CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Corentin Wallez 4814bdbdea Port most of the samples to WGSL
Animometer's fragment shaders remains unported because it isn't clear
how to use modf in WGSL.

Bug: dawn:572

Change-Id: I29aa0ee657b813e7308f0300addd1d5795bfc16d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33821
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-11-26 16:39:46 +00:00
build_overrides Add Tint SPIRV->SPIRV to fuzzing code path 2020-09-30 17:50:14 +00:00
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examples Port most of the samples to WGSL 2020-11-26 16:39:46 +00:00
generator Refactor OpenGLVersion out of OpenGLFunctions. 2020-11-23 18:50:42 +00:00
infra/config Dawn infra: update the primary branch to "main" 2020-10-21 15:27:32 +00:00
scripts Make dawn_use_x11 = use_x11 when building inside Chromium 2020-10-15 14:30:23 +00:00
src Update RenderPassTests to use WGSL 2020-11-26 15:36:56 +00:00
third_party CMake updates. 2020-10-23 13:10:20 +00:00
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README.md Trivial grammar fix in README.md 2020-10-21 14:37:52 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Remove deprecated BindGroupLayout options. 2020-11-25 08:57:44 +00:00
dawn_wire.json Add the entry point of CreateReadyRenderPipeline 2020-10-21 04:37:41 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.