Remove wgpu::Device::CreateQueue
It was deprecated in favor of wgpu::Device::GetDefaultQueue. Bug: dawn:22 Change-Id: I28d7e616b2beb7de8eed3a3df501eb97a6475928 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21682 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
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@ -557,10 +557,6 @@
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{"name": "descriptor", "type": "pipeline layout descriptor", "annotation": "const*"}
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]
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},
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{
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"name": "create queue",
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"returns": "queue"
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},
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{
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"name": "create render bundle encoder",
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"returns": "render bundle encoder",
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@ -56,21 +56,6 @@ class DeprecationTests : public DawnTest {
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} \
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} while (0)
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// Tests for Device::CreateQueue -> Device::GetDefaultQueue.
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// Test that using CreateQueue produces a deprecation warning
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TEST_P(DeprecationTests, CreateQueueIsDeprecated) {
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EXPECT_DEPRECATION_WARNING(device.CreateQueue());
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}
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// Test that queues created from CreateQueue can be used for things
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TEST_P(DeprecationTests, CreateQueueReturnsFunctionalQueue) {
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wgpu::Queue q;
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EXPECT_DEPRECATION_WARNING(q = device.CreateQueue());
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q.Submit(0, nullptr);
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}
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// Tests for ShaderModuleDescriptor.code/codeSize -> ShaderModuleSPIRVDescriptor
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static const char kEmptyShader[] = R"(#version 450
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