D3D12: Empty CPU written range in Unmap calls on READBACK heaps
In order to remove a warning in the D3D debug layer, this patch passes an empty range CPU written range to calls of Unmap on READBACK buffers. Bug: dawn:419 Change-Id: Ic4dcbf31beb3a257c3d88896f4bb97e19caf0cc6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24301 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -143,10 +143,6 @@ namespace dawn_native { namespace d3d12 {
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// Temporary IDs: list of warnings that should be fixed or promoted
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//
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// Remove after warning have been addressed
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// https://crbug.com/dawn/419
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D3D12_MESSAGE_ID_UNMAP_RANGE_NOT_EMPTY,
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// Remove after warning have been addressed
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// https://crbug.com/dawn/421
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D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_RESOURCE_STATE,
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@ -265,7 +265,9 @@ namespace dawn_native { namespace d3d12 {
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}
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MaybeError Buffer::MapAtCreationImpl() {
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DAWN_TRY(MapInternal(true, "D3D12 map at creation"));
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// Setting isMapWrite to false on MapRead buffers to silence D3D12 debug layer warning.
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bool isMapWrite = (GetUsage() & wgpu::BufferUsage::MapWrite) != 0;
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DAWN_TRY(MapInternal(isMapWrite, "D3D12 map at creation"));
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return {};
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}
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