Reenable D3D12 test OpArrayLengthTest with tint generator
Array lengths now work Fixed: dawn:657 Change-Id: I31d72ae02fb31edbc2143e1d3356681a283a4a16 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47426 Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
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@ -216,9 +216,6 @@ TEST_P(OpArrayLengthTest, Vertex) {
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DAWN_SKIP_TEST_IF(IsNvidia() && IsOpenGL());
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DAWN_SKIP_TEST_IF(IsOpenGLES());
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// TODO(crbug.com/dawn/657): Returned data is slightly incorrect in this case.
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DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_generator") && IsIntel() && IsOpenGL());
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
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// Create the pipeline that computes the length of the buffers and writes it to the only render
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