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GLSL: put std430 packing on all buffer variables.
This is not 100% correct (the exceptions for mat2 and friends are not implemented yet), but gets more tests passing in Dawn. Bug: tint:1415 Change-Id: Ia11c63a5236f35e724431a65ddb6ef3c598775d0 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79380 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
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@@ -11,16 +11,16 @@ vec4 tint_unpack4x8unorm(uint param_0) {
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layout(location = 0) out vec4 x_GLF_color_1_1;
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struct tint_padded_array_element {
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struct strided_arr {
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int el;
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};
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struct buf0 {
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tint_padded_array_element x_GLF_uniform_int_values[3];
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strided_arr x_GLF_uniform_int_values[3];
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};
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layout(binding = 0) uniform buf0_1 {
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tint_padded_array_element x_GLF_uniform_int_values[3];
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strided_arr x_GLF_uniform_int_values[3];
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} x_6;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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