Remove TODOs in samples to "release stuff".
Now WebGPU objects can be destroyed in any order without the risk of causing segfaults. Bug: None Change-Id: I00aecf49aa65308c13ab0accc69152fa1361d714 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84768 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@ -189,6 +189,4 @@ int main(int argc, const char* argv[]) {
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frame();
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frame();
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utils::USleep(16000);
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utils::USleep(16000);
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}
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}
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// TODO release stuff
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}
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}
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@ -152,6 +152,4 @@ int main(int argc, const char* argv[]) {
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frame();
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frame();
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utils::USleep(16000);
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utils::USleep(16000);
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}
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}
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// TODO release stuff
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}
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}
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@ -327,6 +327,4 @@ int main(int argc, const char* argv[]) {
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frame();
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frame();
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utils::USleep(16000);
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utils::USleep(16000);
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}
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}
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// TODO release stuff
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}
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}
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@ -181,6 +181,4 @@ int main(int argc, const char* argv[]) {
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frame();
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frame();
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utils::USleep(16000);
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utils::USleep(16000);
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}
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}
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// TODO release stuff
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}
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}
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