Disable D3D12DescriptorHeapTests.NoSwitchOverSamplerHeap for tint
Bug: tint:681 Change-Id: I7f986b3c6a10007effb0e0e6c310296c5ddeb87c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47021 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
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@ -171,6 +171,9 @@ TEST_P(D3D12DescriptorHeapTests, SwitchOverViewHeap) {
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// Verify the shader visible sampler heaps does not switch over within a single submit.
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TEST_P(D3D12DescriptorHeapTests, NoSwitchOverSamplerHeap) {
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// TODO(crbug.com/tint/704): Fails for D3D12 with use_tint_generator
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DAWN_SKIP_TEST_IF(IsD3D12() && HasToggleEnabled("use_tint_generator"));
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utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
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// Fill in a sampler heap with "sampler only" bindgroups (1x sampler per group) by creating a
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