CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Corentin Wallez 3b7e75865c Vulkan: make PNextChainBuilder require pNext==nullptr
This will hopefully help catch issues early when people forget to set
pNext before creating the PNextChainBuilder.

Bug: dawn:1223
Change-Id: Ic6b9704aeaa20731e4f7de4d1ac0207d4110c720
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71762
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-12-10 15:48:19 +00:00
.vscode .vscode: Fix quotations in windows 'gn gen' task 2021-07-21 14:07:49 +00:00
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docs dawn_wire: Directly use the data in deserialized buffer when possible 2021-12-10 02:05:28 +00:00
examples Improve ScopedEnvironmentVar to distinguish between null and empty 2021-11-16 23:37:15 +00:00
generator dawn_wire: Directly use the data in deserialized buffer when possible 2021-12-10 02:05:28 +00:00
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dawn.json Remove wgpu::ErrorFilter::None 2021-12-08 02:42:17 +00:00
dawn_wire.json dawn_wire: Directly use the data in deserialized buffer when possible 2021-12-10 02:05:28 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.