GLSL: put std430 packing on all buffer variables.

This is not 100% correct (the exceptions for mat2 and friends are not
implemented yet), but gets more tests passing in Dawn.

Bug: tint:1415
Change-Id: Ia11c63a5236f35e724431a65ddb6ef3c598775d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-02-04 23:09:23 +00:00
committed by Tint LUCI CQ
parent c6d967b4dd
commit 46647f1c13
199 changed files with 539 additions and 536 deletions

View File

@@ -15,7 +15,7 @@ layout(binding = 0) uniform S_1 {
ivec4 arr[4];
} src_uniform;
layout(binding = 1) buffer S_2 {
layout(binding = 1, std430) buffer S_2 {
ivec4 arr[4];
} src_storage;
ivec4[4] ret_arr() {

View File

@@ -15,7 +15,7 @@ layout(binding = 0) uniform S_1 {
ivec4 arr[4];
} src_uniform;
layout(binding = 1) buffer S_2 {
layout(binding = 1, std430) buffer S_2 {
ivec4 arr[4];
} src_storage;
ivec4 dst[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));

View File

@@ -19,13 +19,13 @@ layout(binding = 0) uniform S_1 {
ivec4 arr[4];
} src_uniform;
layout(binding = 1) buffer S_2 {
layout(binding = 1, std430) buffer S_2 {
ivec4 arr[4];
} src_storage;
layout(binding = 2) buffer S_3 {
layout(binding = 2, std430) buffer S_3 {
ivec4 arr[4];
} dst;
layout(binding = 3) buffer S_nested_1 {
layout(binding = 3, std430) buffer S_nested_1 {
int arr[4][3][2];
} dst_nested;
ivec4[4] ret_arr() {

View File

@@ -15,7 +15,7 @@ layout(binding = 0) uniform S_1 {
ivec4 arr[4];
} src_uniform;
layout(binding = 1) buffer S_2 {
layout(binding = 1, std430) buffer S_2 {
ivec4 arr[4];
} src_storage;
shared ivec4 dst[4];

View File

@@ -13,7 +13,7 @@ struct S {
strided_arr_1 a[4];
};
layout(binding = 0) buffer S_1 {
layout(binding = 0, std430) buffer S_1 {
strided_arr_1 a[4];
} s;
void f_1() {