Use GetBindGroupLayout in GpuMemorySynchronizationTests
BUG=dawn:276 Change-Id: I46bf19047c1f32cb547a04006a077481038a3910 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14400 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
This commit is contained in:
parent
792ff476ce
commit
4326a8a6f2
|
@ -45,20 +45,13 @@ class GpuMemorySyncTests : public DawnTest {
|
|||
data.a += 1;
|
||||
})");
|
||||
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer},
|
||||
});
|
||||
wgpu::PipelineLayout pipelineLayout0 = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
||||
wgpu::ComputePipelineDescriptor cpDesc;
|
||||
cpDesc.layout = pipelineLayout0;
|
||||
cpDesc.computeStage.module = csModule;
|
||||
cpDesc.computeStage.entryPoint = "main";
|
||||
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&cpDesc);
|
||||
|
||||
wgpu::BindGroup bindGroup =
|
||||
utils::MakeBindGroup(device, bgl, {{0, buffer, 0, sizeof(int)}});
|
||||
utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), {{0, buffer}});
|
||||
return std::make_tuple(pipeline, bindGroup);
|
||||
}
|
||||
|
||||
|
@ -85,14 +78,7 @@ class GpuMemorySyncTests : public DawnTest {
|
|||
fragColor = vec4(data.i / 255.f, 0.f, 0.f, 1.f);
|
||||
})");
|
||||
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer},
|
||||
});
|
||||
wgpu::PipelineLayout pipelineLayout = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
||||
utils::ComboRenderPipelineDescriptor rpDesc(device);
|
||||
rpDesc.layout = pipelineLayout;
|
||||
rpDesc.vertexStage.module = vsModule;
|
||||
rpDesc.cFragmentStage.module = fsModule;
|
||||
rpDesc.primitiveTopology = wgpu::PrimitiveTopology::PointList;
|
||||
|
@ -101,7 +87,7 @@ class GpuMemorySyncTests : public DawnTest {
|
|||
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc);
|
||||
|
||||
wgpu::BindGroup bindGroup =
|
||||
utils::MakeBindGroup(device, bgl, {{0, buffer, 0, sizeof(int)}});
|
||||
utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), {{0, buffer}});
|
||||
return std::make_tuple(pipeline, bindGroup);
|
||||
}
|
||||
};
|
||||
|
@ -267,20 +253,13 @@ class StorageToUniformSyncTests : public DawnTest {
|
|||
data.a = 1.0;
|
||||
})");
|
||||
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer},
|
||||
});
|
||||
wgpu::PipelineLayout pipelineLayout0 = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
||||
wgpu::ComputePipelineDescriptor cpDesc;
|
||||
cpDesc.layout = pipelineLayout0;
|
||||
cpDesc.computeStage.module = csModule;
|
||||
cpDesc.computeStage.entryPoint = "main";
|
||||
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&cpDesc);
|
||||
|
||||
wgpu::BindGroup bindGroup =
|
||||
utils::MakeBindGroup(device, bgl, {{0, mBuffer, 0, sizeof(float)}});
|
||||
utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), {{0, mBuffer}});
|
||||
return std::make_tuple(pipeline, bindGroup);
|
||||
}
|
||||
|
||||
|
@ -305,14 +284,7 @@ class StorageToUniformSyncTests : public DawnTest {
|
|||
fragColor = vec4(color, 0.f, 0.f, 1.f);
|
||||
})");
|
||||
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer},
|
||||
});
|
||||
wgpu::PipelineLayout pipelineLayout = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
||||
utils::ComboRenderPipelineDescriptor rpDesc(device);
|
||||
rpDesc.layout = pipelineLayout;
|
||||
rpDesc.vertexStage.module = vsModule;
|
||||
rpDesc.cFragmentStage.module = fsModule;
|
||||
rpDesc.primitiveTopology = wgpu::PrimitiveTopology::PointList;
|
||||
|
@ -321,7 +293,7 @@ class StorageToUniformSyncTests : public DawnTest {
|
|||
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc);
|
||||
|
||||
wgpu::BindGroup bindGroup =
|
||||
utils::MakeBindGroup(device, bgl, {{0, mBuffer, 0, sizeof(float)}});
|
||||
utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), {{0, mBuffer}});
|
||||
return std::make_tuple(pipeline, bindGroup);
|
||||
}
|
||||
|
||||
|
@ -503,17 +475,7 @@ TEST_P(MultipleWriteThenMultipleReadTests, SeparateBuffers) {
|
|||
color1 = 1.0;
|
||||
})");
|
||||
|
||||
wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer},
|
||||
{2, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer},
|
||||
{3, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer},
|
||||
});
|
||||
wgpu::PipelineLayout pipelineLayout0 = utils::MakeBasicPipelineLayout(device, &bgl0);
|
||||
|
||||
wgpu::ComputePipelineDescriptor cpDesc;
|
||||
cpDesc.layout = pipelineLayout0;
|
||||
cpDesc.computeStage.module = csModule;
|
||||
cpDesc.computeStage.entryPoint = "main";
|
||||
wgpu::ComputePipeline cp = device.CreateComputePipeline(&cpDesc);
|
||||
|
@ -528,10 +490,10 @@ TEST_P(MultipleWriteThenMultipleReadTests, SeparateBuffers) {
|
|||
wgpu::BufferUsage::CopyDst);
|
||||
wgpu::Buffer readonlyStorageBuffer =
|
||||
CreateZeroedBuffer(sizeof(float), wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopyDst);
|
||||
wgpu::BindGroup bindGroup0 = utils::MakeBindGroup(
|
||||
device, bgl0,
|
||||
{{0, vertexBuffer}, {1, indexBuffer}, {2, uniformBuffer}, {3, readonlyStorageBuffer}});
|
||||
|
||||
wgpu::BindGroup bindGroup0 = utils::MakeBindGroup(
|
||||
device, cp.GetBindGroupLayout(0),
|
||||
{{0, vertexBuffer}, {1, indexBuffer}, {2, uniformBuffer}, {3, readonlyStorageBuffer}});
|
||||
// Write data into storage buffers in compute pass.
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder pass0 = encoder.BeginComputePass();
|
||||
|
@ -565,17 +527,9 @@ TEST_P(MultipleWriteThenMultipleReadTests, SeparateBuffers) {
|
|||
fragColor = vec4(color0, color1, 0.f, 1.f);
|
||||
})");
|
||||
|
||||
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer},
|
||||
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer},
|
||||
});
|
||||
wgpu::PipelineLayout pipelineLayout = utils::MakeBasicPipelineLayout(device, &bgl1);
|
||||
|
||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||
|
||||
utils::ComboRenderPipelineDescriptor rpDesc(device);
|
||||
rpDesc.layout = pipelineLayout;
|
||||
rpDesc.vertexStage.module = vsModule;
|
||||
rpDesc.cFragmentStage.module = fsModule;
|
||||
rpDesc.primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip;
|
||||
|
@ -587,8 +541,8 @@ TEST_P(MultipleWriteThenMultipleReadTests, SeparateBuffers) {
|
|||
|
||||
wgpu::RenderPipeline rp = device.CreateRenderPipeline(&rpDesc);
|
||||
|
||||
wgpu::BindGroup bindGroup1 =
|
||||
utils::MakeBindGroup(device, bgl1, {{0, uniformBuffer}, {1, readonlyStorageBuffer}});
|
||||
wgpu::BindGroup bindGroup1 = utils::MakeBindGroup(
|
||||
device, rp.GetBindGroupLayout(0), {{0, uniformBuffer}, {1, readonlyStorageBuffer}});
|
||||
|
||||
// Read data in buffers in render pass.
|
||||
wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
|
@ -642,14 +596,7 @@ TEST_P(MultipleWriteThenMultipleReadTests, OneBuffer) {
|
|||
color1 = 1.0;
|
||||
})");
|
||||
|
||||
wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer},
|
||||
});
|
||||
wgpu::PipelineLayout pipelineLayout0 = utils::MakeBasicPipelineLayout(device, &bgl0);
|
||||
|
||||
wgpu::ComputePipelineDescriptor cpDesc;
|
||||
cpDesc.layout = pipelineLayout0;
|
||||
cpDesc.computeStage.module = csModule;
|
||||
cpDesc.computeStage.entryPoint = "main";
|
||||
wgpu::ComputePipeline cp = device.CreateComputePipeline(&cpDesc);
|
||||
|
@ -666,7 +613,8 @@ TEST_P(MultipleWriteThenMultipleReadTests, OneBuffer) {
|
|||
sizeof(Data), wgpu::BufferUsage::Vertex | wgpu::BufferUsage::Index |
|
||||
wgpu::BufferUsage::Uniform | wgpu::BufferUsage::Storage |
|
||||
wgpu::BufferUsage::CopyDst);
|
||||
wgpu::BindGroup bindGroup0 = utils::MakeBindGroup(device, bgl0, {{0, buffer, 0, sizeof(Data)}});
|
||||
wgpu::BindGroup bindGroup0 =
|
||||
utils::MakeBindGroup(device, cp.GetBindGroupLayout(0), {{0, buffer}});
|
||||
|
||||
// Write various data (vertices, indices, and uniforms) into the buffer in compute pass.
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
|
@ -701,17 +649,9 @@ TEST_P(MultipleWriteThenMultipleReadTests, OneBuffer) {
|
|||
fragColor = vec4(color0, color1, 0.f, 1.f);
|
||||
})");
|
||||
|
||||
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer},
|
||||
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer},
|
||||
});
|
||||
wgpu::PipelineLayout pipelineLayout = utils::MakeBasicPipelineLayout(device, &bgl1);
|
||||
|
||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||
|
||||
utils::ComboRenderPipelineDescriptor rpDesc(device);
|
||||
rpDesc.layout = pipelineLayout;
|
||||
rpDesc.vertexStage.module = vsModule;
|
||||
rpDesc.cFragmentStage.module = fsModule;
|
||||
rpDesc.primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip;
|
||||
|
@ -724,7 +664,7 @@ TEST_P(MultipleWriteThenMultipleReadTests, OneBuffer) {
|
|||
wgpu::RenderPipeline rp = device.CreateRenderPipeline(&rpDesc);
|
||||
|
||||
wgpu::BindGroup bindGroup1 =
|
||||
utils::MakeBindGroup(device, bgl1,
|
||||
utils::MakeBindGroup(device, rp.GetBindGroupLayout(0),
|
||||
{{0, buffer, offsetof(Data, color0), sizeof(float)},
|
||||
{1, buffer, offsetof(Data, color1), sizeof(float)}});
|
||||
|
||||
|
|
Loading…
Reference in New Issue