Allow unaligned source offset in writeTexture

With some refactoring of the relevant validation code.

Bug: dawn:520
Change-Id: Iedda0f7b1b67c20d3a88f2c4183dcc8eeae2096f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30742
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Kai Ninomiya
2020-10-27 19:30:57 +00:00
committed by Commit Bot service account
parent ff39c28c6a
commit 54123a391f
6 changed files with 53 additions and 73 deletions

View File

@@ -446,9 +446,8 @@ TEST_P(QueueWriteTextureTests, VaryingDataOffset) {
textureSpec.textureSize = {kWidth, kHeight, 1};
textureSpec.level = 0;
for (unsigned int i : {1, 2, 4, 17, 64, 128, 300}) {
for (uint64_t offset : {1, 2, 4, 17, 64, 128, 300}) {
DataSpec dataSpec = MinimumDataSpec({kWidth, kHeight, 1});
uint64_t offset = i * utils::GetTexelBlockSizeInBytes(kTextureFormat);
dataSpec.size += offset;
dataSpec.offset += offset;
DoTest(textureSpec, dataSpec, {kWidth, kHeight, 1});

View File

@@ -278,18 +278,20 @@ namespace {
TestWriteTexture(dataSize, 0, 256, 3, destination, 0, {0, 0, 0}, {4, 4, 1}));
}
// Test WriteTexture with incorrect data offset usage
TEST_F(QueueWriteTextureValidationTest, IncorrectDataOffset) {
// Test WriteTexture with data offset
TEST_F(QueueWriteTextureValidationTest, DataOffset) {
uint64_t dataSize =
utils::RequiredBytesInCopy(256, 0, {4, 4, 1}, wgpu::TextureFormat::RGBA8Unorm);
wgpu::Texture destination = Create2DTexture({16, 16, 1}, 5, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureUsage::CopyDst);
// Correct usage
// Offset aligned
TestWriteTexture(dataSize, dataSize - 4, 256, 0, destination, 0, {0, 0, 0}, {1, 1, 1});
// Offset not aligned
TestWriteTexture(dataSize, dataSize - 5, 256, 0, destination, 0, {0, 0, 0}, {1, 1, 1});
// Offset+size too large
ASSERT_DEVICE_ERROR(
TestWriteTexture(dataSize, dataSize - 6, 256, 0, destination, 0, {0, 0, 0}, {1, 1, 1}));
TestWriteTexture(dataSize, dataSize - 3, 256, 0, destination, 0, {0, 0, 0}, {1, 1, 1}));
}
// Test multisampled textures can be used in WriteTexture.
@@ -551,23 +553,21 @@ namespace {
static constexpr uint32_t kHeight = 16;
};
// Tests to verify that data offset must be a multiple of the compressed texture blocks in bytes
// Tests to verify that data offset may not be a multiple of the compressed texture block size
TEST_F(WriteTextureTest_CompressedTextureFormats, DataOffset) {
for (wgpu::TextureFormat bcFormat : utils::kBCFormats) {
wgpu::Texture texture = Create2DTexture(bcFormat);
// Valid usages of data offset.
// Valid if aligned.
{
uint32_t validDataOffset = utils::GetTexelBlockSizeInBytes(bcFormat);
QueueWriteTextureValidationTest::TestWriteTexture(512, validDataOffset, 256, 4,
texture, 0, {0, 0, 0}, {4, 4, 1});
uint32_t kAlignedOffset = utils::GetTexelBlockSizeInBytes(bcFormat);
TestWriteTexture(1024, kAlignedOffset, 256, 4, texture, 0, {0, 0, 0}, {4, 16, 1});
}
// Failures on invalid data offset.
// Still valid if not aligned.
{
uint32_t kInvalidDataOffset = utils::GetTexelBlockSizeInBytes(bcFormat) / 2;
ASSERT_DEVICE_ERROR(TestWriteTexture(512, kInvalidDataOffset, 256, 4, texture, 0,
{0, 0, 0}, {4, 4, 1}));
uint32_t kUnalignedOffset = utils::GetTexelBlockSizeInBytes(bcFormat) - 1;
TestWriteTexture(1024, kUnalignedOffset, 256, 4, texture, 0, {0, 0, 0}, {4, 16, 1});
}
}
}