GLSL: put std430 packing on all buffer variables.

This is not 100% correct (the exceptions for mat2 and friends are not
implemented yet), but gets more tests passing in Dawn.

Bug: tint:1415
Change-Id: Ia11c63a5236f35e724431a65ddb6ef3c598775d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-02-04 23:09:23 +00:00
committed by Tint LUCI CQ
parent c6d967b4dd
commit 46647f1c13
199 changed files with 539 additions and 536 deletions

View File

@@ -17,7 +17,7 @@ struct Result {
int tint_symbol;
};
layout(binding = 1) buffer Result_1 {
layout(binding = 1, std430) buffer Result_1 {
int tint_symbol;
} result;
void f() {

View File

@@ -17,7 +17,7 @@ struct Result {
int tint_symbol;
};
layout(binding = 1) buffer Result_1 {
layout(binding = 1, std430) buffer Result_1 {
int tint_symbol;
} result;
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));

View File

@@ -13,14 +13,14 @@ struct Result {
int tint_symbol;
};
layout(binding = 2) buffer Result_1 {
layout(binding = 2, std430) buffer Result_1 {
int tint_symbol;
} result;
struct SSBO {
int data[4];
};
layout(binding = 1) buffer SSBO_1 {
layout(binding = 1, std430) buffer SSBO_1 {
int data[4];
} ssbo;
void f() {

View File

@@ -15,7 +15,7 @@ struct Result {
int tint_symbol;
};
layout(binding = 2) buffer Result_1 {
layout(binding = 2, std430) buffer Result_1 {
int tint_symbol;
} result;
void f() {

View File

@@ -17,7 +17,7 @@ struct Result {
int tint_symbol;
};
layout(binding = 1) buffer Result_1 {
layout(binding = 1, std430) buffer Result_1 {
int tint_symbol;
} result;
shared S s;

View File

@@ -17,7 +17,7 @@ struct Result {
int tint_symbol;
};
layout(binding = 1) buffer Result_1 {
layout(binding = 1, std430) buffer Result_1 {
int tint_symbol;
} result;
void f() {

View File

@@ -17,7 +17,7 @@ struct Result {
int tint_symbol;
};
layout(binding = 1) buffer Result_1 {
layout(binding = 1, std430) buffer Result_1 {
int tint_symbol;
} result;
void x(inout S p) {

View File

@@ -17,7 +17,7 @@ struct Result {
int tint_symbol;
};
layout(binding = 1) buffer Result_1 {
layout(binding = 1, std430) buffer Result_1 {
int tint_symbol;
} result;
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));

View File

@@ -17,7 +17,7 @@ struct Result {
int tint_symbol;
};
layout(binding = 1) buffer Result_1 {
layout(binding = 1, std430) buffer Result_1 {
int tint_symbol;
} result;
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));

View File

@@ -13,14 +13,14 @@ struct Result {
int tint_symbol;
};
layout(binding = 2) buffer Result_1 {
layout(binding = 2, std430) buffer Result_1 {
int tint_symbol;
} result;
struct SSBO {
int data[4];
};
layout(binding = 1) buffer SSBO_1 {
layout(binding = 1, std430) buffer SSBO_1 {
int data[4];
} ssbo;
void f() {

View File

@@ -17,7 +17,7 @@ struct Result {
int tint_symbol;
};
layout(binding = 1) buffer Result_1 {
layout(binding = 1, std430) buffer Result_1 {
int tint_symbol;
} result;
shared S s;

View File

@@ -12,7 +12,7 @@ struct Particle {
vec3 velocity;
};
layout(binding = 3) buffer Particles_1 {
layout(binding = 3, std430) buffer Particles_1 {
Particle p[];
} particles;
layout(binding = 4) uniform Simulation_1 {