GLSL: put std430 packing on all buffer variables.

This is not 100% correct (the exceptions for mat2 and friends are not
implemented yet), but gets more tests passing in Dawn.

Bug: tint:1415
Change-Id: Ia11c63a5236f35e724431a65ddb6ef3c598775d0
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79380
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-02-04 23:09:23 +00:00
committed by Tint LUCI CQ
parent c6d967b4dd
commit 46647f1c13
199 changed files with 539 additions and 536 deletions

View File

@@ -5,7 +5,7 @@ struct SSBO {
mat2 m;
};
layout(binding = 0) buffer SSBO_1 {
layout(binding = 0, std430) buffer SSBO_1 {
mat2 m;
} ssbo;
void f() {

View File

@@ -9,7 +9,7 @@ struct SSBO {
strided_arr m[2];
};
layout(binding = 0) buffer SSBO_1 {
layout(binding = 0, std430) buffer SSBO_1 {
strided_arr m[2];
} ssbo;
mat2 arr_to_mat2x2_stride_16(strided_arr arr[2]) {