Add StencilStateFaceDescriptor, in order to match web idl
BUG=dawn:31 Change-Id: I52f95ed134ae5afdf4fc872d5cfc5f36ec1a7a69 Reviewed-on: https://dawn-review.googlesource.com/c/3302 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
This commit is contained in:
parent
8d7de591f4
commit
48485e36a8
15
dawn.json
15
dawn.json
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@ -550,10 +550,7 @@
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"name": "set stencil function",
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"args": [
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{"name": "face", "type": "face"},
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{"name": "stencil compare function", "type": "compare function"},
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{"name": "stencil failure operation", "type": "stencil operation"},
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{"name": "depth failure operation", "type": "stencil operation"},
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{"name": "stencil pass operation", "type": "stencil operation"}
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{"name": "descriptor", "type": "stencil state face descriptor", "annotation": "const*"}
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]
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},
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{
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@ -965,6 +962,16 @@
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{"value": 7, "name": "decrement wrap"}
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]
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},
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"stencil state face descriptor": {
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"category": "structure",
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"extensible": false,
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"members": [
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{"name": "compare", "type": "compare function"},
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{"name": "stencil fail op", "type": "stencil operation"},
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{"name": "depth fail op", "type": "stencil operation"},
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{"name": "pass op", "type": "stencil operation"}
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]
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},
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"swap chain": {
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"category": "object",
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"methods": [
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@ -211,11 +211,16 @@ void init() {
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pipeline = device.CreateRenderPipeline(&descriptor);
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dawn::StencilStateFaceDescriptor planeStencilDescriptor;
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planeStencilDescriptor.compare = dawn::CompareFunction::Always;
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planeStencilDescriptor.stencilFailOp = dawn::StencilOperation::Keep;
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planeStencilDescriptor.depthFailOp = dawn::StencilOperation::Keep;
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planeStencilDescriptor.passOp = dawn::StencilOperation::Replace;
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auto planeStencilState = device.CreateDepthStencilStateBuilder()
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.SetDepthCompareFunction(dawn::CompareFunction::Less)
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.SetDepthWriteEnabled(false)
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.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Always, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace)
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.GetResult();
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.SetDepthCompareFunction(dawn::CompareFunction::Less)
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.SetDepthWriteEnabled(false)
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.SetStencilFunction(dawn::Face::Both, &planeStencilDescriptor)
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.GetResult();
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utils::ComboRenderPipelineDescriptor pDescriptor(device);
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pDescriptor.layout = pl;
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@ -230,11 +235,17 @@ void init() {
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planePipeline = device.CreateRenderPipeline(&pDescriptor);
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auto reflectionStencilState = device.CreateDepthStencilStateBuilder()
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.SetDepthCompareFunction(dawn::CompareFunction::Less)
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.SetDepthWriteEnabled(true)
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.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Equal, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace)
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.GetResult();
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dawn::StencilStateFaceDescriptor reflectionStencilDescriptor;
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reflectionStencilDescriptor.compare = dawn::CompareFunction::Equal;
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reflectionStencilDescriptor.stencilFailOp = dawn::StencilOperation::Keep;
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reflectionStencilDescriptor.depthFailOp = dawn::StencilOperation::Keep;
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reflectionStencilDescriptor.passOp = dawn::StencilOperation::Replace;
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auto reflectionStencilState =
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device.CreateDepthStencilStateBuilder()
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.SetDepthCompareFunction(dawn::CompareFunction::Less)
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.SetDepthWriteEnabled(true)
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.SetStencilFunction(dawn::Face::Both, &reflectionStencilDescriptor)
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.GetResult();
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utils::ComboRenderPipelineDescriptor rfDescriptor(device);
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rfDescriptor.layout = pl;
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@ -27,14 +27,14 @@ namespace dawn_native {
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}
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bool DepthStencilStateBase::StencilTestEnabled() const {
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return mStencilInfo.back.compareFunction != dawn::CompareFunction::Always ||
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mStencilInfo.back.stencilFail != dawn::StencilOperation::Keep ||
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mStencilInfo.back.depthFail != dawn::StencilOperation::Keep ||
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mStencilInfo.back.depthStencilPass != dawn::StencilOperation::Keep ||
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mStencilInfo.front.compareFunction != dawn::CompareFunction::Always ||
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mStencilInfo.front.stencilFail != dawn::StencilOperation::Keep ||
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mStencilInfo.front.depthFail != dawn::StencilOperation::Keep ||
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mStencilInfo.front.depthStencilPass != dawn::StencilOperation::Keep;
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return mStencilInfo.back.compare != dawn::CompareFunction::Always ||
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mStencilInfo.back.stencilFailOp != dawn::StencilOperation::Keep ||
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mStencilInfo.back.depthFailOp != dawn::StencilOperation::Keep ||
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mStencilInfo.back.passOp != dawn::StencilOperation::Keep ||
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mStencilInfo.front.compare != dawn::CompareFunction::Always ||
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mStencilInfo.front.stencilFailOp != dawn::StencilOperation::Keep ||
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mStencilInfo.front.depthFailOp != dawn::StencilOperation::Keep ||
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mStencilInfo.front.passOp != dawn::StencilOperation::Keep;
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}
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const DepthStencilStateBase::DepthInfo& DepthStencilStateBase::GetDepth() const {
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@ -85,11 +85,9 @@ namespace dawn_native {
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mDepthInfo.depthWriteEnabled = enabled;
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}
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void DepthStencilStateBuilder::SetStencilFunction(dawn::Face face,
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dawn::CompareFunction stencilCompareFunction,
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dawn::StencilOperation stencilFail,
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dawn::StencilOperation depthFail,
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dawn::StencilOperation depthStencilPass) {
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void DepthStencilStateBuilder::SetStencilFunction(
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dawn::Face face,
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const StencilStateFaceDescriptor* descriptor) {
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if (face == dawn::Face::None) {
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HandleError("Can't set stencil function of None face");
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return;
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@ -103,10 +101,10 @@ namespace dawn_native {
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mPropertiesSet |= DEPTH_STENCIL_STATE_PROPERTY_STENCIL_BACK_FUNCTION;
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mStencilInfo.back.compareFunction = stencilCompareFunction;
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mStencilInfo.back.stencilFail = stencilFail;
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mStencilInfo.back.depthFail = depthFail;
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mStencilInfo.back.depthStencilPass = depthStencilPass;
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mStencilInfo.back.compare = descriptor->compare;
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mStencilInfo.back.stencilFailOp = descriptor->stencilFailOp;
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mStencilInfo.back.depthFailOp = descriptor->depthFailOp;
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mStencilInfo.back.passOp = descriptor->passOp;
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}
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if (face & dawn::Face::Front) {
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if ((mPropertiesSet & DEPTH_STENCIL_STATE_PROPERTY_STENCIL_FRONT_FUNCTION) != 0) {
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@ -116,10 +114,10 @@ namespace dawn_native {
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mPropertiesSet |= DEPTH_STENCIL_STATE_PROPERTY_STENCIL_FRONT_FUNCTION;
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mStencilInfo.front.compareFunction = stencilCompareFunction;
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mStencilInfo.front.stencilFail = stencilFail;
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mStencilInfo.front.depthFail = depthFail;
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mStencilInfo.front.depthStencilPass = depthStencilPass;
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mStencilInfo.front.compare = descriptor->compare;
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mStencilInfo.front.stencilFailOp = descriptor->stencilFailOp;
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mStencilInfo.front.depthFailOp = descriptor->depthFailOp;
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mStencilInfo.front.passOp = descriptor->passOp;
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}
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}
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@ -32,16 +32,13 @@ namespace dawn_native {
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bool depthWriteEnabled = false;
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};
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struct StencilFaceInfo {
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dawn::CompareFunction compareFunction = dawn::CompareFunction::Always;
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dawn::StencilOperation stencilFail = dawn::StencilOperation::Keep;
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dawn::StencilOperation depthFail = dawn::StencilOperation::Keep;
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dawn::StencilOperation depthStencilPass = dawn::StencilOperation::Keep;
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};
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struct StencilInfo {
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StencilFaceInfo back;
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StencilFaceInfo front;
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StencilStateFaceDescriptor back = {
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dawn::CompareFunction::Always, dawn::StencilOperation::Keep,
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dawn::StencilOperation::Keep, dawn::StencilOperation::Keep};
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StencilStateFaceDescriptor front = {
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dawn::CompareFunction::Always, dawn::StencilOperation::Keep,
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dawn::StencilOperation::Keep, dawn::StencilOperation::Keep};
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uint32_t readMask = 0xff;
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uint32_t writeMask = 0xff;
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};
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@ -62,11 +59,7 @@ namespace dawn_native {
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// Dawn API
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void SetDepthCompareFunction(dawn::CompareFunction depthCompareFunction);
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void SetDepthWriteEnabled(bool enabled);
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void SetStencilFunction(dawn::Face face,
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dawn::CompareFunction stencilCompareFunction,
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dawn::StencilOperation stencilFail,
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dawn::StencilOperation depthFail,
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dawn::StencilOperation depthStencilPass);
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void SetStencilFunction(dawn::Face face, const StencilStateFaceDescriptor* descriptor);
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void SetStencilMask(uint32_t readMask, uint32_t writeMask);
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private:
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@ -18,63 +18,64 @@
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namespace dawn_native { namespace d3d12 {
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static D3D12_STENCIL_OP StencilOp(dawn::StencilOperation op) {
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switch (op) {
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case dawn::StencilOperation::Keep:
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return D3D12_STENCIL_OP_KEEP;
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case dawn::StencilOperation::Zero:
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return D3D12_STENCIL_OP_ZERO;
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case dawn::StencilOperation::Replace:
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return D3D12_STENCIL_OP_REPLACE;
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case dawn::StencilOperation::IncrementClamp:
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return D3D12_STENCIL_OP_INCR_SAT;
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case dawn::StencilOperation::DecrementClamp:
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return D3D12_STENCIL_OP_DECR_SAT;
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case dawn::StencilOperation::Invert:
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return D3D12_STENCIL_OP_INVERT;
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case dawn::StencilOperation::IncrementWrap:
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return D3D12_STENCIL_OP_INCR;
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case dawn::StencilOperation::DecrementWrap:
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return D3D12_STENCIL_OP_DECR;
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default:
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UNREACHABLE();
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namespace {
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D3D12_STENCIL_OP StencilOp(dawn::StencilOperation op) {
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switch (op) {
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case dawn::StencilOperation::Keep:
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return D3D12_STENCIL_OP_KEEP;
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case dawn::StencilOperation::Zero:
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return D3D12_STENCIL_OP_ZERO;
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case dawn::StencilOperation::Replace:
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return D3D12_STENCIL_OP_REPLACE;
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case dawn::StencilOperation::IncrementClamp:
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return D3D12_STENCIL_OP_INCR_SAT;
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case dawn::StencilOperation::DecrementClamp:
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return D3D12_STENCIL_OP_DECR_SAT;
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case dawn::StencilOperation::Invert:
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return D3D12_STENCIL_OP_INVERT;
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case dawn::StencilOperation::IncrementWrap:
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return D3D12_STENCIL_OP_INCR;
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case dawn::StencilOperation::DecrementWrap:
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return D3D12_STENCIL_OP_DECR;
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default:
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UNREACHABLE();
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}
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}
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}
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static D3D12_COMPARISON_FUNC ComparisonFunc(dawn::CompareFunction func) {
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switch (func) {
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case dawn::CompareFunction::Always:
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return D3D12_COMPARISON_FUNC_ALWAYS;
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case dawn::CompareFunction::Equal:
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return D3D12_COMPARISON_FUNC_EQUAL;
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case dawn::CompareFunction::Greater:
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return D3D12_COMPARISON_FUNC_GREATER;
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case dawn::CompareFunction::GreaterEqual:
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return D3D12_COMPARISON_FUNC_GREATER_EQUAL;
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case dawn::CompareFunction::Less:
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return D3D12_COMPARISON_FUNC_LESS;
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case dawn::CompareFunction::LessEqual:
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return D3D12_COMPARISON_FUNC_LESS_EQUAL;
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case dawn::CompareFunction::Never:
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return D3D12_COMPARISON_FUNC_NEVER;
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case dawn::CompareFunction::NotEqual:
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return D3D12_COMPARISON_FUNC_NOT_EQUAL;
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default:
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UNREACHABLE();
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D3D12_COMPARISON_FUNC ComparisonFunc(dawn::CompareFunction func) {
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switch (func) {
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case dawn::CompareFunction::Always:
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return D3D12_COMPARISON_FUNC_ALWAYS;
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case dawn::CompareFunction::Equal:
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return D3D12_COMPARISON_FUNC_EQUAL;
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case dawn::CompareFunction::Greater:
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return D3D12_COMPARISON_FUNC_GREATER;
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case dawn::CompareFunction::GreaterEqual:
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return D3D12_COMPARISON_FUNC_GREATER_EQUAL;
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case dawn::CompareFunction::Less:
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return D3D12_COMPARISON_FUNC_LESS;
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case dawn::CompareFunction::LessEqual:
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return D3D12_COMPARISON_FUNC_LESS_EQUAL;
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case dawn::CompareFunction::Never:
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return D3D12_COMPARISON_FUNC_NEVER;
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case dawn::CompareFunction::NotEqual:
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return D3D12_COMPARISON_FUNC_NOT_EQUAL;
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default:
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UNREACHABLE();
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}
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}
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}
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static D3D12_DEPTH_STENCILOP_DESC StencilOpDesc(
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DepthStencilStateBase::StencilFaceInfo faceInfo) {
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D3D12_DEPTH_STENCILOP_DESC desc;
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D3D12_DEPTH_STENCILOP_DESC StencilOpDesc(const StencilStateFaceDescriptor descriptor) {
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D3D12_DEPTH_STENCILOP_DESC desc;
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desc.StencilFailOp = StencilOp(faceInfo.stencilFail);
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desc.StencilDepthFailOp = StencilOp(faceInfo.depthFail);
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desc.StencilPassOp = StencilOp(faceInfo.depthStencilPass);
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desc.StencilFunc = ComparisonFunc(faceInfo.compareFunction);
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desc.StencilFailOp = StencilOp(descriptor.stencilFailOp);
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desc.StencilDepthFailOp = StencilOp(descriptor.depthFailOp);
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desc.StencilPassOp = StencilOp(descriptor.passOp);
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desc.StencilFunc = ComparisonFunc(descriptor.compare);
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return desc;
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}
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return desc;
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}
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} // anonymous namespace
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DepthStencilState::DepthStencilState(DepthStencilStateBuilder* builder)
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: DepthStencilStateBase(builder) {
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@ -77,22 +77,22 @@ namespace dawn_native { namespace metal {
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MTLStencilDescriptor* frontFaceStencil = [MTLStencilDescriptor new];
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backFaceStencil.stencilCompareFunction =
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MetalDepthStencilCompareFunction(stencil.back.compareFunction);
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MetalDepthStencilCompareFunction(stencil.back.compare);
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backFaceStencil.stencilFailureOperation =
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MetalStencilOperation(stencil.back.stencilFail);
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backFaceStencil.depthFailureOperation = MetalStencilOperation(stencil.back.depthFail);
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backFaceStencil.depthStencilPassOperation =
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MetalStencilOperation(stencil.back.depthStencilPass);
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MetalStencilOperation(stencil.back.stencilFailOp);
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backFaceStencil.depthFailureOperation = MetalStencilOperation(stencil.back.depthFailOp);
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backFaceStencil.depthStencilPassOperation = MetalStencilOperation(stencil.back.passOp);
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backFaceStencil.readMask = stencil.readMask;
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backFaceStencil.writeMask = stencil.writeMask;
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frontFaceStencil.stencilCompareFunction =
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MetalDepthStencilCompareFunction(stencil.front.compareFunction);
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MetalDepthStencilCompareFunction(stencil.front.compare);
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frontFaceStencil.stencilFailureOperation =
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MetalStencilOperation(stencil.front.stencilFail);
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frontFaceStencil.depthFailureOperation = MetalStencilOperation(stencil.front.depthFail);
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MetalStencilOperation(stencil.front.stencilFailOp);
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frontFaceStencil.depthFailureOperation =
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MetalStencilOperation(stencil.front.depthFailOp);
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frontFaceStencil.depthStencilPassOperation =
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MetalStencilOperation(stencil.front.depthStencilPass);
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MetalStencilOperation(stencil.front.passOp);
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frontFaceStencil.readMask = stencil.readMask;
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frontFaceStencil.writeMask = stencil.writeMask;
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@ -98,17 +98,17 @@ namespace dawn_native { namespace opengl {
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auto& stencilInfo = GetStencil();
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GLenum backCompareFunction = OpenGLCompareFunction(stencilInfo.back.compareFunction);
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GLenum frontCompareFunction = OpenGLCompareFunction(stencilInfo.front.compareFunction);
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GLenum backCompareFunction = OpenGLCompareFunction(stencilInfo.back.compare);
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GLenum frontCompareFunction = OpenGLCompareFunction(stencilInfo.front.compare);
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persistentPipelineState.SetStencilFuncsAndMask(backCompareFunction, frontCompareFunction,
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stencilInfo.readMask);
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glStencilOpSeparate(GL_BACK, OpenGLStencilOperation(stencilInfo.back.stencilFail),
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OpenGLStencilOperation(stencilInfo.back.depthFail),
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OpenGLStencilOperation(stencilInfo.back.depthStencilPass));
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glStencilOpSeparate(GL_FRONT, OpenGLStencilOperation(stencilInfo.front.stencilFail),
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OpenGLStencilOperation(stencilInfo.front.depthFail),
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OpenGLStencilOperation(stencilInfo.front.depthStencilPass));
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glStencilOpSeparate(GL_BACK, OpenGLStencilOperation(stencilInfo.back.stencilFailOp),
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OpenGLStencilOperation(stencilInfo.back.depthFailOp),
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OpenGLStencilOperation(stencilInfo.back.passOp));
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glStencilOpSeparate(GL_FRONT, OpenGLStencilOperation(stencilInfo.front.stencilFailOp),
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OpenGLStencilOperation(stencilInfo.front.depthFailOp),
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OpenGLStencilOperation(stencilInfo.front.passOp));
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glStencilMask(stencilInfo.writeMask);
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}
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@ -84,15 +84,15 @@ namespace dawn_native { namespace vulkan {
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const auto& stencil = GetStencil();
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mCreateInfo.stencilTestEnable = StencilTestEnabled() ? VK_TRUE : VK_FALSE;
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mCreateInfo.front.failOp = VulkanStencilOp(stencil.front.stencilFail);
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mCreateInfo.front.passOp = VulkanStencilOp(stencil.front.depthStencilPass);
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mCreateInfo.front.depthFailOp = VulkanStencilOp(stencil.front.depthFail);
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mCreateInfo.front.compareOp = VulkanCompareOp(stencil.front.compareFunction);
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mCreateInfo.front.failOp = VulkanStencilOp(stencil.front.stencilFailOp);
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mCreateInfo.front.passOp = VulkanStencilOp(stencil.front.passOp);
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mCreateInfo.front.depthFailOp = VulkanStencilOp(stencil.front.depthFailOp);
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mCreateInfo.front.compareOp = VulkanCompareOp(stencil.front.compare);
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mCreateInfo.back.failOp = VulkanStencilOp(stencil.back.stencilFail);
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mCreateInfo.back.passOp = VulkanStencilOp(stencil.back.depthStencilPass);
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mCreateInfo.back.depthFailOp = VulkanStencilOp(stencil.back.depthFail);
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mCreateInfo.back.compareOp = VulkanCompareOp(stencil.back.compareFunction);
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mCreateInfo.back.failOp = VulkanStencilOp(stencil.back.stencilFailOp);
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mCreateInfo.back.passOp = VulkanStencilOp(stencil.back.passOp);
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mCreateInfo.back.depthFailOp = VulkanStencilOp(stencil.back.depthFailOp);
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mCreateInfo.back.compareOp = VulkanCompareOp(stencil.back.compare);
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// Dawn doesn't have separate front and back stencil masks.
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mCreateInfo.front.compareMask = stencil.readMask;
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@ -135,13 +135,25 @@ class DepthStencilStateTest : public DawnTest {
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// Check whether a stencil comparison function works as expected
|
||||
// The less, equal, greater booleans denote wether the respective triangle should be visible based on the comparison function
|
||||
void CheckStencilCompareFunction(dawn::CompareFunction compareFunction, bool less, bool equal, bool greater) {
|
||||
dawn::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Always, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace)
|
||||
.GetResult();
|
||||
dawn::StencilStateFaceDescriptor baseStencilFaceDescriptor;
|
||||
baseStencilFaceDescriptor.compare = dawn::CompareFunction::Always;
|
||||
baseStencilFaceDescriptor.stencilFailOp = dawn::StencilOperation::Keep;
|
||||
baseStencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
|
||||
baseStencilFaceDescriptor.passOp = dawn::StencilOperation::Replace;
|
||||
dawn::DepthStencilState baseState =
|
||||
device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, &baseStencilFaceDescriptor)
|
||||
.GetResult();
|
||||
|
||||
dawn::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, compareFunction, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep)
|
||||
.GetResult();
|
||||
dawn::StencilStateFaceDescriptor stencilFaceDescriptor;
|
||||
stencilFaceDescriptor.compare = compareFunction;
|
||||
stencilFaceDescriptor.stencilFailOp = dawn::StencilOperation::Keep;
|
||||
stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
|
||||
stencilFaceDescriptor.passOp = dawn::StencilOperation::Keep;
|
||||
dawn::DepthStencilState state =
|
||||
device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, &stencilFaceDescriptor)
|
||||
.GetResult();
|
||||
|
||||
RGBA8 baseColor = RGBA8(255, 255, 255, 255);
|
||||
RGBA8 lessColor = RGBA8(255, 0, 0, 255);
|
||||
|
@ -163,13 +175,25 @@ class DepthStencilStateTest : public DawnTest {
|
|||
|
||||
// Given the provided `initialStencil` and `reference`, check that applying the `stencilOperation` produces the `expectedStencil`
|
||||
void CheckStencilOperation(dawn::StencilOperation stencilOperation, uint32_t initialStencil, uint32_t reference, uint32_t expectedStencil) {
|
||||
dawn::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Always, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace)
|
||||
.GetResult();
|
||||
dawn::StencilStateFaceDescriptor baseStencilFaceDescriptor;
|
||||
baseStencilFaceDescriptor.compare = dawn::CompareFunction::Always;
|
||||
baseStencilFaceDescriptor.stencilFailOp = dawn::StencilOperation::Keep;
|
||||
baseStencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
|
||||
baseStencilFaceDescriptor.passOp = dawn::StencilOperation::Replace;
|
||||
dawn::DepthStencilState baseState =
|
||||
device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, &baseStencilFaceDescriptor)
|
||||
.GetResult();
|
||||
|
||||
dawn::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Always, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, stencilOperation)
|
||||
.GetResult();
|
||||
dawn::StencilStateFaceDescriptor stencilFaceDescriptor;
|
||||
stencilFaceDescriptor.compare = dawn::CompareFunction::Always;
|
||||
stencilFaceDescriptor.stencilFailOp = dawn::StencilOperation::Keep;
|
||||
stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
|
||||
stencilFaceDescriptor.passOp = stencilOperation;
|
||||
dawn::DepthStencilState state =
|
||||
device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, &stencilFaceDescriptor)
|
||||
.GetResult();
|
||||
|
||||
CheckStencil({
|
||||
// Wipe the stencil buffer with the initialStencil value
|
||||
|
@ -182,9 +206,15 @@ class DepthStencilStateTest : public DawnTest {
|
|||
|
||||
// Draw a list of test specs, and check if the stencil value is equal to the expected value
|
||||
void CheckStencil(std::vector<TestSpec> testParams, uint32_t expectedStencil) {
|
||||
dawn::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Equal, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep)
|
||||
.GetResult();
|
||||
dawn::StencilStateFaceDescriptor stencilFaceDescriptor;
|
||||
stencilFaceDescriptor.compare = dawn::CompareFunction::Equal;
|
||||
stencilFaceDescriptor.stencilFailOp = dawn::StencilOperation::Keep;
|
||||
stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
|
||||
stencilFaceDescriptor.passOp = dawn::StencilOperation::Keep;
|
||||
dawn::DepthStencilState state =
|
||||
device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, &stencilFaceDescriptor)
|
||||
.GetResult();
|
||||
|
||||
testParams.push_back({ state, RGBA8(0, 255, 0, 255), 0, expectedStencil });
|
||||
DoTest(testParams, RGBA8(0, 255, 0, 255));
|
||||
|
@ -415,14 +445,26 @@ TEST_P(DepthStencilStateTest, StencilDecrementWrap) {
|
|||
|
||||
// Check that the setting a stencil read mask works
|
||||
TEST_P(DepthStencilStateTest, StencilReadMask) {
|
||||
dawn::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Always, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace)
|
||||
.GetResult();
|
||||
dawn::StencilStateFaceDescriptor baseStencilFaceDescriptor;
|
||||
baseStencilFaceDescriptor.compare = dawn::CompareFunction::Always;
|
||||
baseStencilFaceDescriptor.stencilFailOp = dawn::StencilOperation::Keep;
|
||||
baseStencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
|
||||
baseStencilFaceDescriptor.passOp = dawn::StencilOperation::Replace;
|
||||
dawn::DepthStencilState baseState =
|
||||
device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, &baseStencilFaceDescriptor)
|
||||
.GetResult();
|
||||
|
||||
dawn::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Equal, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep)
|
||||
.SetStencilMask(0x2, 0xff)
|
||||
.GetResult();
|
||||
dawn::StencilStateFaceDescriptor stencilFaceDescriptor;
|
||||
stencilFaceDescriptor.compare = dawn::CompareFunction::Equal;
|
||||
stencilFaceDescriptor.stencilFailOp = dawn::StencilOperation::Keep;
|
||||
stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
|
||||
stencilFaceDescriptor.passOp = dawn::StencilOperation::Keep;
|
||||
dawn::DepthStencilState state =
|
||||
device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, &stencilFaceDescriptor)
|
||||
.SetStencilMask(0x2, 0xff)
|
||||
.GetResult();
|
||||
|
||||
RGBA8 baseColor = RGBA8(255, 255, 255, 255);
|
||||
RGBA8 red = RGBA8(255, 0, 0, 255);
|
||||
|
@ -435,14 +477,26 @@ TEST_P(DepthStencilStateTest, StencilReadMask) {
|
|||
|
||||
// Check that setting a stencil write mask works
|
||||
TEST_P(DepthStencilStateTest, StencilWriteMask) {
|
||||
dawn::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Always, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace)
|
||||
.SetStencilMask(0xff, 0x1)
|
||||
.GetResult();
|
||||
dawn::StencilStateFaceDescriptor baseStencilFaceDescriptor;
|
||||
baseStencilFaceDescriptor.compare = dawn::CompareFunction::Always;
|
||||
baseStencilFaceDescriptor.stencilFailOp = dawn::StencilOperation::Keep;
|
||||
baseStencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
|
||||
baseStencilFaceDescriptor.passOp = dawn::StencilOperation::Replace;
|
||||
dawn::DepthStencilState baseState =
|
||||
device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, &baseStencilFaceDescriptor)
|
||||
.SetStencilMask(0xff, 0x1)
|
||||
.GetResult();
|
||||
|
||||
dawn::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Equal, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep)
|
||||
.GetResult();
|
||||
dawn::StencilStateFaceDescriptor stencilFaceDescriptor;
|
||||
stencilFaceDescriptor.compare = dawn::CompareFunction::Equal;
|
||||
stencilFaceDescriptor.stencilFailOp = dawn::StencilOperation::Keep;
|
||||
stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
|
||||
stencilFaceDescriptor.passOp = dawn::StencilOperation::Keep;
|
||||
dawn::DepthStencilState state =
|
||||
device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, &stencilFaceDescriptor)
|
||||
.GetResult();
|
||||
|
||||
RGBA8 baseColor = RGBA8(255, 255, 255, 255);
|
||||
RGBA8 green = RGBA8(0, 255, 0, 255);
|
||||
|
@ -454,13 +508,25 @@ TEST_P(DepthStencilStateTest, StencilWriteMask) {
|
|||
|
||||
// Test that the stencil operation is executed on stencil fail
|
||||
TEST_P(DepthStencilStateTest, StencilFail) {
|
||||
dawn::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Always, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace)
|
||||
.GetResult();
|
||||
dawn::StencilStateFaceDescriptor baseStencilFaceDescriptor;
|
||||
baseStencilFaceDescriptor.compare = dawn::CompareFunction::Always;
|
||||
baseStencilFaceDescriptor.stencilFailOp = dawn::StencilOperation::Keep;
|
||||
baseStencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
|
||||
baseStencilFaceDescriptor.passOp = dawn::StencilOperation::Replace;
|
||||
dawn::DepthStencilState baseState =
|
||||
device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, &baseStencilFaceDescriptor)
|
||||
.GetResult();
|
||||
|
||||
dawn::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Less, dawn::StencilOperation::Replace, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep)
|
||||
.GetResult();
|
||||
dawn::StencilStateFaceDescriptor stencilFaceDescriptor;
|
||||
stencilFaceDescriptor.compare = dawn::CompareFunction::Less;
|
||||
stencilFaceDescriptor.stencilFailOp = dawn::StencilOperation::Replace;
|
||||
stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
|
||||
stencilFaceDescriptor.passOp = dawn::StencilOperation::Keep;
|
||||
dawn::DepthStencilState state =
|
||||
device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, &stencilFaceDescriptor)
|
||||
.GetResult();
|
||||
|
||||
CheckStencil({
|
||||
{ baseState, RGBA8(255, 255, 255, 255), 1.f, 1 }, // Triangle to set stencil value to 1
|
||||
|
@ -470,16 +536,28 @@ TEST_P(DepthStencilStateTest, StencilFail) {
|
|||
|
||||
// Test that the stencil operation is executed on stencil pass, depth fail
|
||||
TEST_P(DepthStencilStateTest, StencilDepthFail) {
|
||||
dawn::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Always, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace)
|
||||
.SetDepthWriteEnabled(true)
|
||||
.GetResult();
|
||||
dawn::StencilStateFaceDescriptor baseStencilFaceDescriptor;
|
||||
baseStencilFaceDescriptor.compare = dawn::CompareFunction::Always;
|
||||
baseStencilFaceDescriptor.stencilFailOp = dawn::StencilOperation::Keep;
|
||||
baseStencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
|
||||
baseStencilFaceDescriptor.passOp = dawn::StencilOperation::Replace;
|
||||
dawn::DepthStencilState baseState =
|
||||
device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, &baseStencilFaceDescriptor)
|
||||
.SetDepthWriteEnabled(true)
|
||||
.GetResult();
|
||||
|
||||
dawn::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Greater, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace, dawn::StencilOperation::Keep)
|
||||
.SetDepthWriteEnabled(true)
|
||||
.SetDepthCompareFunction(dawn::CompareFunction::Less)
|
||||
.GetResult();
|
||||
dawn::StencilStateFaceDescriptor stencilFaceDescriptor;
|
||||
stencilFaceDescriptor.compare = dawn::CompareFunction::Greater;
|
||||
stencilFaceDescriptor.stencilFailOp = dawn::StencilOperation::Keep;
|
||||
stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Replace;
|
||||
stencilFaceDescriptor.passOp = dawn::StencilOperation::Keep;
|
||||
dawn::DepthStencilState state =
|
||||
device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, &stencilFaceDescriptor)
|
||||
.SetDepthWriteEnabled(true)
|
||||
.SetDepthCompareFunction(dawn::CompareFunction::Less)
|
||||
.GetResult();
|
||||
|
||||
CheckStencil({
|
||||
{ baseState, RGBA8(255, 255, 255, 255), 0.f, 1 }, // Triangle to set stencil value to 1. Depth is 0
|
||||
|
@ -489,16 +567,28 @@ TEST_P(DepthStencilStateTest, StencilDepthFail) {
|
|||
|
||||
// Test that the stencil operation is executed on stencil pass, depth pass
|
||||
TEST_P(DepthStencilStateTest, StencilDepthPass) {
|
||||
dawn::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Always, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace)
|
||||
.SetDepthWriteEnabled(true)
|
||||
.GetResult();
|
||||
dawn::StencilStateFaceDescriptor baseStencilFaceDescriptor;
|
||||
baseStencilFaceDescriptor.compare = dawn::CompareFunction::Always;
|
||||
baseStencilFaceDescriptor.stencilFailOp = dawn::StencilOperation::Keep;
|
||||
baseStencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
|
||||
baseStencilFaceDescriptor.passOp = dawn::StencilOperation::Replace;
|
||||
dawn::DepthStencilState baseState =
|
||||
device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, &baseStencilFaceDescriptor)
|
||||
.SetDepthWriteEnabled(true)
|
||||
.GetResult();
|
||||
|
||||
dawn::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Greater, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace)
|
||||
.SetDepthWriteEnabled(true)
|
||||
.SetDepthCompareFunction(dawn::CompareFunction::Less)
|
||||
.GetResult();
|
||||
dawn::StencilStateFaceDescriptor stencilFaceDescriptor;
|
||||
stencilFaceDescriptor.compare = dawn::CompareFunction::Greater;
|
||||
stencilFaceDescriptor.stencilFailOp = dawn::StencilOperation::Keep;
|
||||
stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
|
||||
stencilFaceDescriptor.passOp = dawn::StencilOperation::Replace;
|
||||
dawn::DepthStencilState state =
|
||||
device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, &stencilFaceDescriptor)
|
||||
.SetDepthWriteEnabled(true)
|
||||
.SetDepthCompareFunction(dawn::CompareFunction::Less)
|
||||
.GetResult();
|
||||
|
||||
CheckStencil({
|
||||
{ baseState, RGBA8(255, 255, 255, 255), 1.f, 1 }, // Triangle to set stencil value to 1. Depth is 0
|
||||
|
|
|
@ -21,13 +21,18 @@ class DepthStencilStateValidationTest : public ValidationTest {
|
|||
TEST_F(DepthStencilStateValidationTest, CreationSuccess) {
|
||||
// Success for setting all properties
|
||||
{
|
||||
dawn::DepthStencilState ds = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
|
||||
.SetDepthCompareFunction(dawn::CompareFunction::Less)
|
||||
.SetDepthWriteEnabled(true)
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Greater,
|
||||
dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace)
|
||||
.SetStencilMask(0x0, 0x1)
|
||||
.GetResult();
|
||||
dawn::StencilStateFaceDescriptor stencilFaceDescriptor;
|
||||
stencilFaceDescriptor.compare = dawn::CompareFunction::Greater;
|
||||
stencilFaceDescriptor.stencilFailOp = dawn::StencilOperation::Keep;
|
||||
stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
|
||||
stencilFaceDescriptor.passOp = dawn::StencilOperation::Replace;
|
||||
dawn::DepthStencilState ds =
|
||||
AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
|
||||
.SetDepthCompareFunction(dawn::CompareFunction::Less)
|
||||
.SetDepthWriteEnabled(true)
|
||||
.SetStencilFunction(dawn::Face::Both, &stencilFaceDescriptor)
|
||||
.SetStencilMask(0x0, 0x1)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Success for empty builder
|
||||
|
@ -38,12 +43,21 @@ TEST_F(DepthStencilStateValidationTest, CreationSuccess) {
|
|||
|
||||
// Test success when setting stencil function on separate faces
|
||||
{
|
||||
dawn::DepthStencilState ds = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
|
||||
.SetStencilFunction(dawn::Face::Front, dawn::CompareFunction::Less,
|
||||
dawn::StencilOperation::Replace, dawn::StencilOperation::Replace, dawn::StencilOperation::Replace)
|
||||
.SetStencilFunction(dawn::Face::Back, dawn::CompareFunction::Greater,
|
||||
dawn::StencilOperation::Replace, dawn::StencilOperation::Replace, dawn::StencilOperation::Replace)
|
||||
.GetResult();
|
||||
dawn::StencilStateFaceDescriptor stencilFrontDescriptor;
|
||||
stencilFrontDescriptor.compare = dawn::CompareFunction::Less;
|
||||
stencilFrontDescriptor.stencilFailOp = dawn::StencilOperation::Replace;
|
||||
stencilFrontDescriptor.depthFailOp = dawn::StencilOperation::Replace;
|
||||
stencilFrontDescriptor.passOp = dawn::StencilOperation::Replace;
|
||||
dawn::StencilStateFaceDescriptor stencilBackDescriptor;
|
||||
stencilBackDescriptor.compare = dawn::CompareFunction::Greater;
|
||||
stencilBackDescriptor.stencilFailOp = dawn::StencilOperation::Replace;
|
||||
stencilBackDescriptor.depthFailOp = dawn::StencilOperation::Replace;
|
||||
stencilBackDescriptor.passOp = dawn::StencilOperation::Replace;
|
||||
dawn::DepthStencilState ds =
|
||||
AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
|
||||
.SetStencilFunction(dawn::Face::Front, &stencilFrontDescriptor)
|
||||
.SetStencilFunction(dawn::Face::Back, &stencilBackDescriptor)
|
||||
.GetResult();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -75,21 +89,39 @@ TEST_F(DepthStencilStateValidationTest, CreationDuplicates) {
|
|||
|
||||
// Test failure when directly setting stencil function on a face multiple times
|
||||
{
|
||||
dawn::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
|
||||
.SetStencilFunction(dawn::Face::Back, dawn::CompareFunction::Less,
|
||||
dawn::StencilOperation::Replace, dawn::StencilOperation::Replace, dawn::StencilOperation::Replace)
|
||||
.SetStencilFunction(dawn::Face::Back, dawn::CompareFunction::Greater,
|
||||
dawn::StencilOperation::Replace, dawn::StencilOperation::Replace, dawn::StencilOperation::Replace)
|
||||
.GetResult();
|
||||
dawn::StencilStateFaceDescriptor stencilBackDescriptor1;
|
||||
stencilBackDescriptor1.compare = dawn::CompareFunction::Less;
|
||||
stencilBackDescriptor1.stencilFailOp = dawn::StencilOperation::Replace;
|
||||
stencilBackDescriptor1.depthFailOp = dawn::StencilOperation::Replace;
|
||||
stencilBackDescriptor1.passOp = dawn::StencilOperation::Replace;
|
||||
dawn::StencilStateFaceDescriptor stencilBackDescriptor2;
|
||||
stencilBackDescriptor2.compare = dawn::CompareFunction::Greater;
|
||||
stencilBackDescriptor2.stencilFailOp = dawn::StencilOperation::Replace;
|
||||
stencilBackDescriptor2.depthFailOp = dawn::StencilOperation::Replace;
|
||||
stencilBackDescriptor2.passOp = dawn::StencilOperation::Replace;
|
||||
dawn::DepthStencilState ds =
|
||||
AssertWillBeError(device.CreateDepthStencilStateBuilder())
|
||||
.SetStencilFunction(dawn::Face::Back, &stencilBackDescriptor1)
|
||||
.SetStencilFunction(dawn::Face::Back, &stencilBackDescriptor2)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Test failure when indirectly setting stencil function on a face multiple times
|
||||
{
|
||||
dawn::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Less,
|
||||
dawn::StencilOperation::Replace, dawn::StencilOperation::Replace, dawn::StencilOperation::Replace)
|
||||
.SetStencilFunction(dawn::Face::Back, dawn::CompareFunction::Greater,
|
||||
dawn::StencilOperation::Replace, dawn::StencilOperation::Replace, dawn::StencilOperation::Replace)
|
||||
.GetResult();
|
||||
dawn::StencilStateFaceDescriptor stencilBothDescriptor;
|
||||
stencilBothDescriptor.compare = dawn::CompareFunction::Less;
|
||||
stencilBothDescriptor.stencilFailOp = dawn::StencilOperation::Replace;
|
||||
stencilBothDescriptor.depthFailOp = dawn::StencilOperation::Replace;
|
||||
stencilBothDescriptor.passOp = dawn::StencilOperation::Replace;
|
||||
dawn::StencilStateFaceDescriptor stencilBackDescriptor;
|
||||
stencilBackDescriptor.compare = dawn::CompareFunction::Greater;
|
||||
stencilBackDescriptor.stencilFailOp = dawn::StencilOperation::Replace;
|
||||
stencilBackDescriptor.depthFailOp = dawn::StencilOperation::Replace;
|
||||
stencilBackDescriptor.passOp = dawn::StencilOperation::Replace;
|
||||
dawn::DepthStencilState ds =
|
||||
AssertWillBeError(device.CreateDepthStencilStateBuilder())
|
||||
.SetStencilFunction(dawn::Face::Both, &stencilBothDescriptor)
|
||||
.SetStencilFunction(dawn::Face::Back, &stencilBackDescriptor)
|
||||
.GetResult();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue