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Deprecate fences.
The are replaced by Queue::OnSubmittedWorkDone. Only Queue::CreateFence is deprecated since all other fence-related calls require a fence to work. Also ports a number of uses of fences in test harness to use Queue::OnSubmittedWorkDone instead. Bug: chromium:1177476 Change-Id: I479415f72b08158a3484013e00db8facd11e6f33 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42660 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
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@@ -65,10 +65,6 @@ namespace {
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return sOriginalDeviceCreateSwapChain(device, surface, &desc);
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}
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void CommandsCompleteCallback(WGPUFenceCompletionStatus status, void* userdata) {
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sCommandsComplete = true;
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}
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} // namespace
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int DawnWireServerFuzzer::Initialize(int* argc, char*** argv) {
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@@ -163,10 +159,8 @@ int DawnWireServerFuzzer::Run(const uint8_t* data,
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// Wait for all previous commands before destroying the server.
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// TODO(enga): Improve this when we improve/finalize how processing events happens.
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{
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wgpu::Queue queue = device.GetQueue();
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wgpu::Fence fence = queue.CreateFence();
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queue.Signal(fence, 1u);
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fence.OnCompletion(1u, CommandsCompleteCallback, 0);
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device.GetQueue().OnSubmittedWorkDone(
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0u, [](WGPUQueueWorkDoneStatus, void*) { sCommandsComplete = true; }, nullptr);
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while (!sCommandsComplete) {
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device.Tick();
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utils::USleep(100);
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