Rename setBlendColor->setBlendConstant
Matches most recent spec changes. setBlendColor has been marked as deprecated. Bug: chromium:1199057 Change-Id: I4584ce789bd7d14401244509d5ada62a46236a5d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47901 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org>
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22b923cc91
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@ -1546,6 +1546,12 @@
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{"name": "color", "type": "color", "annotation": "const*"}
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{"name": "color", "type": "color", "annotation": "const*"}
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]
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]
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},
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},
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{
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"name": "set blend constant",
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"args": [
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{"name": "color", "type": "color", "annotation": "const*"}
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]
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},
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{
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{
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"name": "set viewport",
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"name": "set viewport",
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"args": [
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"args": [
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@ -168,9 +168,9 @@ namespace dawn_native {
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cmd->~SetScissorRectCmd();
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cmd->~SetScissorRectCmd();
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break;
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break;
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}
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}
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case Command::SetBlendColor: {
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case Command::SetBlendConstant: {
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SetBlendColorCmd* cmd = commands->NextCommand<SetBlendColorCmd>();
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SetBlendConstantCmd* cmd = commands->NextCommand<SetBlendConstantCmd>();
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cmd->~SetBlendColorCmd();
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cmd->~SetBlendConstantCmd();
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break;
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break;
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}
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}
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case Command::SetBindGroup: {
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case Command::SetBindGroup: {
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@ -315,8 +315,8 @@ namespace dawn_native {
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commands->NextCommand<SetScissorRectCmd>();
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commands->NextCommand<SetScissorRectCmd>();
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break;
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break;
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case Command::SetBlendColor:
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case Command::SetBlendConstant:
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commands->NextCommand<SetBlendColorCmd>();
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commands->NextCommand<SetBlendConstantCmd>();
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break;
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break;
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case Command::SetBindGroup: {
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case Command::SetBindGroup: {
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@ -59,7 +59,7 @@ namespace dawn_native {
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SetStencilReference,
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SetStencilReference,
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SetViewport,
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SetViewport,
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SetScissorRect,
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SetScissorRect,
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SetBlendColor,
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SetBlendConstant,
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SetBindGroup,
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SetBindGroup,
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SetIndexBuffer,
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SetIndexBuffer,
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SetVertexBuffer,
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SetVertexBuffer,
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@ -231,7 +231,7 @@ namespace dawn_native {
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uint32_t x, y, width, height;
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uint32_t x, y, width, height;
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};
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};
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struct SetBlendColorCmd {
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struct SetBlendConstantCmd {
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Color color;
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Color color;
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};
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};
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@ -115,15 +115,22 @@ namespace dawn_native {
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});
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});
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}
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}
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void RenderPassEncoder::APISetBlendColor(const Color* color) {
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void RenderPassEncoder::APISetBlendConstant(const Color* color) {
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mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
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mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
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SetBlendColorCmd* cmd = allocator->Allocate<SetBlendColorCmd>(Command::SetBlendColor);
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SetBlendConstantCmd* cmd =
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allocator->Allocate<SetBlendConstantCmd>(Command::SetBlendConstant);
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cmd->color = *color;
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cmd->color = *color;
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return {};
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return {};
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});
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});
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}
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}
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void RenderPassEncoder::APISetBlendColor(const Color* color) {
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GetDevice()->EmitDeprecationWarning(
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"SetBlendColor has been deprecated in favor of SetBlendConstant.");
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APISetBlendConstant(color);
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}
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void RenderPassEncoder::APISetViewport(float x,
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void RenderPassEncoder::APISetViewport(float x,
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float y,
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float y,
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float width,
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float width,
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@ -40,7 +40,8 @@ namespace dawn_native {
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void APIEndPass();
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void APIEndPass();
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void APISetStencilReference(uint32_t reference);
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void APISetStencilReference(uint32_t reference);
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void APISetBlendColor(const Color* color);
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void APISetBlendConstant(const Color* color);
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void APISetBlendColor(const Color* color); // Deprecated
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void APISetViewport(float x,
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void APISetViewport(float x,
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float y,
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float y,
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float width,
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float width,
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@ -1450,8 +1450,8 @@ namespace dawn_native { namespace d3d12 {
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break;
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break;
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}
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}
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case Command::SetBlendColor: {
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case Command::SetBlendConstant: {
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SetBlendColorCmd* cmd = mCommands.NextCommand<SetBlendColorCmd>();
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SetBlendConstantCmd* cmd = mCommands.NextCommand<SetBlendConstantCmd>();
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const std::array<float, 4> color = ConvertToFloatColor(cmd->color);
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const std::array<float, 4> color = ConvertToFloatColor(cmd->color);
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commandList->OMSetBlendFactor(color.data());
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commandList->OMSetBlendFactor(color.data());
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break;
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break;
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@ -1281,8 +1281,8 @@ namespace dawn_native { namespace metal {
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break;
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break;
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}
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}
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case Command::SetBlendColor: {
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case Command::SetBlendConstant: {
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SetBlendColorCmd* cmd = mCommands.NextCommand<SetBlendColorCmd>();
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SetBlendConstantCmd* cmd = mCommands.NextCommand<SetBlendConstantCmd>();
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[encoder setBlendColorRed:cmd->color.r
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[encoder setBlendColorRed:cmd->color.r
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green:cmd->color.g
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green:cmd->color.g
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blue:cmd->color.b
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blue:cmd->color.b
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@ -1218,8 +1218,8 @@ namespace dawn_native { namespace opengl {
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break;
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break;
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}
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}
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case Command::SetBlendColor: {
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case Command::SetBlendConstant: {
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SetBlendColorCmd* cmd = mCommands.NextCommand<SetBlendColorCmd>();
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SetBlendConstantCmd* cmd = mCommands.NextCommand<SetBlendConstantCmd>();
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const std::array<float, 4> blendColor = ConvertToFloatColor(cmd->color);
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const std::array<float, 4> blendColor = ConvertToFloatColor(cmd->color);
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gl.BlendColor(blendColor[0], blendColor[1], blendColor[2], blendColor[3]);
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gl.BlendColor(blendColor[0], blendColor[1], blendColor[2], blendColor[3]);
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break;
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break;
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@ -1209,8 +1209,8 @@ namespace dawn_native { namespace vulkan {
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return {};
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return {};
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}
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}
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case Command::SetBlendColor: {
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case Command::SetBlendConstant: {
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SetBlendColorCmd* cmd = mCommands.NextCommand<SetBlendColorCmd>();
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SetBlendConstantCmd* cmd = mCommands.NextCommand<SetBlendConstantCmd>();
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const std::array<float, 4> blendConstants = ConvertToFloatColor(cmd->color);
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const std::array<float, 4> blendConstants = ConvertToFloatColor(cmd->color);
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device->fn.CmdSetBlendConstants(commands, blendConstants.data());
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device->fn.CmdSetBlendConstants(commands, blendConstants.data());
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break;
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break;
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@ -106,8 +106,8 @@ class ColorStateTest : public DawnTest {
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// Test that after drawing a triangle with the base color, and then the given triangle spec, the
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// Test that after drawing a triangle with the base color, and then the given triangle spec, the
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// color is as expected
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// color is as expected
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void DoSingleSourceTest(RGBA8 base, const TriangleSpec& triangle, const RGBA8& expected) {
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void DoSingleSourceTest(RGBA8 base, const TriangleSpec& triangle, const RGBA8& expected) {
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wgpu::Color blendColor{triangle.blendFactor[0], triangle.blendFactor[1],
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wgpu::Color blendConstant{triangle.blendFactor[0], triangle.blendFactor[1],
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triangle.blendFactor[2], triangle.blendFactor[3]};
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triangle.blendFactor[2], triangle.blendFactor[3]};
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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{
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@ -120,7 +120,7 @@ class ColorStateTest : public DawnTest {
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// Then use the test pipeline to draw the test triangle with blending
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// Then use the test pipeline to draw the test triangle with blending
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pass.SetPipeline(testPipeline);
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pass.SetPipeline(testPipeline);
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pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({{triangle.color}})));
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pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({{triangle.color}})));
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pass.SetBlendColor(&blendColor);
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pass.SetBlendConstant(&blendConstant);
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pass.Draw(3);
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pass.Draw(3);
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pass.EndPass();
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pass.EndPass();
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}
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}
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@ -975,7 +975,7 @@ TEST_P(ColorStateTest, DefaultBlendColor) {
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MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(0, 0, 0, 0)}})));
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MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(0, 0, 0, 0)}})));
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pass.Draw(3);
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pass.Draw(3);
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pass.SetPipeline(testPipeline);
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pass.SetPipeline(testPipeline);
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pass.SetBlendColor(&kWhite);
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pass.SetBlendConstant(&kWhite);
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pass.SetBindGroup(
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pass.SetBindGroup(
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0, MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(255, 255, 255, 255)}})));
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0, MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(255, 255, 255, 255)}})));
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pass.Draw(3);
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pass.Draw(3);
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@ -999,7 +999,7 @@ TEST_P(ColorStateTest, DefaultBlendColor) {
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MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(0, 0, 0, 0)}})));
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MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(0, 0, 0, 0)}})));
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pass.Draw(3);
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pass.Draw(3);
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pass.SetPipeline(testPipeline);
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pass.SetPipeline(testPipeline);
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pass.SetBlendColor(&kWhite);
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pass.SetBlendConstant(&kWhite);
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pass.SetBindGroup(
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pass.SetBindGroup(
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0, MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(255, 255, 255, 255)}})));
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0, MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(255, 255, 255, 255)}})));
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pass.Draw(3);
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pass.Draw(3);
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@ -51,6 +51,18 @@ TEST_P(DeprecationTests, SetIndexBufferWithFormat) {
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pass.EndPass();
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pass.EndPass();
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}
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}
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// Test that SetBlendColor is deprecated.
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TEST_P(DeprecationTests, SetSetBlendColor) {
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wgpu::Color blendColor{1.0, 0.0, 0.0, 1.0};
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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EXPECT_DEPRECATION_WARNING(pass.SetBlendColor(&blendColor));
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pass.EndPass();
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}
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// Test that BindGroupLayoutEntry cannot have a type if buffer, sampler, texture, or storageTexture
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// Test that BindGroupLayoutEntry cannot have a type if buffer, sampler, texture, or storageTexture
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// are defined.
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// are defined.
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TEST_P(DeprecationTests, BindGroupLayoutEntryTypeConflict) {
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TEST_P(DeprecationTests, BindGroupLayoutEntryTypeConflict) {
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@ -203,31 +203,31 @@ TEST_F(SetScissorTest, ScissorLargerThanFramebuffer) {
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TestScissorCall(false, 0, std::numeric_limits<uint32_t>::max(), kWidth, kHeight);
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TestScissorCall(false, 0, std::numeric_limits<uint32_t>::max(), kWidth, kHeight);
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}
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}
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class SetBlendColorTest : public ValidationTest {};
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class SetBlendConstantTest : public ValidationTest {};
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// Test to check basic use of SetBlendColor
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// Test to check basic use of SetBlendConstantTest
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TEST_F(SetBlendColorTest, Success) {
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TEST_F(SetBlendConstantTest, Success) {
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DummyRenderPass renderPass(device);
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DummyRenderPass renderPass(device);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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constexpr wgpu::Color kTransparentBlack{0.0f, 0.0f, 0.0f, 0.0f};
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constexpr wgpu::Color kTransparentBlack{0.0f, 0.0f, 0.0f, 0.0f};
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pass.SetBlendColor(&kTransparentBlack);
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pass.SetBlendConstant(&kTransparentBlack);
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pass.EndPass();
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pass.EndPass();
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}
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}
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encoder.Finish();
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encoder.Finish();
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}
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}
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// Test that SetBlendColor allows any value, large, small or negative
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// Test that SetBlendConstant allows any value, large, small or negative
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TEST_F(SetBlendColorTest, AnyValueAllowed) {
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TEST_F(SetBlendConstantTest, AnyValueAllowed) {
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DummyRenderPass renderPass(device);
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DummyRenderPass renderPass(device);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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constexpr wgpu::Color kAnyColorValue{-1.0f, 42.0f, -0.0f, 0.0f};
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constexpr wgpu::Color kAnyColorValue{-1.0f, 42.0f, -0.0f, 0.0f};
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pass.SetBlendColor(&kAnyColorValue);
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pass.SetBlendConstant(&kAnyColorValue);
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pass.EndPass();
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pass.EndPass();
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}
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}
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encoder.Finish();
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encoder.Finish();
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