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Remove suppression for BindGroupTests.MultipleBindLayouts on Metal
The padded matrix issue in MSL has been fixed in SPIRV-Cross, and it's updated in https://dawn-review.googlesource.com/c/dawn/+/13421, so we can add BindGroupTests.MultipleBindLayouts back. Bug: dawn:33 Change-Id: I8847ab536ebfd779219a1c6d0e1a9a128adf7e85 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13560 Commit-Queue: Hao Li <hao.x.li@intel.com> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -332,10 +332,6 @@ TEST_P(BindGroupTests, UBOSamplerAndTexture) {
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TEST_P(BindGroupTests, MultipleBindLayouts) {
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TEST_P(BindGroupTests, MultipleBindLayouts) {
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// Test fails on Metal.
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// https://bugs.chromium.org/p/dawn/issues/detail?id=33
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DAWN_SKIP_TEST_IF(IsMetal());
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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wgpu::ShaderModule vsModule =
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wgpu::ShaderModule vsModule =
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