Disable DepthStencilSamplingTest for D3D12 + tint

Bug: tint:684
Change-Id: Iff76442349da1a399c7460a1a6ce047229b0ab88
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46371
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Ben Clayton 2021-03-30 15:44:07 +00:00 committed by Commit Bot service account
parent ed73e6f51e
commit 51d81c1d56
1 changed files with 3 additions and 0 deletions

View File

@ -57,6 +57,9 @@ class DepthStencilSamplingTest : public DawnTest {
void SetUp() override { void SetUp() override {
DawnTest::SetUp(); DawnTest::SetUp();
// TODO(crbug.com/tint/684): Shaders compile, tests fail.
DAWN_SKIP_TEST_IF(IsD3D12() && HasToggleEnabled("use_tint_generator"));
wgpu::BufferDescriptor uniformBufferDesc; wgpu::BufferDescriptor uniformBufferDesc;
uniformBufferDesc.usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopyDst; uniformBufferDesc.usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopyDst;
uniformBufferDesc.size = sizeof(float); uniformBufferDesc.size = sizeof(float);