Vulkan: make PNextChainBuilder require pNext==nullptr

This will hopefully help catch issues early when people forget to set
pNext before creating the PNextChainBuilder.

Bug: dawn:1223
Change-Id: Ic6b9704aeaa20731e4f7de4d1ac0207d4110c720
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71762
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez 2021-12-10 15:48:19 +00:00 committed by Dawn LUCI CQ
parent cebe8c340a
commit 3b7e75865c
3 changed files with 10 additions and 12 deletions

View File

@ -320,6 +320,7 @@ namespace dawn_native { namespace vulkan {
// if HasExt(DeviceExt::GetPhysicalDeviceProperties2) is true.
VkPhysicalDeviceFeatures2 features2 = {};
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
features2.pNext = nullptr;
PNextChainBuilder featuresChain(&features2);
// Required for core WebGPU features.

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@ -30,16 +30,14 @@ namespace dawn_native { namespace vulkan {
// A Helper type used to build a pNext chain of extension structs.
// Usage is:
// 1) Create instance, passing the address of the first struct in the
// chain. This will parse the existing |pNext| chain in it to find
// its tail.
// 1) Create instance, passing the address of the first struct in the chain. This requires
// pNext to be nullptr. If you already have a chain you need to pass a pointer to the tail
// of it.
//
// 2) Call Add(&vk_struct) every time a new struct needs to be appended
// to the chain.
// 2) Call Add(&vk_struct) every time a new struct needs to be appended to the chain.
//
// 3) Alternatively, call Add(&vk_struct, VK_STRUCTURE_TYPE_XXX) to
// initialize the struct with a given VkStructureType value while
// appending it to the chain.
// 3) Alternatively, call Add(&vk_struct, VK_STRUCTURE_TYPE_XXX) to initialize the struct
// with a given VkStructureType value while appending it to the chain.
//
// Examples:
// VkPhysicalFeatures2 features2 = {
@ -61,10 +59,7 @@ namespace dawn_native { namespace vulkan {
template <typename VK_STRUCT_TYPE>
explicit PNextChainBuilder(VK_STRUCT_TYPE* head)
: mCurrent(reinterpret_cast<VkBaseOutStructure*>(head)) {
// Find the end of the current chain.
while (mCurrent->pNext != nullptr) {
mCurrent = mCurrent->pNext;
}
ASSERT(head->pNext == nullptr);
}
// Add one item to the chain. |vk_struct| must be a Vulkan structure

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@ -219,10 +219,12 @@ namespace dawn_native { namespace vulkan {
// because these extensions (transitively) depend on it in `EnsureDependencies`
VkPhysicalDeviceFeatures2 features2 = {};
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
features2.pNext = nullptr;
PNextChainBuilder featuresChain(&features2);
VkPhysicalDeviceProperties2 properties2 = {};
properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
features2.pNext = nullptr;
PNextChainBuilder propertiesChain(&properties2);
if (info.extensions[DeviceExt::ShaderFloat16Int8]) {