Port most of the samples to WGSL

Animometer's fragment shaders remains unported because it isn't clear
how to use modf in WGSL.

Bug: dawn:572

Change-Id: I29aa0ee657b813e7308f0300addd1d5795bfc16d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33821
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2020-11-26 16:39:46 +00:00
committed by Commit Bot service account
parent 303c5c2d29
commit 4814bdbdea
6 changed files with 180 additions and 155 deletions

View File

@@ -37,23 +37,26 @@ void init() {
wgpuSwapChainConfigure(swapchain, swapChainFormat, WGPUTextureUsage_RenderAttachment, 640, 480);
const char* vs =
"#version 450\n"
"const vec2 pos[3] = vec2[3](vec2(0.0f, 0.5f), vec2(-0.5f, -0.5f), vec2(0.5f, -0.5f));\n"
"void main() {\n"
" gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n"
"[[builtin(vertex_idx)]] var<in> VertexIndex : u32;\n"
"[[builtin(position)]] var<out> Position : vec4<f32>;\n"
"const pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(\n"
" vec2<f32>( 0.0, 0.5),\n"
" vec2<f32>(-0.5, -0.5),\n"
" vec2<f32>( 0.5, -0.5)\n"
");\n"
"[[stage(vertex)]] fn main() -> void {\n"
" Position = vec4<f32>(pos[VertexIndex], 0.0, 1.0);\n"
" return;\n"
"}\n";
WGPUShaderModule vsModule =
utils::CreateShaderModule(wgpu::Device(device), utils::SingleShaderStage::Vertex, vs)
.Release();
WGPUShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, vs).Release();
const char* fs =
"#version 450\n"
"layout(location = 0) out vec4 fragColor;\n"
"void main() {\n"
" fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
"[[location(0)]] var<out> fragColor : vec4<f32>;\n"
"[[stage(fragment)]] fn main() -> void {\n"
" fragColor = vec4<f32>(1.0, 0.0, 0.0, 1.0);\n"
" return;\n"
"}\n";
WGPUShaderModule fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fs).Release();
WGPUShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, fs).Release();
{
WGPURenderPipelineDescriptor descriptor = {};
@@ -87,7 +90,7 @@ void init() {
descriptor.layout = wgpuDeviceCreatePipelineLayout(device, &pl);
WGPUVertexStateDescriptor vertexState = {};
vertexState.indexFormat = WGPUIndexFormat_Uint32;
vertexState.indexFormat = WGPUIndexFormat_Undefined;
vertexState.vertexBufferCount = 0;
vertexState.vertexBuffers = nullptr;
descriptor.vertexState = &vertexState;