Disable D3D12DescriptorHeapTests.NoSwitchOverSamplerHeap for tint

Bug: tint:681
Change-Id: I7f986b3c6a10007effb0e0e6c310296c5ddeb87c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47021
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
Antonio Maiorano 2021-04-07 16:31:51 +00:00 committed by Commit Bot service account
parent fc47fbfaf3
commit 4c4cec93b3
1 changed files with 3 additions and 0 deletions

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@ -171,6 +171,9 @@ TEST_P(D3D12DescriptorHeapTests, SwitchOverViewHeap) {
// Verify the shader visible sampler heaps does not switch over within a single submit.
TEST_P(D3D12DescriptorHeapTests, NoSwitchOverSamplerHeap) {
// TODO(crbug.com/tint/704): Fails for D3D12 with use_tint_generator
DAWN_SKIP_TEST_IF(IsD3D12() && HasToggleEnabled("use_tint_generator"));
utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
// Fill in a sampler heap with "sampler only" bindgroups (1x sampler per group) by creating a