Reenable D3D12 test OpArrayLengthTest with tint generator

Array lengths now work

Fixed: dawn:657
Change-Id: I31d72ae02fb31edbc2143e1d3356681a283a4a16
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47426
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Ben Clayton 2021-04-12 18:00:14 +00:00 committed by Commit Bot service account
parent 7799571b50
commit 3e2476967d
1 changed files with 0 additions and 3 deletions

View File

@ -216,9 +216,6 @@ TEST_P(OpArrayLengthTest, Vertex) {
DAWN_SKIP_TEST_IF(IsNvidia() && IsOpenGL());
DAWN_SKIP_TEST_IF(IsOpenGLES());
// TODO(crbug.com/dawn/657): Returned data is slightly incorrect in this case.
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator") && IsIntel() && IsOpenGL());
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
// Create the pipeline that computes the length of the buffers and writes it to the only render