GLSL: implement reverseBits().
Bug: tint:1431 Change-Id: I816ce26e98705f459e2fbc652d06d6fc97bab7fb Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82141 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
parent
10c554ecf4
commit
3b68fcb544
|
@ -580,9 +580,6 @@ bool GeneratorImpl::EmitBuiltinCall(std::ostream& out,
|
|||
if (builtin->IsTexture()) {
|
||||
return EmitTextureCall(out, call, builtin);
|
||||
}
|
||||
if (builtin->Type() == sem::BuiltinType::kCountOneBits) {
|
||||
return EmitCountOneBitsCall(out, expr);
|
||||
}
|
||||
if (builtin->Type() == sem::BuiltinType::kSelect) {
|
||||
return EmitSelectCall(out, expr);
|
||||
}
|
||||
|
@ -862,23 +859,6 @@ bool GeneratorImpl::EmitInsertBits(std::ostream& out,
|
|||
return true;
|
||||
}
|
||||
|
||||
bool GeneratorImpl::EmitCountOneBitsCall(std::ostream& out,
|
||||
const ast::CallExpression* expr) {
|
||||
// GLSL's bitCount returns an integer type, so cast it to the appropriate
|
||||
// unsigned type.
|
||||
if (!EmitType(out, TypeOf(expr)->UnwrapRef(), ast::StorageClass::kNone,
|
||||
ast::Access::kReadWrite, "")) {
|
||||
return false;
|
||||
}
|
||||
out << "(bitCount(";
|
||||
|
||||
if (!EmitExpression(out, expr->args[0])) {
|
||||
return false;
|
||||
}
|
||||
out << "))";
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GeneratorImpl::EmitSelectCall(std::ostream& out,
|
||||
const ast::CallExpression* expr) {
|
||||
auto* expr_false = expr->args[0];
|
||||
|
@ -1609,7 +1589,7 @@ std::string GeneratorImpl::generate_builtin_name(const sem::Builtin* builtin) {
|
|||
case sem::BuiltinType::kAtan2:
|
||||
return "atan";
|
||||
case sem::BuiltinType::kCountOneBits:
|
||||
return "bitCount";
|
||||
return "countbits";
|
||||
case sem::BuiltinType::kDpdx:
|
||||
return "ddx";
|
||||
case sem::BuiltinType::kDpdxCoarse:
|
||||
|
@ -1643,7 +1623,7 @@ std::string GeneratorImpl::generate_builtin_name(const sem::Builtin* builtin) {
|
|||
case sem::BuiltinType::kMix:
|
||||
return "mix";
|
||||
case sem::BuiltinType::kReverseBits:
|
||||
return "reversebits";
|
||||
return "bitfieldReverse";
|
||||
case sem::BuiltinType::kSmoothStep:
|
||||
return "smoothstep";
|
||||
default:
|
||||
|
|
|
@ -194,11 +194,6 @@ class GeneratorImpl : public TextGenerator {
|
|||
/// @param out the output of the expression stream
|
||||
/// @param expr the call expression
|
||||
/// @returns true if the call expression is emitted
|
||||
bool EmitCountOneBitsCall(std::ostream& out, const ast::CallExpression* expr);
|
||||
/// Handles generating a call to the `countOneBits()` builtin
|
||||
/// @param out the output of the expression stream
|
||||
/// @param expr the call expression
|
||||
/// @returns true if the call expression is emitted
|
||||
bool EmitSelectCall(std::ostream& out, const ast::CallExpression* expr);
|
||||
/// Handles generating a call to the `dot()` builtin
|
||||
/// @param out the output of the expression stream
|
||||
|
|
|
@ -198,7 +198,7 @@ INSTANTIATE_TEST_SUITE_P(
|
|||
BuiltinData{BuiltinType::kClamp, ParamType::kU32, "clamp"},
|
||||
BuiltinData{BuiltinType::kCos, ParamType::kF32, "cos"},
|
||||
BuiltinData{BuiltinType::kCosh, ParamType::kF32, "cosh"},
|
||||
BuiltinData{BuiltinType::kCountOneBits, ParamType::kU32, "bitCount"},
|
||||
BuiltinData{BuiltinType::kCountOneBits, ParamType::kU32, "countbits"},
|
||||
BuiltinData{BuiltinType::kCross, ParamType::kF32, "cross"},
|
||||
BuiltinData{BuiltinType::kDeterminant, ParamType::kF32, "determinant"},
|
||||
BuiltinData{BuiltinType::kDistance, ParamType::kF32, "distance"},
|
||||
|
@ -234,7 +234,8 @@ INSTANTIATE_TEST_SUITE_P(
|
|||
BuiltinData{BuiltinType::kNormalize, ParamType::kF32, "normalize"},
|
||||
BuiltinData{BuiltinType::kPow, ParamType::kF32, "pow"},
|
||||
BuiltinData{BuiltinType::kReflect, ParamType::kF32, "reflect"},
|
||||
BuiltinData{BuiltinType::kReverseBits, ParamType::kU32, "reversebits"},
|
||||
BuiltinData{BuiltinType::kReverseBits, ParamType::kU32,
|
||||
"bitfieldReverse"},
|
||||
BuiltinData{BuiltinType::kRound, ParamType::kU32, "round"},
|
||||
BuiltinData{BuiltinType::kSign, ParamType::kF32, "sign"},
|
||||
BuiltinData{BuiltinType::kSin, ParamType::kF32, "sin"},
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void countOneBits_0d0e46() {
|
||||
uvec4 res = uvec4(bitCount(uvec4(0u, 0u, 0u, 0u)));
|
||||
uvec4 res = countbits(uvec4(0u, 0u, 0u, 0u));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -16,11 +18,19 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void countOneBits_0d0e46() {
|
||||
uvec4 res = uvec4(bitCount(uvec4(0u, 0u, 0u, 0u)));
|
||||
uvec4 res = countbits(uvec4(0u, 0u, 0u, 0u));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -31,10 +41,18 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of uint'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void countOneBits_0d0e46() {
|
||||
uvec4 res = uvec4(bitCount(uvec4(0u, 0u, 0u, 0u)));
|
||||
uvec4 res = countbits(uvec4(0u, 0u, 0u, 0u));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -46,3 +64,11 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void countOneBits_0f7980() {
|
||||
ivec4 res = ivec4(bitCount(ivec4(0, 0, 0, 0)));
|
||||
ivec4 res = countbits(ivec4(0, 0, 0, 0));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -16,11 +18,19 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void countOneBits_0f7980() {
|
||||
ivec4 res = ivec4(bitCount(ivec4(0, 0, 0, 0)));
|
||||
ivec4 res = countbits(ivec4(0, 0, 0, 0));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -31,10 +41,18 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of int'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void countOneBits_0f7980() {
|
||||
ivec4 res = ivec4(bitCount(ivec4(0, 0, 0, 0)));
|
||||
ivec4 res = countbits(ivec4(0, 0, 0, 0));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -46,3 +64,11 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void countOneBits_65d2ae() {
|
||||
ivec3 res = ivec3(bitCount(ivec3(0, 0, 0)));
|
||||
ivec3 res = countbits(ivec3(0, 0, 0));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -16,11 +18,19 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void countOneBits_65d2ae() {
|
||||
ivec3 res = ivec3(bitCount(ivec3(0, 0, 0)));
|
||||
ivec3 res = countbits(ivec3(0, 0, 0));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -31,10 +41,18 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void countOneBits_65d2ae() {
|
||||
ivec3 res = ivec3(bitCount(ivec3(0, 0, 0)));
|
||||
ivec3 res = countbits(ivec3(0, 0, 0));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -46,3 +64,11 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void countOneBits_690cfc() {
|
||||
uvec3 res = uvec3(bitCount(uvec3(0u, 0u, 0u)));
|
||||
uvec3 res = countbits(uvec3(0u, 0u, 0u));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -16,11 +18,19 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void countOneBits_690cfc() {
|
||||
uvec3 res = uvec3(bitCount(uvec3(0u, 0u, 0u)));
|
||||
uvec3 res = countbits(uvec3(0u, 0u, 0u));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -31,10 +41,18 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of uint'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void countOneBits_690cfc() {
|
||||
uvec3 res = uvec3(bitCount(uvec3(0u, 0u, 0u)));
|
||||
uvec3 res = countbits(uvec3(0u, 0u, 0u));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -46,3 +64,11 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void countOneBits_94fd81() {
|
||||
uvec2 res = uvec2(bitCount(uvec2(0u, 0u)));
|
||||
uvec2 res = countbits(uvec2(0u, 0u));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -16,11 +18,19 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void countOneBits_94fd81() {
|
||||
uvec2 res = uvec2(bitCount(uvec2(0u, 0u)));
|
||||
uvec2 res = countbits(uvec2(0u, 0u));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -31,10 +41,18 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of uint'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void countOneBits_94fd81() {
|
||||
uvec2 res = uvec2(bitCount(uvec2(0u, 0u)));
|
||||
uvec2 res = countbits(uvec2(0u, 0u));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -46,3 +64,11 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void countOneBits_ae44f9() {
|
||||
uint res = uint(bitCount(1u));
|
||||
uint res = countbits(1u);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -16,11 +18,19 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void countOneBits_ae44f9() {
|
||||
uint res = uint(bitCount(1u));
|
||||
uint res = countbits(1u);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -31,10 +41,18 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump uint'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void countOneBits_ae44f9() {
|
||||
uint res = uint(bitCount(1u));
|
||||
uint res = countbits(1u);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -46,3 +64,11 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void countOneBits_af90e2() {
|
||||
ivec2 res = ivec2(bitCount(ivec2(0, 0)));
|
||||
ivec2 res = countbits(ivec2(0, 0));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -16,11 +18,19 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void countOneBits_af90e2() {
|
||||
ivec2 res = ivec2(bitCount(ivec2(0, 0)));
|
||||
ivec2 res = countbits(ivec2(0, 0));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -31,10 +41,18 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void countOneBits_af90e2() {
|
||||
ivec2 res = ivec2(bitCount(ivec2(0, 0)));
|
||||
ivec2 res = countbits(ivec2(0, 0));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -46,3 +64,11 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void countOneBits_fd88b2() {
|
||||
int res = int(bitCount(1));
|
||||
int res = countbits(1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -16,11 +18,19 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp int'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void countOneBits_fd88b2() {
|
||||
int res = int(bitCount(1));
|
||||
int res = countbits(1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -31,10 +41,18 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump int'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void countOneBits_fd88b2() {
|
||||
int res = int(bitCount(1));
|
||||
int res = countbits(1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -46,3 +64,11 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp int'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void reverseBits_222177() {
|
||||
ivec2 res = reversebits(ivec2(0, 0));
|
||||
ivec2 res = bitfieldReverse(ivec2(0, 0));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -18,19 +16,11 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void reverseBits_222177() {
|
||||
ivec2 res = reversebits(ivec2(0, 0));
|
||||
ivec2 res = bitfieldReverse(ivec2(0, 0));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,18 +31,10 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void reverseBits_222177() {
|
||||
ivec2 res = reversebits(ivec2(0, 0));
|
||||
ivec2 res = bitfieldReverse(ivec2(0, 0));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -64,11 +46,3 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void reverseBits_35fea9() {
|
||||
uvec4 res = reversebits(uvec4(0u, 0u, 0u, 0u));
|
||||
uvec4 res = bitfieldReverse(uvec4(0u, 0u, 0u, 0u));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -18,19 +16,11 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void reverseBits_35fea9() {
|
||||
uvec4 res = reversebits(uvec4(0u, 0u, 0u, 0u));
|
||||
uvec4 res = bitfieldReverse(uvec4(0u, 0u, 0u, 0u));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,18 +31,10 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of uint'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void reverseBits_35fea9() {
|
||||
uvec4 res = reversebits(uvec4(0u, 0u, 0u, 0u));
|
||||
uvec4 res = bitfieldReverse(uvec4(0u, 0u, 0u, 0u));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -64,11 +46,3 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void reverseBits_4dbd6f() {
|
||||
ivec4 res = reversebits(ivec4(0, 0, 0, 0));
|
||||
ivec4 res = bitfieldReverse(ivec4(0, 0, 0, 0));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -18,19 +16,11 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void reverseBits_4dbd6f() {
|
||||
ivec4 res = reversebits(ivec4(0, 0, 0, 0));
|
||||
ivec4 res = bitfieldReverse(ivec4(0, 0, 0, 0));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,18 +31,10 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of int'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void reverseBits_4dbd6f() {
|
||||
ivec4 res = reversebits(ivec4(0, 0, 0, 0));
|
||||
ivec4 res = bitfieldReverse(ivec4(0, 0, 0, 0));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -64,11 +46,3 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void reverseBits_7c4269() {
|
||||
int res = reversebits(1);
|
||||
int res = bitfieldReverse(1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -18,19 +16,11 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp int'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void reverseBits_7c4269() {
|
||||
int res = reversebits(1);
|
||||
int res = bitfieldReverse(1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,18 +31,10 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump int'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void reverseBits_7c4269() {
|
||||
int res = reversebits(1);
|
||||
int res = bitfieldReverse(1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -64,11 +46,3 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp int'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void reverseBits_a6ccd4() {
|
||||
uvec3 res = reversebits(uvec3(0u, 0u, 0u));
|
||||
uvec3 res = bitfieldReverse(uvec3(0u, 0u, 0u));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -18,19 +16,11 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void reverseBits_a6ccd4() {
|
||||
uvec3 res = reversebits(uvec3(0u, 0u, 0u));
|
||||
uvec3 res = bitfieldReverse(uvec3(0u, 0u, 0u));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,18 +31,10 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of uint'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void reverseBits_a6ccd4() {
|
||||
uvec3 res = reversebits(uvec3(0u, 0u, 0u));
|
||||
uvec3 res = bitfieldReverse(uvec3(0u, 0u, 0u));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -64,11 +46,3 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void reverseBits_c21bc1() {
|
||||
ivec3 res = reversebits(ivec3(0, 0, 0));
|
||||
ivec3 res = bitfieldReverse(ivec3(0, 0, 0));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -18,19 +16,11 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void reverseBits_c21bc1() {
|
||||
ivec3 res = reversebits(ivec3(0, 0, 0));
|
||||
ivec3 res = bitfieldReverse(ivec3(0, 0, 0));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,18 +31,10 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void reverseBits_c21bc1() {
|
||||
ivec3 res = reversebits(ivec3(0, 0, 0));
|
||||
ivec3 res = bitfieldReverse(ivec3(0, 0, 0));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -64,11 +46,3 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void reverseBits_e1f4c1() {
|
||||
uvec2 res = reversebits(uvec2(0u, 0u));
|
||||
uvec2 res = bitfieldReverse(uvec2(0u, 0u));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -18,19 +16,11 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void reverseBits_e1f4c1() {
|
||||
uvec2 res = reversebits(uvec2(0u, 0u));
|
||||
uvec2 res = bitfieldReverse(uvec2(0u, 0u));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,18 +31,10 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of uint'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void reverseBits_e1f4c1() {
|
||||
uvec2 res = reversebits(uvec2(0u, 0u));
|
||||
uvec2 res = bitfieldReverse(uvec2(0u, 0u));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -64,11 +46,3 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void reverseBits_e31adf() {
|
||||
uint res = reversebits(1u);
|
||||
uint res = bitfieldReverse(1u);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -18,19 +16,11 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void reverseBits_e31adf() {
|
||||
uint res = reversebits(1u);
|
||||
uint res = bitfieldReverse(1u);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,18 +31,10 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump uint'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void reverseBits_e31adf() {
|
||||
uint res = reversebits(1u);
|
||||
uint res = bitfieldReverse(1u);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -64,11 +46,3 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp uint'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
SKIP: FAILED
|
||||
|
||||
C:\src\tint2\src\writer\glsl\generator_impl.cc:2510 internal compiler error: Multiplanar external texture transform was not run.
|
||||
../../src/tint/writer/glsl/generator_impl.cc:2576 internal compiler error: Multiplanar external texture transform was not run.
|
||||
|
||||
|
||||
********************************************************************
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
SKIP: FAILED
|
||||
|
||||
C:\src\tint2\src\writer\glsl\generator_impl.cc:2510 internal compiler error: Multiplanar external texture transform was not run.
|
||||
../../src/tint/writer/glsl/generator_impl.cc:2576 internal compiler error: Multiplanar external texture transform was not run.
|
||||
|
||||
|
||||
********************************************************************
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
SKIP: FAILED
|
||||
|
||||
C:\src\tint2\src\writer\glsl\generator_impl.cc:2510 internal compiler error: Multiplanar external texture transform was not run.
|
||||
../../src/tint/writer/glsl/generator_impl.cc:2576 internal compiler error: Multiplanar external texture transform was not run.
|
||||
|
||||
|
||||
********************************************************************
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -5,7 +7,7 @@ void main_1() {
|
|||
int i1 = 30;
|
||||
uvec2 v2u1 = uvec2(10u, 20u);
|
||||
ivec2 v2i1 = ivec2(30, 40);
|
||||
ivec2 x_1 = ivec2(bitCount(v2i1));
|
||||
ivec2 x_1 = countbits(v2i1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -18,3 +20,11 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -5,7 +7,7 @@ void main_1() {
|
|||
int i1 = 30;
|
||||
uvec2 v2u1 = uvec2(10u, 20u);
|
||||
ivec2 v2i1 = ivec2(30, 40);
|
||||
ivec2 x_1 = ivec2(uvec2(bitCount(v2u1)));
|
||||
ivec2 x_1 = ivec2(countbits(v2u1));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -18,3 +20,10 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -5,7 +7,7 @@ void main_1() {
|
|||
int i1 = 30;
|
||||
uvec2 v2u1 = uvec2(10u, 20u);
|
||||
ivec2 v2i1 = ivec2(30, 40);
|
||||
int x_1 = int(bitCount(i1));
|
||||
int x_1 = countbits(i1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -18,3 +20,11 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp int'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -5,7 +7,7 @@ void main_1() {
|
|||
int i1 = 30;
|
||||
uvec2 v2u1 = uvec2(10u, 20u);
|
||||
ivec2 v2i1 = ivec2(30, 40);
|
||||
int x_1 = int(uint(bitCount(u1)));
|
||||
int x_1 = int(countbits(u1));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -18,3 +20,10 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -5,7 +7,7 @@ void main_1() {
|
|||
int i1 = 30;
|
||||
uvec2 v2u1 = uvec2(10u, 20u);
|
||||
ivec2 v2i1 = ivec2(30, 40);
|
||||
uvec2 x_1 = uvec2(ivec2(bitCount(v2i1)));
|
||||
uvec2 x_1 = uvec2(countbits(v2i1));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -18,3 +20,10 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -5,7 +7,7 @@ void main_1() {
|
|||
int i1 = 30;
|
||||
uvec2 v2u1 = uvec2(10u, 20u);
|
||||
ivec2 v2i1 = ivec2(30, 40);
|
||||
uvec2 x_1 = uvec2(bitCount(v2u1));
|
||||
uvec2 x_1 = countbits(v2u1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -18,3 +20,11 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -5,7 +7,7 @@ void main_1() {
|
|||
int i1 = 30;
|
||||
uvec2 v2u1 = uvec2(10u, 20u);
|
||||
ivec2 v2i1 = ivec2(30, 40);
|
||||
uint x_1 = uint(int(bitCount(i1)));
|
||||
uint x_1 = uint(countbits(i1));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -18,3 +20,10 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -5,7 +7,7 @@ void main_1() {
|
|||
int i1 = 30;
|
||||
uvec2 v2u1 = uvec2(10u, 20u);
|
||||
ivec2 v2i1 = ivec2(30, 40);
|
||||
uint x_1 = uint(bitCount(u1));
|
||||
uint x_1 = countbits(u1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -18,3 +20,11 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp uint'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -7,7 +5,7 @@ void main_1() {
|
|||
int i1 = 30;
|
||||
uvec2 v2u1 = uvec2(10u, 20u);
|
||||
ivec2 v2i1 = ivec2(30, 40);
|
||||
ivec2 x_1 = reversebits(v2i1);
|
||||
ivec2 x_1 = bitfieldReverse(v2i1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -20,11 +18,3 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -7,7 +5,7 @@ void main_1() {
|
|||
int i1 = 30;
|
||||
uvec2 v2u1 = uvec2(10u, 20u);
|
||||
ivec2 v2i1 = ivec2(30, 40);
|
||||
int x_1 = reversebits(i1);
|
||||
int x_1 = bitfieldReverse(i1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -20,11 +18,3 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp int'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -7,7 +5,7 @@ void main_1() {
|
|||
int i1 = 30;
|
||||
uvec2 v2u1 = uvec2(10u, 20u);
|
||||
ivec2 v2i1 = ivec2(30, 40);
|
||||
uvec2 x_1 = reversebits(v2u1);
|
||||
uvec2 x_1 = bitfieldReverse(v2u1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -20,11 +18,3 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -7,7 +5,7 @@ void main_1() {
|
|||
int i1 = 30;
|
||||
uvec2 v2u1 = uvec2(10u, 20u);
|
||||
ivec2 v2i1 = ivec2(30, 40);
|
||||
uint x_1 = reversebits(u1);
|
||||
uint x_1 = bitfieldReverse(u1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -20,11 +18,3 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp uint'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -37,7 +39,7 @@ int f1_() {
|
|||
if ((x_65 > x_67)) {
|
||||
a = (a + 1);
|
||||
}
|
||||
i = int(bitCount(a));
|
||||
i = countbits(a);
|
||||
int x_75 = i;
|
||||
int x_77 = x_11.x_GLF_uniform_int_values[0].el;
|
||||
if ((x_75 < x_77)) {
|
||||
|
@ -83,3 +85,11 @@ void main() {
|
|||
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:40: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:40: 'assign' : cannot convert from ' const float' to ' temp mediump int'
|
||||
ERROR: 0:40: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
SKIP: FAILED
|
||||
|
||||
vk-gl-cts/graphicsfuzz/cov-bitcount/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
|
||||
type Arr = @stride(16) array<f32, 1>;
|
||||
^^^^^^
|
||||
|
@ -45,7 +47,7 @@ int f1_() {
|
|||
if ((x_65 > x_67)) {
|
||||
a = (a + 1);
|
||||
}
|
||||
i = int(bitCount(a));
|
||||
i = countbits(a);
|
||||
int x_75 = i;
|
||||
int x_77 = x_11.x_GLF_uniform_int_values[0].el;
|
||||
if ((x_75 < x_77)) {
|
||||
|
@ -91,3 +93,11 @@ void main() {
|
|||
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:40: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:40: 'assign' : cannot convert from ' const float' to ' temp mediump int'
|
||||
ERROR: 0:40: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -23,7 +21,7 @@ void main_1() {
|
|||
int x_28_phi = 0;
|
||||
int x_31_phi = 0;
|
||||
int x_42_phi = 0;
|
||||
int x_24 = min(1, reversebits(1));
|
||||
int x_24 = min(1, bitfieldReverse(1));
|
||||
int x_26 = x_5.x_GLF_uniform_int_values[3].el;
|
||||
x_28_phi = x_26;
|
||||
x_31_phi = 1;
|
||||
|
@ -79,10 +77,3 @@ void main() {
|
|||
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:24: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:24: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
vk-gl-cts/graphicsfuzz/cov-bitfieldreverse-loop-limit-underflow/0.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
|
||||
type Arr = @stride(16) array<i32, 4>;
|
||||
^^^^^^
|
||||
|
@ -27,7 +25,7 @@ void main_1() {
|
|||
int x_28_phi = 0;
|
||||
int x_31_phi = 0;
|
||||
int x_42_phi = 0;
|
||||
int x_24 = min(1, reversebits(1));
|
||||
int x_24 = min(1, bitfieldReverse(1));
|
||||
int x_26 = x_5.x_GLF_uniform_int_values[3].el;
|
||||
x_28_phi = x_26;
|
||||
x_31_phi = 1;
|
||||
|
@ -83,10 +81,3 @@ void main() {
|
|||
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:24: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:24: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -28,7 +26,7 @@ void main_1() {
|
|||
int x_36 = (i + 1);
|
||||
i = x_36;
|
||||
int x_39 = x_6.x_GLF_uniform_int_values[2].el;
|
||||
if ((reversebits(x_36) <= x_39)) {
|
||||
if ((bitfieldReverse(x_36) <= x_39)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
|
@ -65,10 +63,3 @@ void main() {
|
|||
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:29: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:29: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
vk-gl-cts/graphicsfuzz/cov-dag-combiner-loop-bitfieldreverse/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
|
||||
type Arr = @stride(16) array<i32, 4>;
|
||||
^^^^^^
|
||||
|
@ -32,7 +30,7 @@ void main_1() {
|
|||
int x_36 = (i + 1);
|
||||
i = x_36;
|
||||
int x_39 = x_6.x_GLF_uniform_int_values[2].el;
|
||||
if ((reversebits(x_36) <= x_39)) {
|
||||
if ((bitfieldReverse(x_36) <= x_39)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
|
@ -69,10 +67,3 @@ void main() {
|
|||
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:29: 'reversebits' : no matching overloaded function found
|
||||
ERROR: 0:29: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue