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@ -42,7 +42,7 @@ ExpectedResult expected_texture_overload(
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case ValidTextureOverload::kDimensionsStorageWO1d:
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return {
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R"(int _tint_tmp;
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_tint_texture.GetDimensions(_tint_tmp);
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tint_texture.GetDimensions(_tint_tmp);
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)",
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"_tint_tmp",
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};
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@ -52,14 +52,14 @@ ExpectedResult expected_texture_overload(
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case ValidTextureOverload::kDimensionsStorageWO2d:
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return {
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R"(int2 _tint_tmp;
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_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y);
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tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y);
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)",
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"_tint_tmp",
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};
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case ValidTextureOverload::kDimensionsMultisampled2d:
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return {
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R"(int3 _tint_tmp;
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_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
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tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
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)",
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"_tint_tmp.xy",
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};
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@ -70,14 +70,14 @@ ExpectedResult expected_texture_overload(
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case ValidTextureOverload::kDimensionsStorageWO2dArray:
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return {
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R"(int3 _tint_tmp;
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_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
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tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
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)",
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"_tint_tmp.xy",
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};
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case ValidTextureOverload::kDimensionsMultisampled2dArray:
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return {
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R"(int4 _tint_tmp;
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_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
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tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
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)",
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"_tint_tmp.xy",
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};
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@ -86,7 +86,7 @@ ExpectedResult expected_texture_overload(
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case ValidTextureOverload::kDimensionsStorageWO3d:
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return {
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R"(int3 _tint_tmp;
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_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
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tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
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)",
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"_tint_tmp",
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};
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@ -94,7 +94,7 @@ ExpectedResult expected_texture_overload(
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case ValidTextureOverload::kDimensionsDepthCube:
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return {
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R"(int2 _tint_tmp;
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_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y);
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tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y);
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)",
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"_tint_tmp.xyy",
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};
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@ -102,7 +102,7 @@ ExpectedResult expected_texture_overload(
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case ValidTextureOverload::kDimensionsDepthCubeArray:
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return {
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R"(int3 _tint_tmp;
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_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
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tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
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)",
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"_tint_tmp.xyy",
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};
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@ -110,7 +110,7 @@ ExpectedResult expected_texture_overload(
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case ValidTextureOverload::kDimensionsDepth2dLevel:
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return {
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R"(int3 _tint_tmp;
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_tint_texture.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
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tint_texture.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
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)",
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"_tint_tmp.xy",
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};
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@ -118,14 +118,14 @@ ExpectedResult expected_texture_overload(
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case ValidTextureOverload::kDimensionsDepth2dArrayLevel:
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return {
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R"(int4 _tint_tmp;
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_tint_texture.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
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tint_texture.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
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)",
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"_tint_tmp.xy",
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};
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case ValidTextureOverload::kDimensions3dLevel:
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return {
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R"(int4 _tint_tmp;
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_tint_texture.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
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tint_texture.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
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)",
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"_tint_tmp.xyz",
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};
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@ -133,7 +133,7 @@ ExpectedResult expected_texture_overload(
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case ValidTextureOverload::kDimensionsDepthCubeLevel:
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return {
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R"(int3 _tint_tmp;
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_tint_texture.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
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tint_texture.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
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)",
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"_tint_tmp.xyy",
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};
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@ -141,7 +141,7 @@ ExpectedResult expected_texture_overload(
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case ValidTextureOverload::kDimensionsDepthCubeArrayLevel:
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return {
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R"(int4 _tint_tmp;
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_tint_texture.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
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tint_texture.GetDimensions(1, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
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)",
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"_tint_tmp.xyy",
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};
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@ -152,14 +152,14 @@ ExpectedResult expected_texture_overload(
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case ValidTextureOverload::kNumLayersStorageWO2dArray:
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return {
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R"(int3 _tint_tmp;
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_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
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tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
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)",
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"_tint_tmp.z",
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};
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case ValidTextureOverload::kNumLayersMultisampled2dArray:
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return {
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R"(int4 _tint_tmp;
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_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
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tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
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)",
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"_tint_tmp.z",
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};
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@ -170,7 +170,7 @@ ExpectedResult expected_texture_overload(
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case ValidTextureOverload::kNumLevelsDepthCube:
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return {
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R"(int3 _tint_tmp;
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_tint_texture.GetDimensions(0, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
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tint_texture.GetDimensions(0, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
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)",
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"_tint_tmp.z",
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};
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@ -181,168 +181,168 @@ ExpectedResult expected_texture_overload(
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case ValidTextureOverload::kNumLevelsDepthCubeArray:
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return {
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R"(int4 _tint_tmp;
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_tint_texture.GetDimensions(0, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
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tint_texture.GetDimensions(0, _tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
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)",
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"_tint_tmp.w",
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};
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case ValidTextureOverload::kNumSamplesMultisampled2d:
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return {
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R"(int3 _tint_tmp;
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_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
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tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z);
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)",
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"_tint_tmp.z",
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};
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case ValidTextureOverload::kNumSamplesMultisampled2dArray:
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return {
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R"(int4 _tint_tmp;
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_tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
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tint_texture.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w);
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)",
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"_tint_tmp.w",
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};
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case ValidTextureOverload::kSample1dF32:
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return R"(_tint_texture.Sample(_tint_sampler, 1.0f))";
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return R"(tint_texture.Sample(tint_sampler, 1.0f))";
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case ValidTextureOverload::kSample2dF32:
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return R"(_tint_texture.Sample(_tint_sampler, float2(1.0f, 2.0f)))";
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return R"(tint_texture.Sample(tint_sampler, float2(1.0f, 2.0f)))";
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case ValidTextureOverload::kSample2dOffsetF32:
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return R"(_tint_texture.Sample(_tint_sampler, float2(1.0f, 2.0f), int2(3, 4)))";
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return R"(tint_texture.Sample(tint_sampler, float2(1.0f, 2.0f), int2(3, 4)))";
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case ValidTextureOverload::kSample2dArrayF32:
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return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, float(3))))";
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return R"(tint_texture.Sample(tint_sampler, float3(1.0f, 2.0f, float(3))))";
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case ValidTextureOverload::kSample2dArrayOffsetF32:
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return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, float(3)), int2(4, 5)))";
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return R"(tint_texture.Sample(tint_sampler, float3(1.0f, 2.0f, float(3)), int2(4, 5)))";
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case ValidTextureOverload::kSample3dF32:
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return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, 3.0f)))";
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return R"(tint_texture.Sample(tint_sampler, float3(1.0f, 2.0f, 3.0f)))";
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case ValidTextureOverload::kSample3dOffsetF32:
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return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, 3.0f), int3(4, 5, 6)))";
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return R"(tint_texture.Sample(tint_sampler, float3(1.0f, 2.0f, 3.0f), int3(4, 5, 6)))";
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case ValidTextureOverload::kSampleCubeF32:
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return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, 3.0f)))";
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return R"(tint_texture.Sample(tint_sampler, float3(1.0f, 2.0f, 3.0f)))";
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case ValidTextureOverload::kSampleCubeArrayF32:
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return R"(_tint_texture.Sample(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4))))";
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return R"(tint_texture.Sample(tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4))))";
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case ValidTextureOverload::kSampleDepth2dF32:
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return R"(_tint_texture.Sample(_tint_sampler, float2(1.0f, 2.0f)))";
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return R"(tint_texture.Sample(tint_sampler, float2(1.0f, 2.0f)))";
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case ValidTextureOverload::kSampleDepth2dOffsetF32:
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return R"(_tint_texture.Sample(_tint_sampler, float2(1.0f, 2.0f), int2(3, 4)))";
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return R"(tint_texture.Sample(tint_sampler, float2(1.0f, 2.0f), int2(3, 4)))";
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case ValidTextureOverload::kSampleDepth2dArrayF32:
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return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, float(3))))";
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return R"(tint_texture.Sample(tint_sampler, float3(1.0f, 2.0f, float(3))))";
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case ValidTextureOverload::kSampleDepth2dArrayOffsetF32:
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return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, float(3)), int2(4, 5)))";
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return R"(tint_texture.Sample(tint_sampler, float3(1.0f, 2.0f, float(3)), int2(4, 5)))";
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case ValidTextureOverload::kSampleDepthCubeF32:
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return R"(_tint_texture.Sample(_tint_sampler, float3(1.0f, 2.0f, 3.0f)))";
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return R"(tint_texture.Sample(tint_sampler, float3(1.0f, 2.0f, 3.0f)))";
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case ValidTextureOverload::kSampleDepthCubeArrayF32:
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return R"(_tint_texture.Sample(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4))))";
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return R"(tint_texture.Sample(tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4))))";
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case ValidTextureOverload::kSampleBias2dF32:
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return R"(_tint_texture.SampleBias(_tint_sampler, float2(1.0f, 2.0f), 3.0f))";
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return R"(tint_texture.SampleBias(tint_sampler, float2(1.0f, 2.0f), 3.0f))";
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case ValidTextureOverload::kSampleBias2dOffsetF32:
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return R"(_tint_texture.SampleBias(_tint_sampler, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
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return R"(tint_texture.SampleBias(tint_sampler, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
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case ValidTextureOverload::kSampleBias2dArrayF32:
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return R"(_tint_texture.SampleBias(_tint_sampler, float3(1.0f, 2.0f, float(4)), 3.0f))";
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return R"(tint_texture.SampleBias(tint_sampler, float3(1.0f, 2.0f, float(4)), 3.0f))";
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case ValidTextureOverload::kSampleBias2dArrayOffsetF32:
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return R"(_tint_texture.SampleBias(_tint_sampler, float3(1.0f, 2.0f, float(3)), 4.0f, int2(5, 6)))";
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return R"(tint_texture.SampleBias(tint_sampler, float3(1.0f, 2.0f, float(3)), 4.0f, int2(5, 6)))";
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case ValidTextureOverload::kSampleBias3dF32:
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return R"(_tint_texture.SampleBias(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
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return R"(tint_texture.SampleBias(tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
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case ValidTextureOverload::kSampleBias3dOffsetF32:
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return R"(_tint_texture.SampleBias(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f, int3(5, 6, 7)))";
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return R"(tint_texture.SampleBias(tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f, int3(5, 6, 7)))";
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case ValidTextureOverload::kSampleBiasCubeF32:
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return R"(_tint_texture.SampleBias(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
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return R"(tint_texture.SampleBias(tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
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|
|
|
|
case ValidTextureOverload::kSampleBiasCubeArrayF32:
|
|
|
|
|
return R"(_tint_texture.SampleBias(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(3)), 4.0f))";
|
|
|
|
|
return R"(tint_texture.SampleBias(tint_sampler, float4(1.0f, 2.0f, 3.0f, float(3)), 4.0f))";
|
|
|
|
|
case ValidTextureOverload::kSampleLevel2dF32:
|
|
|
|
|
return R"(_tint_texture.SampleLevel(_tint_sampler, float2(1.0f, 2.0f), 3.0f))";
|
|
|
|
|
return R"(tint_texture.SampleLevel(tint_sampler, float2(1.0f, 2.0f), 3.0f))";
|
|
|
|
|
case ValidTextureOverload::kSampleLevel2dOffsetF32:
|
|
|
|
|
return R"(_tint_texture.SampleLevel(_tint_sampler, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
|
|
|
|
|
return R"(tint_texture.SampleLevel(tint_sampler, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
|
|
|
|
|
case ValidTextureOverload::kSampleLevel2dArrayF32:
|
|
|
|
|
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, float(3)), 4.0f))";
|
|
|
|
|
return R"(tint_texture.SampleLevel(tint_sampler, float3(1.0f, 2.0f, float(3)), 4.0f))";
|
|
|
|
|
case ValidTextureOverload::kSampleLevel2dArrayOffsetF32:
|
|
|
|
|
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, float(3)), 4.0f, int2(5, 6)))";
|
|
|
|
|
return R"(tint_texture.SampleLevel(tint_sampler, float3(1.0f, 2.0f, float(3)), 4.0f, int2(5, 6)))";
|
|
|
|
|
case ValidTextureOverload::kSampleLevel3dF32:
|
|
|
|
|
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
|
|
|
|
|
return R"(tint_texture.SampleLevel(tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
|
|
|
|
|
case ValidTextureOverload::kSampleLevel3dOffsetF32:
|
|
|
|
|
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f, int3(5, 6, 7)))";
|
|
|
|
|
return R"(tint_texture.SampleLevel(tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f, int3(5, 6, 7)))";
|
|
|
|
|
case ValidTextureOverload::kSampleLevelCubeF32:
|
|
|
|
|
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
|
|
|
|
|
return R"(tint_texture.SampleLevel(tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
|
|
|
|
|
case ValidTextureOverload::kSampleLevelCubeArrayF32:
|
|
|
|
|
return R"(_tint_texture.SampleLevel(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4)), 5.0f))";
|
|
|
|
|
return R"(tint_texture.SampleLevel(tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4)), 5.0f))";
|
|
|
|
|
case ValidTextureOverload::kSampleLevelDepth2dF32:
|
|
|
|
|
return R"(_tint_texture.SampleLevel(_tint_sampler, float2(1.0f, 2.0f), 3))";
|
|
|
|
|
return R"(tint_texture.SampleLevel(tint_sampler, float2(1.0f, 2.0f), 3))";
|
|
|
|
|
case ValidTextureOverload::kSampleLevelDepth2dOffsetF32:
|
|
|
|
|
return R"(_tint_texture.SampleLevel(_tint_sampler, float2(1.0f, 2.0f), 3, int2(4, 5)))";
|
|
|
|
|
return R"(tint_texture.SampleLevel(tint_sampler, float2(1.0f, 2.0f), 3, int2(4, 5)))";
|
|
|
|
|
case ValidTextureOverload::kSampleLevelDepth2dArrayF32:
|
|
|
|
|
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, float(3)), 4))";
|
|
|
|
|
return R"(tint_texture.SampleLevel(tint_sampler, float3(1.0f, 2.0f, float(3)), 4))";
|
|
|
|
|
case ValidTextureOverload::kSampleLevelDepth2dArrayOffsetF32:
|
|
|
|
|
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, float(3)), 4, int2(5, 6)))";
|
|
|
|
|
return R"(tint_texture.SampleLevel(tint_sampler, float3(1.0f, 2.0f, float(3)), 4, int2(5, 6)))";
|
|
|
|
|
case ValidTextureOverload::kSampleLevelDepthCubeF32:
|
|
|
|
|
return R"(_tint_texture.SampleLevel(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4))";
|
|
|
|
|
return R"(tint_texture.SampleLevel(tint_sampler, float3(1.0f, 2.0f, 3.0f), 4))";
|
|
|
|
|
case ValidTextureOverload::kSampleLevelDepthCubeArrayF32:
|
|
|
|
|
return R"(_tint_texture.SampleLevel(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4)), 5))";
|
|
|
|
|
return R"(tint_texture.SampleLevel(tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4)), 5))";
|
|
|
|
|
case ValidTextureOverload::kSampleGrad2dF32:
|
|
|
|
|
return R"(_tint_texture.SampleGrad(_tint_sampler, float2(1.0f, 2.0f), float2(3.0f, 4.0f), float2(5.0f, 6.0f)))";
|
|
|
|
|
return R"(tint_texture.SampleGrad(tint_sampler, float2(1.0f, 2.0f), float2(3.0f, 4.0f), float2(5.0f, 6.0f)))";
|
|
|
|
|
case ValidTextureOverload::kSampleGrad2dOffsetF32:
|
|
|
|
|
return R"(_tint_texture.SampleGrad(_tint_sampler, float2(1.0f, 2.0f), float2(3.0f, 4.0f), float2(5.0f, 6.0f), int2(7, 8)))";
|
|
|
|
|
return R"(tint_texture.SampleGrad(tint_sampler, float2(1.0f, 2.0f), float2(3.0f, 4.0f), float2(5.0f, 6.0f), int2(7, 8)))";
|
|
|
|
|
case ValidTextureOverload::kSampleGrad2dArrayF32:
|
|
|
|
|
return R"(_tint_texture.SampleGrad(_tint_sampler, float3(1.0f, 2.0f, float(3)), float2(4.0f, 5.0f), float2(6.0f, 7.0f)))";
|
|
|
|
|
return R"(tint_texture.SampleGrad(tint_sampler, float3(1.0f, 2.0f, float(3)), float2(4.0f, 5.0f), float2(6.0f, 7.0f)))";
|
|
|
|
|
case ValidTextureOverload::kSampleGrad2dArrayOffsetF32:
|
|
|
|
|
return R"(_tint_texture.SampleGrad(_tint_sampler, float3(1.0f, 2.0f, float(3)), float2(4.0f, 5.0f), float2(6.0f, 7.0f), int2(8, 9)))";
|
|
|
|
|
return R"(tint_texture.SampleGrad(tint_sampler, float3(1.0f, 2.0f, float(3)), float2(4.0f, 5.0f), float2(6.0f, 7.0f), int2(8, 9)))";
|
|
|
|
|
case ValidTextureOverload::kSampleGrad3dF32:
|
|
|
|
|
return R"(_tint_texture.SampleGrad(_tint_sampler, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f)))";
|
|
|
|
|
return R"(tint_texture.SampleGrad(tint_sampler, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f)))";
|
|
|
|
|
case ValidTextureOverload::kSampleGrad3dOffsetF32:
|
|
|
|
|
return R"(_tint_texture.SampleGrad(_tint_sampler, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f), int3(10, 11, 12)))";
|
|
|
|
|
return R"(tint_texture.SampleGrad(tint_sampler, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f), int3(10, 11, 12)))";
|
|
|
|
|
case ValidTextureOverload::kSampleGradCubeF32:
|
|
|
|
|
return R"(_tint_texture.SampleGrad(_tint_sampler, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f)))";
|
|
|
|
|
return R"(tint_texture.SampleGrad(tint_sampler, float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f)))";
|
|
|
|
|
case ValidTextureOverload::kSampleGradCubeArrayF32:
|
|
|
|
|
return R"(_tint_texture.SampleGrad(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4)), float3(5.0f, 6.0f, 7.0f), float3(8.0f, 9.0f, 10.0f)))";
|
|
|
|
|
return R"(tint_texture.SampleGrad(tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4)), float3(5.0f, 6.0f, 7.0f), float3(8.0f, 9.0f, 10.0f)))";
|
|
|
|
|
case ValidTextureOverload::kSampleCompareDepth2dF32:
|
|
|
|
|
return R"(_tint_texture.SampleCmpLevelZero(_tint_sampler, float2(1.0f, 2.0f), 3.0f))";
|
|
|
|
|
return R"(tint_texture.SampleCmpLevelZero(tint_sampler, float2(1.0f, 2.0f), 3.0f))";
|
|
|
|
|
case ValidTextureOverload::kSampleCompareDepth2dOffsetF32:
|
|
|
|
|
return R"(_tint_texture.SampleCmpLevelZero(_tint_sampler, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
|
|
|
|
|
return R"(tint_texture.SampleCmpLevelZero(tint_sampler, float2(1.0f, 2.0f), 3.0f, int2(4, 5)))";
|
|
|
|
|
case ValidTextureOverload::kSampleCompareDepth2dArrayF32:
|
|
|
|
|
return R"(_tint_texture.SampleCmpLevelZero(_tint_sampler, float3(1.0f, 2.0f, float(4)), 3.0f))";
|
|
|
|
|
return R"(tint_texture.SampleCmpLevelZero(tint_sampler, float3(1.0f, 2.0f, float(4)), 3.0f))";
|
|
|
|
|
case ValidTextureOverload::kSampleCompareDepth2dArrayOffsetF32:
|
|
|
|
|
return R"(_tint_texture.SampleCmpLevelZero(_tint_sampler, float3(1.0f, 2.0f, float(4)), 3.0f, int2(5, 6)))";
|
|
|
|
|
return R"(tint_texture.SampleCmpLevelZero(tint_sampler, float3(1.0f, 2.0f, float(4)), 3.0f, int2(5, 6)))";
|
|
|
|
|
case ValidTextureOverload::kSampleCompareDepthCubeF32:
|
|
|
|
|
return R"(_tint_texture.SampleCmpLevelZero(_tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
|
|
|
|
|
return R"(tint_texture.SampleCmpLevelZero(tint_sampler, float3(1.0f, 2.0f, 3.0f), 4.0f))";
|
|
|
|
|
case ValidTextureOverload::kSampleCompareDepthCubeArrayF32:
|
|
|
|
|
return R"(_tint_texture.SampleCmpLevelZero(_tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4)), 5.0f))";
|
|
|
|
|
return R"(tint_texture.SampleCmpLevelZero(tint_sampler, float4(1.0f, 2.0f, 3.0f, float(4)), 5.0f))";
|
|
|
|
|
case ValidTextureOverload::kLoad1dLevelF32:
|
|
|
|
|
return R"(_tint_texture.Load(int2(1, 0), 3))";
|
|
|
|
|
return R"(tint_texture.Load(int2(1, 0), 3))";
|
|
|
|
|
case ValidTextureOverload::kLoad1dLevelU32:
|
|
|
|
|
return R"(_tint_texture.Load(int2(1, 0), 3))";
|
|
|
|
|
return R"(tint_texture.Load(int2(1, 0), 3))";
|
|
|
|
|
case ValidTextureOverload::kLoad1dLevelI32:
|
|
|
|
|
return R"(_tint_texture.Load(int2(1, 0), 3))";
|
|
|
|
|
return R"(tint_texture.Load(int2(1, 0), 3))";
|
|
|
|
|
case ValidTextureOverload::kLoad2dLevelF32:
|
|
|
|
|
return R"(_tint_texture.Load(int3(1, 2, 0), 3))";
|
|
|
|
|
return R"(tint_texture.Load(int3(1, 2, 0), 3))";
|
|
|
|
|
case ValidTextureOverload::kLoad2dLevelU32:
|
|
|
|
|
return R"(_tint_texture.Load(int3(1, 2, 0), 3))";
|
|
|
|
|
return R"(tint_texture.Load(int3(1, 2, 0), 3))";
|
|
|
|
|
case ValidTextureOverload::kLoad2dLevelI32:
|
|
|
|
|
return R"(_tint_texture.Load(int3(1, 2, 0), 3))";
|
|
|
|
|
return R"(tint_texture.Load(int3(1, 2, 0), 3))";
|
|
|
|
|
case ValidTextureOverload::kLoad2dArrayLevelF32:
|
|
|
|
|
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
|
|
|
|
return R"(tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
|
|
|
|
case ValidTextureOverload::kLoad2dArrayLevelU32:
|
|
|
|
|
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
|
|
|
|
return R"(tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
|
|
|
|
case ValidTextureOverload::kLoad2dArrayLevelI32:
|
|
|
|
|
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
|
|
|
|
return R"(tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
|
|
|
|
case ValidTextureOverload::kLoad3dLevelF32:
|
|
|
|
|
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
|
|
|
|
return R"(tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
|
|
|
|
case ValidTextureOverload::kLoad3dLevelU32:
|
|
|
|
|
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
|
|
|
|
return R"(tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
|
|
|
|
case ValidTextureOverload::kLoad3dLevelI32:
|
|
|
|
|
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
|
|
|
|
return R"(tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
|
|
|
|
case ValidTextureOverload::kLoadMultisampled2dF32:
|
|
|
|
|
return R"(_tint_texture.Load(int3(1, 2, 0), 3))";
|
|
|
|
|
return R"(tint_texture.Load(int3(1, 2, 0), 3))";
|
|
|
|
|
case ValidTextureOverload::kLoadMultisampled2dU32:
|
|
|
|
|
return R"(_tint_texture.Load(int3(1, 2, 0), 3))";
|
|
|
|
|
return R"(tint_texture.Load(int3(1, 2, 0), 3))";
|
|
|
|
|
case ValidTextureOverload::kLoadMultisampled2dI32:
|
|
|
|
|
return R"(_tint_texture.Load(int3(1, 2, 0), 3))";
|
|
|
|
|
return R"(tint_texture.Load(int3(1, 2, 0), 3))";
|
|
|
|
|
case ValidTextureOverload::kLoadMultisampled2dArrayF32:
|
|
|
|
|
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
|
|
|
|
return R"(tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
|
|
|
|
case ValidTextureOverload::kLoadMultisampled2dArrayU32:
|
|
|
|
|
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
|
|
|
|
return R"(tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
|
|
|
|
case ValidTextureOverload::kLoadMultisampled2dArrayI32:
|
|
|
|
|
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
|
|
|
|
return R"(tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
|
|
|
|
case ValidTextureOverload::kLoadDepth2dLevelF32:
|
|
|
|
|
return R"(_tint_texture.Load(int3(1, 2, 0), 3))";
|
|
|
|
|
return R"(tint_texture.Load(int3(1, 2, 0), 3))";
|
|
|
|
|
case ValidTextureOverload::kLoadDepth2dArrayLevelF32:
|
|
|
|
|
return R"(_tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
|
|
|
|
return R"(tint_texture.Load(int4(1, 2, 3, 0), 4))";
|
|
|
|
|
case ValidTextureOverload::kLoadStorageRO1dRgba32float:
|
|
|
|
|
return R"(_tint_texture.Load(int2(1, 0)))";
|
|
|
|
|
return R"(tint_texture.Load(int2(1, 0)))";
|
|
|
|
|
case ValidTextureOverload::kLoadStorageRO2dRgba8unorm:
|
|
|
|
|
case ValidTextureOverload::kLoadStorageRO2dRgba8snorm:
|
|
|
|
|
case ValidTextureOverload::kLoadStorageRO2dRgba8uint:
|
|
|
|
@ -359,19 +359,19 @@ ExpectedResult expected_texture_overload(
|
|
|
|
|
case ValidTextureOverload::kLoadStorageRO2dRgba32uint:
|
|
|
|
|
case ValidTextureOverload::kLoadStorageRO2dRgba32sint:
|
|
|
|
|
case ValidTextureOverload::kLoadStorageRO2dRgba32float:
|
|
|
|
|
return R"(_tint_texture.Load(int3(1, 2, 0)))";
|
|
|
|
|
return R"(tint_texture.Load(int3(1, 2, 0)))";
|
|
|
|
|
case ValidTextureOverload::kLoadStorageRO2dArrayRgba32float:
|
|
|
|
|
return R"(_tint_texture.Load(int4(1, 2, 3, 0)))";
|
|
|
|
|
return R"(tint_texture.Load(int4(1, 2, 3, 0)))";
|
|
|
|
|
case ValidTextureOverload::kLoadStorageRO3dRgba32float:
|
|
|
|
|
return R"(_tint_texture.Load(int4(1, 2, 3, 0)))";
|
|
|
|
|
return R"(tint_texture.Load(int4(1, 2, 3, 0)))";
|
|
|
|
|
case ValidTextureOverload::kStoreWO1dRgba32float:
|
|
|
|
|
return R"(_tint_texture[1] = float4(2.0f, 3.0f, 4.0f, 5.0f))";
|
|
|
|
|
return R"(tint_texture[1] = float4(2.0f, 3.0f, 4.0f, 5.0f))";
|
|
|
|
|
case ValidTextureOverload::kStoreWO2dRgba32float:
|
|
|
|
|
return R"(_tint_texture[int2(1, 2)] = float4(3.0f, 4.0f, 5.0f, 6.0f))";
|
|
|
|
|
return R"(tint_texture[int2(1, 2)] = float4(3.0f, 4.0f, 5.0f, 6.0f))";
|
|
|
|
|
case ValidTextureOverload::kStoreWO2dArrayRgba32float:
|
|
|
|
|
return R"(_tint_texture[int3(1, 2, 3)] = float4(4.0f, 5.0f, 6.0f, 7.0f))";
|
|
|
|
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return R"(tint_texture[int3(1, 2, 3)] = float4(4.0f, 5.0f, 6.0f, 7.0f))";
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case ValidTextureOverload::kStoreWO3dRgba32float:
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return R"(_tint_texture[int3(1, 2, 3)] = float4(4.0f, 5.0f, 6.0f, 7.0f))";
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return R"(tint_texture[int3(1, 2, 3)] = float4(4.0f, 5.0f, 6.0f, 7.0f))";
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}
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return "<unmatched texture overload>";
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} // NOLINT - Ignore the length of this function
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