Reorder minBufferBindingSize to match upstream webgpu.h
Bug: dawn:22 Change-Id: I409a2de9f1704613d1cdbda976c3ab50eff48d46 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24603 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
c9fc175bba
commit
479689912e
|
@ -92,11 +92,11 @@
|
|||
{"name": "visibility", "type": "shader stage"},
|
||||
{"name": "type", "type": "binding type"},
|
||||
{"name": "has dynamic offset", "type": "bool", "default": "false"},
|
||||
{"name": "min buffer binding size", "type": "uint64_t", "default": "0"},
|
||||
{"name": "multisampled", "type": "bool", "default": "false"},
|
||||
{"name": "view dimension", "type": "texture view dimension", "default": "undefined"},
|
||||
{"name": "texture component type", "type": "texture component type", "default": "float"},
|
||||
{"name": "storage texture format", "type": "texture format", "default": "undefined"},
|
||||
{"name": "min buffer binding size", "type": "uint64_t", "default": "0"}
|
||||
{"name": "storage texture format", "type": "texture format", "default": "undefined"}
|
||||
]
|
||||
},
|
||||
"bind group layout descriptor": {
|
||||
|
|
|
@ -48,30 +48,15 @@ TEST_P(ObjectCachingTest, BindGroupLayoutDynamic) {
|
|||
// Test that two similar bind group layouts won't refer to the same one if they differ by
|
||||
// textureComponentType
|
||||
TEST_P(ObjectCachingTest, BindGroupLayoutTextureComponentType) {
|
||||
wgpu::BindGroupLayout bgl =
|
||||
utils::MakeBindGroupLayout(device, {{1,
|
||||
wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::SampledTexture,
|
||||
false,
|
||||
false,
|
||||
wgpu::TextureViewDimension::e2D,
|
||||
wgpu::TextureComponentType::Float}});
|
||||
wgpu::BindGroupLayout sameBgl =
|
||||
utils::MakeBindGroupLayout(device, {{1,
|
||||
wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::SampledTexture,
|
||||
false,
|
||||
false,
|
||||
wgpu::TextureViewDimension::e2D,
|
||||
wgpu::TextureComponentType::Float}});
|
||||
wgpu::BindGroupLayout otherBgl =
|
||||
utils::MakeBindGroupLayout(device, {{1,
|
||||
wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::SampledTexture,
|
||||
false,
|
||||
false,
|
||||
wgpu::TextureViewDimension::e2D,
|
||||
wgpu::TextureComponentType::Uint}});
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
|
||||
wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
|
||||
wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Uint}});
|
||||
|
||||
EXPECT_NE(bgl.Get(), otherBgl.Get());
|
||||
EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
|
||||
|
@ -80,30 +65,15 @@ TEST_P(ObjectCachingTest, BindGroupLayoutTextureComponentType) {
|
|||
// Test that two similar bind group layouts won't refer to the same one if they differ by
|
||||
// viewDimension
|
||||
TEST_P(ObjectCachingTest, BindGroupLayoutViewDimension) {
|
||||
wgpu::BindGroupLayout bgl =
|
||||
utils::MakeBindGroupLayout(device, {{1,
|
||||
wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::SampledTexture,
|
||||
false,
|
||||
false,
|
||||
wgpu::TextureViewDimension::e2D,
|
||||
wgpu::TextureComponentType::Float}});
|
||||
wgpu::BindGroupLayout sameBgl =
|
||||
utils::MakeBindGroupLayout(device, {{1,
|
||||
wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::SampledTexture,
|
||||
false,
|
||||
false,
|
||||
wgpu::TextureViewDimension::e2D,
|
||||
wgpu::TextureComponentType::Float}});
|
||||
wgpu::BindGroupLayout otherBgl =
|
||||
utils::MakeBindGroupLayout(device, {{1,
|
||||
wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::SampledTexture,
|
||||
false,
|
||||
false,
|
||||
wgpu::TextureViewDimension::e2DArray,
|
||||
wgpu::TextureComponentType::Float}});
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
|
||||
wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
|
||||
wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::e2DArray, wgpu::TextureComponentType::Float}});
|
||||
|
||||
EXPECT_NE(bgl.Get(), otherBgl.Get());
|
||||
EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
|
||||
|
|
|
@ -303,14 +303,9 @@ TEST_F(BindGroupValidationTest, TextureUsage) {
|
|||
|
||||
// Check that a texture must have the correct component type
|
||||
TEST_F(BindGroupValidationTest, TextureComponentType) {
|
||||
wgpu::BindGroupLayout layout =
|
||||
utils::MakeBindGroupLayout(device, {{0,
|
||||
wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::SampledTexture,
|
||||
false,
|
||||
false,
|
||||
wgpu::TextureViewDimension::e2D,
|
||||
wgpu::TextureComponentType::Float}});
|
||||
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
|
||||
|
||||
// Control case: setting a Float typed texture view works.
|
||||
utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
|
||||
|
@ -325,14 +320,9 @@ TEST_F(BindGroupValidationTest, TextureComponentType) {
|
|||
|
||||
// Check that a texture must have the correct dimension
|
||||
TEST_F(BindGroupValidationTest, TextureDimension) {
|
||||
wgpu::BindGroupLayout layout =
|
||||
utils::MakeBindGroupLayout(device, {{0,
|
||||
wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::SampledTexture,
|
||||
false,
|
||||
false,
|
||||
wgpu::TextureViewDimension::e2D,
|
||||
wgpu::TextureComponentType::Float}});
|
||||
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
|
||||
|
||||
// Control case: setting a 2D texture view works.
|
||||
utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
|
||||
|
@ -770,50 +760,50 @@ TEST_F(BindGroupLayoutValidationTest, MultisampledTextures) {
|
|||
// Multisampled 2D texture works.
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
|
||||
wgpu::TextureViewDimension::e2D},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
|
||||
true, wgpu::TextureViewDimension::e2D},
|
||||
});
|
||||
|
||||
// Multisampled 2D (defaulted) texture works.
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
|
||||
wgpu::TextureViewDimension::Undefined},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
|
||||
true, wgpu::TextureViewDimension::Undefined},
|
||||
});
|
||||
|
||||
// Multisampled 2D storage texture is invalid.
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, true, wgpu::TextureViewDimension::e2D},
|
||||
false, 0, true, wgpu::TextureViewDimension::e2D},
|
||||
}));
|
||||
|
||||
// Multisampled 2D array texture is invalid.
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
|
||||
wgpu::TextureViewDimension::e2DArray},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
|
||||
true, wgpu::TextureViewDimension::e2DArray},
|
||||
}));
|
||||
|
||||
// Multisampled cube texture is invalid.
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
|
||||
wgpu::TextureViewDimension::Cube},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
|
||||
true, wgpu::TextureViewDimension::Cube},
|
||||
}));
|
||||
|
||||
// Multisampled cube array texture is invalid.
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
|
||||
wgpu::TextureViewDimension::CubeArray},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
|
||||
true, wgpu::TextureViewDimension::CubeArray},
|
||||
}));
|
||||
|
||||
// Multisampled 3D texture is invalid.
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
|
||||
wgpu::TextureViewDimension::e3D},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
|
||||
true, wgpu::TextureViewDimension::e3D},
|
||||
}));
|
||||
}
|
||||
|
||||
|
@ -822,26 +812,28 @@ TEST_F(BindGroupLayoutValidationTest, MultisampledMustBeTexture) {
|
|||
// Base: Multisampled 2D texture works.
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
|
||||
wgpu::TextureViewDimension::e2D},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
|
||||
true, wgpu::TextureViewDimension::e2D},
|
||||
});
|
||||
|
||||
// Multisampled uniform buffer binding is invalid
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, false, true},
|
||||
}));
|
||||
device,
|
||||
{
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, false, 0, true},
|
||||
}));
|
||||
|
||||
// Multisampled storage buffer binding is invalid
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, false, true},
|
||||
}));
|
||||
device,
|
||||
{
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, false, 0, true},
|
||||
}));
|
||||
|
||||
// Multisampled sampler binding is invalid
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::Sampler, false, true},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::Sampler, false, 0, true},
|
||||
}));
|
||||
}
|
||||
|
||||
|
@ -1613,28 +1605,28 @@ TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) {
|
|||
CreateFSRenderPipeline(
|
||||
kTexture2DShader,
|
||||
{utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::e2D}})});
|
||||
|
||||
// Render: Test that 2D texture with 2D array view dimension is invalid
|
||||
ASSERT_DEVICE_ERROR(CreateFSRenderPipeline(
|
||||
kTexture2DShader,
|
||||
{utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::e2DArray}})}));
|
||||
|
||||
// Compute: Test that 2D texture with 2D view dimension works
|
||||
CreateComputePipeline(
|
||||
kTexture2DShader,
|
||||
{utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false,
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::e2D}})});
|
||||
|
||||
// Compute: Test that 2D texture with 2D array view dimension is invalid
|
||||
ASSERT_DEVICE_ERROR(CreateComputePipeline(
|
||||
kTexture2DShader,
|
||||
{utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false,
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::e2DArray}})}));
|
||||
|
||||
constexpr char kTexture2DArrayShader[] = R"(
|
||||
|
@ -1647,28 +1639,28 @@ TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) {
|
|||
CreateFSRenderPipeline(
|
||||
kTexture2DArrayShader,
|
||||
{utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::e2DArray}})});
|
||||
|
||||
// Render: Test that 2D texture array with 2D view dimension is invalid
|
||||
ASSERT_DEVICE_ERROR(CreateFSRenderPipeline(
|
||||
kTexture2DArrayShader,
|
||||
{utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::e2D}})}));
|
||||
|
||||
// Compute: Test that 2D texture array with 2D array view dimension works
|
||||
CreateComputePipeline(
|
||||
kTexture2DArrayShader,
|
||||
{utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false,
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::e2DArray}})});
|
||||
|
||||
// Compute: Test that 2D texture array with 2D view dimension is invalid
|
||||
ASSERT_DEVICE_ERROR(CreateComputePipeline(
|
||||
kTexture2DArrayShader,
|
||||
{utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false,
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::e2D}})}));
|
||||
}
|
||||
|
||||
|
|
|
@ -393,9 +393,9 @@ TEST_F(MinBufferSizeBindGroupCreationTests, BindingTooSmall) {
|
|||
TEST_F(MinBufferSizeBindGroupCreationTests, LayoutEquality) {
|
||||
auto MakeLayout = [&](uint64_t size) {
|
||||
return utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, false, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
|
||||
wgpu::TextureFormat::Undefined, size}});
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, false, size,
|
||||
false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, wgpu::TextureFormat::Undefined}});
|
||||
};
|
||||
|
||||
EXPECT_EQ(MakeLayout(0).Get(), MakeLayout(0).Get());
|
||||
|
|
|
@ -392,14 +392,9 @@ TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) {
|
|||
descriptor.cFragmentStage.module = utils::CreateShaderModule(
|
||||
device, utils::SingleShaderStage::Fragment, stream.str().c_str());
|
||||
|
||||
wgpu::BindGroupLayout bgl =
|
||||
utils::MakeBindGroupLayout(device, {{0,
|
||||
wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::SampledTexture,
|
||||
false,
|
||||
false,
|
||||
wgpu::TextureViewDimension::e2D,
|
||||
kTextureComponentTypes[j]}});
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
|
||||
0, false, wgpu::TextureViewDimension::e2D, kTextureComponentTypes[j]}});
|
||||
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
||||
if (i == j) {
|
||||
|
@ -447,14 +442,9 @@ TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) {
|
|||
descriptor.cFragmentStage.module = utils::CreateShaderModule(
|
||||
device, utils::SingleShaderStage::Fragment, stream.str().c_str());
|
||||
|
||||
wgpu::BindGroupLayout bgl =
|
||||
utils::MakeBindGroupLayout(device, {{0,
|
||||
wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::SampledTexture,
|
||||
false,
|
||||
false,
|
||||
kTextureViewDimensions[j],
|
||||
wgpu::TextureComponentType::Float}});
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
|
||||
0, false, kTextureViewDimensions[j], wgpu::TextureComponentType::Float}});
|
||||
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
||||
if (i == j) {
|
||||
|
|
|
@ -867,7 +867,7 @@ namespace {
|
|||
{{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||
wgpu::BindingType::SampledTexture},
|
||||
{1, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||
wgpu::BindingType::ReadonlyStorageTexture, false, false,
|
||||
wgpu::BindingType::ReadonlyStorageTexture, false, 0, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||
|
||||
|
@ -930,7 +930,7 @@ namespace {
|
|||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||
|
||||
|
@ -976,8 +976,8 @@ namespace {
|
|||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false,
|
||||
false, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
|
||||
kFormat}});
|
||||
0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
|
||||
|
||||
// It is invalid to use the texture as both writeonly storage and render target in
|
||||
|
@ -1016,10 +1016,10 @@ namespace {
|
|||
// Create a bind group to use the texture as sampled and writeonly bindings
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||
|
||||
|
@ -1098,11 +1098,11 @@ namespace {
|
|||
// Create bind groups to use the texture as readonly and writeonly bindings
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||
|
@ -1130,11 +1130,11 @@ namespace {
|
|||
// Create bind groups to use the texture as readonly and writeonly bindings
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
||||
|
@ -1173,8 +1173,8 @@ namespace {
|
|||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false,
|
||||
false, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
|
||||
kFormat}});
|
||||
0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup sampledBG = utils::MakeBindGroup(device, sampledBGL, {{0, view}});
|
||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||
|
||||
|
@ -1203,11 +1203,11 @@ namespace {
|
|||
// Create bind groups to use the texture as readonly and writeonly storage bindings
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||
|
@ -1248,8 +1248,8 @@ namespace {
|
|||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false,
|
||||
false, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
|
||||
kFormat}});
|
||||
0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup sampledBG = utils::MakeBindGroup(device, sampledBGL, {{0, view}});
|
||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||
|
||||
|
@ -1276,11 +1276,11 @@ namespace {
|
|||
// Create the bind group to use the texture as readonly and writeonly storage bindings
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||
|
@ -1403,12 +1403,12 @@ namespace {
|
|||
// Create the bind group to use the texture as readonly and writeonly bindings
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
|
||||
wgpu::BindGroup writeBG0 = utils::MakeBindGroup(device, writeBGL, {{0, view0}});
|
||||
|
@ -1466,10 +1466,10 @@ namespace {
|
|||
// Create a bind group whose bindings are not visible in render pass
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::None, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||
|
||||
|
@ -1488,10 +1488,10 @@ namespace {
|
|||
// Create a bind group whose bindings are not visible in compute pass
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::None, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||
|
||||
|
@ -1527,7 +1527,7 @@ namespace {
|
|||
// Create a bind group which use the texture as readonly storage in compute stage
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
|
||||
|
||||
|
@ -1546,10 +1546,10 @@ namespace {
|
|||
// Create a bind group which contains both fragment and compute stages
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||
|
||||
|
@ -1582,12 +1582,12 @@ namespace {
|
|||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||
wgpu::BindingType::ReadonlyStorageTexture, false, false,
|
||||
wgpu::BindingType::ReadonlyStorageTexture, false, 0, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||
wgpu::BindingType::WriteonlyStorageTexture, false, false,
|
||||
wgpu::BindingType::WriteonlyStorageTexture, false, 0, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||
|
|
|
@ -422,7 +422,7 @@ TEST_F(StorageTextureValidationTests, UnsupportedTextureViewDimensionInBindGroup
|
|||
for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
|
||||
for (wgpu::TextureViewDimension dimension : kUnsupportedTextureViewDimensions) {
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, bindingType, false, false, dimension,
|
||||
device, {{0, wgpu::ShaderStage::Compute, bindingType, false, 0, false, dimension,
|
||||
wgpu::TextureComponentType::Float, kFormat}}));
|
||||
}
|
||||
}
|
||||
|
@ -838,7 +838,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureInRenderPass) {
|
|||
// Create a bind group that contains a storage texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, false,
|
||||
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, 0, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
|
||||
wgpu::BindGroup bindGroupWithStorageTexture =
|
||||
|
@ -871,9 +871,9 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneRender
|
|||
// texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, false,
|
||||
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, 0, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
|
||||
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup bindGroup = utils::MakeBindGroup(
|
||||
device, bindGroupLayout,
|
||||
|
@ -912,7 +912,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndOutputAttachmentInOneRend
|
|||
// Create a bind group that contains a storage texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, false,
|
||||
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, 0, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup bindGroupWithStorageTexture =
|
||||
utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTexture.CreateView()}});
|
||||
|
@ -937,10 +937,11 @@ TEST_F(StorageTextureValidationTests, ReadOnlyAndWriteOnlyStorageTextureInOneRen
|
|||
// texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture, false, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
|
||||
kFormat}});
|
||||
wgpu::BindGroup bindGroup =
|
||||
utils::MakeBindGroup(device, bindGroupLayout,
|
||||
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
|
||||
|
@ -968,9 +969,9 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneComput
|
|||
// texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, storageTextureType, false, false,
|
||||
{{0, wgpu::ShaderStage::Compute, storageTextureType, false, 0, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, false,
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup bindGroup = utils::MakeBindGroup(
|
||||
device, bindGroupLayout,
|
||||
|
@ -996,10 +997,11 @@ TEST_F(StorageTextureValidationTests, ReadOnlyAndWriteOnlyStorageTextureInOneCom
|
|||
// texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, false, false,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, false, 0, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, false, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
|
||||
kFormat}});
|
||||
wgpu::BindGroup bindGroup =
|
||||
utils::MakeBindGroup(device, bindGroupLayout,
|
||||
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
|
||||
|
|
|
@ -75,7 +75,7 @@ namespace {
|
|||
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
|
||||
wgpu::BindGroup bindGroup1 = utils::MakeBindGroup(device, bgl1, {{0, samplerView}});
|
||||
|
@ -106,7 +106,7 @@ namespace {
|
|||
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup bindGroup1 = utils::MakeBindGroup(device, bgl1, {{0, samplerView}});
|
||||
|
||||
|
|
|
@ -308,33 +308,13 @@ TEST_F(WireArgumentTests, StructureOfObjectArrayArgument) {
|
|||
TEST_F(WireArgumentTests, StructureOfStructureArrayArgument) {
|
||||
static constexpr int NUM_BINDINGS = 3;
|
||||
WGPUBindGroupLayoutEntry entries[NUM_BINDINGS]{
|
||||
{0,
|
||||
WGPUShaderStage_Vertex,
|
||||
WGPUBindingType_Sampler,
|
||||
false,
|
||||
false,
|
||||
WGPUTextureViewDimension_2D,
|
||||
WGPUTextureComponentType_Float,
|
||||
WGPUTextureFormat_RGBA8Unorm,
|
||||
0},
|
||||
{1,
|
||||
WGPUShaderStage_Vertex,
|
||||
WGPUBindingType_SampledTexture,
|
||||
false,
|
||||
false,
|
||||
WGPUTextureViewDimension_2D,
|
||||
WGPUTextureComponentType_Float,
|
||||
WGPUTextureFormat_RGBA8Unorm,
|
||||
0},
|
||||
{2,
|
||||
static_cast<WGPUShaderStage>(WGPUShaderStage_Vertex | WGPUShaderStage_Fragment),
|
||||
WGPUBindingType_UniformBuffer,
|
||||
false,
|
||||
false,
|
||||
WGPUTextureViewDimension_2D,
|
||||
WGPUTextureComponentType_Float,
|
||||
WGPUTextureFormat_RGBA8Unorm,
|
||||
0},
|
||||
{0, WGPUShaderStage_Vertex, WGPUBindingType_Sampler, false, 0, false,
|
||||
WGPUTextureViewDimension_2D, WGPUTextureComponentType_Float, WGPUTextureFormat_RGBA8Unorm},
|
||||
{1, WGPUShaderStage_Vertex, WGPUBindingType_SampledTexture, false, 0, false,
|
||||
WGPUTextureViewDimension_2D, WGPUTextureComponentType_Float, WGPUTextureFormat_RGBA8Unorm},
|
||||
{2, static_cast<WGPUShaderStage>(WGPUShaderStage_Vertex | WGPUShaderStage_Fragment),
|
||||
WGPUBindingType_UniformBuffer, false, 0, false, WGPUTextureViewDimension_2D,
|
||||
WGPUTextureComponentType_Float, WGPUTextureFormat_RGBA8Unorm},
|
||||
};
|
||||
WGPUBindGroupLayoutDescriptor bglDescriptor = {};
|
||||
bglDescriptor.entryCount = NUM_BINDINGS;
|
||||
|
|
Loading…
Reference in New Issue