0u, 0u));
uvec2 res = bitfieldReverse(uvec2(0u, 0u));
}
vec4 vertex_main() {
@ -18,19 +16,11 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'reversebits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
void reverseBits_e1f4c1() {
uvec2 res = reversebits(uvec2(0u, 0u));
uvec2 res = bitfieldReverse(uvec2(0u, 0u));
}
void fragment_main() {
@ -41,18 +31,10 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'reversebits' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of uint'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
void reverseBits_e1f4c1() {
uvec2 res = reversebits(uvec2(0u, 0u));
uvec2 res = bitfieldReverse(uvec2(0u, 0u));
}
void compute_main() {
@ -64,11 +46,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'reversebits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,9 +1,7 @@
SKIP: FAILED
#version 310 es
void reverseBits_e31adf() {
uint res = reversebits(1u);
uint res = bitfieldReverse(1u);
}
vec4 vertex_main() {
@ -18,19 +16,11 @@ void main() {
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'reversebits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp uint'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
void reverseBits_e31adf() {
uint res = reversebits(1u);
uint res = bitfieldReverse(1u);
}
void fragment_main() {
@ -41,18 +31,10 @@ void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'reversebits' : no matching overloaded function found
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump uint'
ERROR: 0:5: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
void reverseBits_e31adf() {
uint res = reversebits(1u);
uint res = bitfieldReverse(1u);
}
void compute_main() {
@ -64,11 +46,3 @@ void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'reversebits' : no matching overloaded function found
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp uint'
ERROR: 0:4: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,6 +1,6 @@
SKIP: FAILED
C:\src\tint2\src\writer\glsl\generator_impl.cc:2510 internal compiler error: Multiplanar external texture transform was not run.
../../src/tint/writer/glsl/generator_impl.cc:2576 internal compiler error: Multiplanar external texture transform was not run.
********************************************************************

View File

@ -1,6 +1,6 @@
SKIP: FAILED
C:\src\tint2\src\writer\glsl\generator_impl.cc:2510 internal compiler error: Multiplanar external texture transform was not run.
../../src/tint/writer/glsl/generator_impl.cc:2576 internal compiler error: Multiplanar external texture transform was not run.
********************************************************************

View File

@ -1,6 +1,6 @@
SKIP: FAILED
C:\src\tint2\src\writer\glsl\generator_impl.cc:2510 internal compiler error: Multiplanar external texture transform was not run.
../../src/tint/writer/glsl/generator_impl.cc:2576 internal compiler error: Multiplanar external texture transform was not run.
********************************************************************

View File

@ -1,3 +1,5 @@
SKIP: FAILED
#version 310 es
void main_1() {
@ -5,7 +7,7 @@ void main_1() {
int i1 = 30;
uvec2 v2u1 = uvec2(10u, 20u);
ivec2 v2i1 = ivec2(30, 40);
ivec2 x_1 = ivec2(bitCount(v2i1));
ivec2 x_1 = countbits(v2i1);
return;
}
@ -18,3 +20,11 @@ void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:8: 'countbits' : no matching overloaded function found
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:8: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,3 +1,5 @@
SKIP: FAILED
#version 310 es
void main_1() {
@ -5,7 +7,7 @@ void main_1() {
int i1 = 30;
uvec2 v2u1 = uvec2(10u, 20u);
ivec2 v2i1 = ivec2(30, 40);
ivec2 x_1 = ivec2(uvec2(bitCount(v2u1)));
ivec2 x_1 = ivec2(countbits(v2u1));
return;
}
@ -18,3 +20,10 @@ void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:8: 'countbits' : no matching overloaded function found
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,3 +1,5 @@
SKIP: FAILED
#version 310 es
void main_1() {
@ -5,7 +7,7 @@ void main_1() {
int i1 = 30;
uvec2 v2u1 = uvec2(10u, 20u);
ivec2 v2i1 = ivec2(30, 40);
int x_1 = int(bitCount(i1));
int x_1 = countbits(i1);
return;
}
@ -18,3 +20,11 @@ void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:8: 'countbits' : no matching overloaded function found
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:8: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,3 +1,5 @@
SKIP: FAILED
#version 310 es
void main_1() {
@ -5,7 +7,7 @@ void main_1() {
int i1 = 30;
uvec2 v2u1 = uvec2(10u, 20u);
ivec2 v2i1 = ivec2(30, 40);
int x_1 = int(uint(bitCount(u1)));
int x_1 = int(countbits(u1));
return;
}
@ -18,3 +20,10 @@ void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:8: 'countbits' : no matching overloaded function found
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,3 +1,5 @@
SKIP: FAILED
#version 310 es
void main_1() {
@ -5,7 +7,7 @@ void main_1() {
int i1 = 30;
uvec2 v2u1 = uvec2(10u, 20u);
ivec2 v2i1 = ivec2(30, 40);
uvec2 x_1 = uvec2(ivec2(bitCount(v2i1)));
uvec2 x_1 = uvec2(countbits(v2i1));
return;
}
@ -18,3 +20,10 @@ void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:8: 'countbits' : no matching overloaded function found
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,3 +1,5 @@
SKIP: FAILED
#version 310 es
void main_1() {
@ -5,7 +7,7 @@ void main_1() {
int i1 = 30;
uvec2 v2u1 = uvec2(10u, 20u);
ivec2 v2i1 = ivec2(30, 40);
uvec2 x_1 = uvec2(bitCount(v2u1));
uvec2 x_1 = countbits(v2u1);
return;
}
@ -18,3 +20,11 @@ void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:8: 'countbits' : no matching overloaded function found
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint'
ERROR: 0:8: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,3 +1,5 @@
SKIP: FAILED
#version 310 es
void main_1() {
@ -5,7 +7,7 @@ void main_1() {
int i1 = 30;
uvec2 v2u1 = uvec2(10u, 20u);
ivec2 v2i1 = ivec2(30, 40);
uint x_1 = uint(int(bitCount(i1)));
uint x_1 = uint(countbits(i1));
return;
}
@ -18,3 +20,10 @@ void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:8: 'countbits' : no matching overloaded function found
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,3 +1,5 @@
SKIP: FAILED
#version 310 es
void main_1() {
@ -5,7 +7,7 @@ void main_1() {
int i1 = 30;
uvec2 v2u1 = uvec2(10u, 20u);
ivec2 v2i1 = ivec2(30, 40);
uint x_1 = uint(bitCount(u1));
uint x_1 = countbits(u1);
return;
}
@ -18,3 +20,11 @@ void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:8: 'countbits' : no matching overloaded function found
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp uint'
ERROR: 0:8: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,5 +1,3 @@
SKIP: FAILED
#version 310 es
void main_1() {
@ -7,7 +5,7 @@ void main_1() {
int i1 = 30;
uvec2 v2u1 = uvec2(10u, 20u);
ivec2 v2i1 = ivec2(30, 40);
ivec2 x_1 = reversebits(v2i1);
ivec2 x_1 = bitfieldReverse(v2i1);
return;
}
@ -20,11 +18,3 @@ void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:8: 'reversebits' : no matching overloaded function found
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:8: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,5 +1,3 @@
SKIP: FAILED
#version 310 es
void main_1() {
@ -7,7 +5,7 @@ void main_1() {
int i1 = 30;
uvec2 v2u1 = uvec2(10u, 20u);
ivec2 v2i1 = ivec2(30, 40);
int x_1 = reversebits(i1);
int x_1 = bitfieldReverse(i1);
return;
}
@ -20,11 +18,3 @@ void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:8: 'reversebits' : no matching overloaded function found
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp int'
ERROR: 0:8: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,5 +1,3 @@
SKIP: FAILED
#version 310 es
void main_1() {
@ -7,7 +5,7 @@ void main_1() {
int i1 = 30;
uvec2 v2u1 = uvec2(10u, 20u);
ivec2 v2i1 = ivec2(30, 40);
uvec2 x_1 = reversebits(v2u1);
uvec2 x_1 = bitfieldReverse(v2u1);
return;
}
@ -20,11 +18,3 @@ void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:8: 'reversebits' : no matching overloaded function found
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint'
ERROR: 0:8: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,5 +1,3 @@
SKIP: FAILED
#version 310 es
void main_1() {
@ -7,7 +5,7 @@ void main_1() {
int i1 = 30;
uvec2 v2u1 = uvec2(10u, 20u);
ivec2 v2i1 = ivec2(30, 40);
uint x_1 = reversebits(u1);
uint x_1 = bitfieldReverse(u1);
return;
}
@ -20,11 +18,3 @@ void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:8: 'reversebits' : no matching overloaded function found
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp uint'
ERROR: 0:8: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,3 +1,5 @@
SKIP: FAILED
#version 310 es
precision mediump float;
@ -37,7 +39,7 @@ int f1_() {
if ((x_65 > x_67)) {
a = (a + 1);
}
i = int(bitCount(a));
i = countbits(a);
int x_75 = i;
int x_77 = x_11.x_GLF_uniform_int_values[0].el;
if ((x_75 < x_77)) {
@ -83,3 +85,11 @@ void main() {
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:40: 'countbits' : no matching overloaded function found
ERROR: 0:40: 'assign' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:40: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,3 +1,5 @@
SKIP: FAILED
vk-gl-cts/graphicsfuzz/cov-bitcount/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
type Arr = @stride(16) array<f32, 1>;
^^^^^^
@ -45,7 +47,7 @@ int f1_() {
if ((x_65 > x_67)) {
a = (a + 1);
}
i = int(bitCount(a));
i = countbits(a);
int x_75 = i;
int x_77 = x_11.x_GLF_uniform_int_values[0].el;
if ((x_75 < x_77)) {
@ -91,3 +93,11 @@ void main() {
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:40: 'countbits' : no matching overloaded function found
ERROR: 0:40: 'assign' : cannot convert from ' const float' to ' temp mediump int'
ERROR: 0:40: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -1,5 +1,3 @@
SKIP: FAILED
#version 310 es
precision mediump float;
@ -23,7 +21,7 @@ void main_1() {
int x_28_phi = 0;
int x_31_phi = 0;
int x_42_phi = 0;
int x_24 = min(1, reversebits(1));
int x_24 = min(1, bitfieldReverse(1));
int x_26 = x_5.x_GLF_uniform_int_values[3].el;
x_28_phi = x_26;
x_31_phi = 1;
@ -79,10 +77,3 @@ void main() {
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:24: 'reversebits' : no matching overloaded function found
ERROR: 0:24: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,5 +1,3 @@
SKIP: FAILED
vk-gl-cts/graphicsfuzz/cov-bitfieldreverse-loop-limit-underflow/0.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
type Arr = @stride(16) array<i32, 4>;
^^^^^^
@ -27,7 +25,7 @@ void main_1() {
int x_28_phi = 0;
int x_31_phi = 0;
int x_42_phi = 0;
int x_24 = min(1, reversebits(1));
int x_24 = min(1, bitfieldReverse(1));
int x_26 = x_5.x_GLF_uniform_int_values[3].el;
x_28_phi = x_26;
x_31_phi = 1;
@ -83,10 +81,3 @@ void main() {
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:24: 'reversebits' : no matching overloaded function found
ERROR: 0:24: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,5 +1,3 @@
SKIP: FAILED
#version 310 es
precision mediump float;
@ -28,7 +26,7 @@ void main_1() {
int x_36 = (i + 1);
i = x_36;
int x_39 = x_6.x_GLF_uniform_int_values[2].el;
if ((reversebits(x_36) <= x_39)) {
if ((bitfieldReverse(x_36) <= x_39)) {
} else {
break;
}
@ -65,10 +63,3 @@ void main() {
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:29: 'reversebits' : no matching overloaded function found
ERROR: 0:29: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

View File

@ -1,5 +1,3 @@
SKIP: FAILED
vk-gl-cts/graphicsfuzz/cov-dag-combiner-loop-bitfieldreverse/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
type Arr = @stride(16) array<i32, 4>;
^^^^^^
@ -32,7 +30,7 @@ void main_1() {
int x_36 = (i + 1);
i = x_36;
int x_39 = x_6.x_GLF_uniform_int_values[2].el;
if ((reversebits(x_36) <= x_39)) {
if ((bitfieldReverse(x_36) <= x_39)) {
} else {
break;
}
@ -69,10 +67,3 @@ void main() {
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:29: 'reversebits' : no matching overloaded function found
ERROR: 0:29: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.