Allow unaligned source offset in writeTexture

With some refactoring of the relevant validation code.

Bug: dawn:520
Change-Id: Iedda0f7b1b67c20d3a88f2c4183dcc8eeae2096f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30742
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Kai Ninomiya 2020-10-27 19:30:57 +00:00 committed by Commit Bot service account
parent ff39c28c6a
commit 54123a391f
6 changed files with 53 additions and 73 deletions

View File

@ -101,36 +101,20 @@ namespace dawn_native {
return {}; return {};
} }
MaybeError ValidateTextureToBufferCopyRestrictions(const TextureCopyView& src) { MaybeError ValidateLinearTextureCopyOffset(const TextureDataLayout& layout,
const Format& format = src.texture->GetFormat(); const TexelBlockInfo& blockInfo) {
if (layout.offset % blockInfo.byteSize != 0) {
bool depthSelected = false;
switch (src.aspect) {
case wgpu::TextureAspect::All:
switch (format.aspects) {
case Aspect::Color:
case Aspect::Stencil:
break;
case Aspect::Depth:
depthSelected = true;
break;
default:
return DAWN_VALIDATION_ERROR( return DAWN_VALIDATION_ERROR(
"A single aspect must be selected for multi planar formats in " "offset must be a multiple of the texel block byte size.");
"texture to buffer copies");
} }
break; return {};
case wgpu::TextureAspect::DepthOnly:
ASSERT(format.aspects & Aspect::Depth);
depthSelected = true;
break;
case wgpu::TextureAspect::StencilOnly:
ASSERT(format.aspects & Aspect::Stencil);
break;
} }
if (depthSelected) { MaybeError ValidateTextureDepthStencilToBufferCopyRestrictions(const TextureCopyView& src) {
switch (format.format) { Aspect aspectUsed;
DAWN_TRY_ASSIGN(aspectUsed, SingleAspectUsedByTextureCopyView(src));
if (aspectUsed == Aspect::Depth) {
switch (src.texture->GetFormat().format) {
case wgpu::TextureFormat::Depth24Plus: case wgpu::TextureFormat::Depth24Plus:
case wgpu::TextureFormat::Depth24PlusStencil8: case wgpu::TextureFormat::Depth24PlusStencil8:
return DAWN_VALIDATION_ERROR( return DAWN_VALIDATION_ERROR(
@ -640,7 +624,7 @@ namespace dawn_native {
DAWN_TRY(ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst)); DAWN_TRY(ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst));
DAWN_TRY(ValidateTextureSampleCountInBufferCopyCommands(destination->texture)); DAWN_TRY(ValidateTextureSampleCountInBufferCopyCommands(destination->texture));
DAWN_TRY(ValidateBufferToTextureCopyRestrictions(*destination)); DAWN_TRY(ValidateLinearToDepthStencilCopyRestrictions(*destination));
// We validate texture copy range before validating linear texture data, // We validate texture copy range before validating linear texture data,
// because in the latter we divide copyExtent.width by blockWidth and // because in the latter we divide copyExtent.width by blockWidth and
// copyExtent.height by blockHeight while the divisibility conditions are // copyExtent.height by blockHeight while the divisibility conditions are
@ -650,6 +634,7 @@ namespace dawn_native {
const TexelBlockInfo& blockInfo = const TexelBlockInfo& blockInfo =
destination->texture->GetFormat().GetAspectInfo(destination->aspect).block; destination->texture->GetFormat().GetAspectInfo(destination->aspect).block;
if (GetDevice()->IsValidationEnabled()) { if (GetDevice()->IsValidationEnabled()) {
DAWN_TRY(ValidateLinearTextureCopyOffset(source->layout, blockInfo));
DAWN_TRY(ValidateLinearTextureData(source->layout, source->buffer->GetSize(), DAWN_TRY(ValidateLinearTextureData(source->layout, source->buffer->GetSize(),
blockInfo, *copySize)); blockInfo, *copySize));
@ -700,11 +685,11 @@ namespace dawn_native {
DAWN_TRY(ValidateTextureCopyView(GetDevice(), *source, *copySize)); DAWN_TRY(ValidateTextureCopyView(GetDevice(), *source, *copySize));
DAWN_TRY(ValidateCanUseAs(source->texture, wgpu::TextureUsage::CopySrc)); DAWN_TRY(ValidateCanUseAs(source->texture, wgpu::TextureUsage::CopySrc));
DAWN_TRY(ValidateTextureSampleCountInBufferCopyCommands(source->texture)); DAWN_TRY(ValidateTextureSampleCountInBufferCopyCommands(source->texture));
DAWN_TRY(ValidateTextureDepthStencilToBufferCopyRestrictions(*source));
DAWN_TRY(ValidateBufferCopyView(GetDevice(), *destination)); DAWN_TRY(ValidateBufferCopyView(GetDevice(), *destination));
DAWN_TRY(ValidateCanUseAs(destination->buffer, wgpu::BufferUsage::CopyDst)); DAWN_TRY(ValidateCanUseAs(destination->buffer, wgpu::BufferUsage::CopyDst));
DAWN_TRY(ValidateTextureToBufferCopyRestrictions(*source));
// We validate texture copy range before validating linear texture data, // We validate texture copy range before validating linear texture data,
// because in the latter we divide copyExtent.width by blockWidth and // because in the latter we divide copyExtent.width by blockWidth and
// copyExtent.height by blockHeight while the divisibility conditions are // copyExtent.height by blockHeight while the divisibility conditions are
@ -714,6 +699,7 @@ namespace dawn_native {
const TexelBlockInfo& blockInfo = const TexelBlockInfo& blockInfo =
source->texture->GetFormat().GetAspectInfo(source->aspect).block; source->texture->GetFormat().GetAspectInfo(source->aspect).block;
if (GetDevice()->IsValidationEnabled()) { if (GetDevice()->IsValidationEnabled()) {
DAWN_TRY(ValidateLinearTextureCopyOffset(destination->layout, blockInfo));
DAWN_TRY(ValidateLinearTextureData( DAWN_TRY(ValidateLinearTextureData(
destination->layout, destination->buffer->GetSize(), blockInfo, *copySize)); destination->layout, destination->buffer->GetSize(), blockInfo, *copySize));

View File

@ -446,11 +446,6 @@ namespace dawn_native {
uint64_t byteSize, uint64_t byteSize,
const TexelBlockInfo& blockInfo, const TexelBlockInfo& blockInfo,
const Extent3D& copyExtent) { const Extent3D& copyExtent) {
// Validation for the texel block alignments:
if (layout.offset % blockInfo.byteSize != 0) {
return DAWN_VALIDATION_ERROR("Offset must be a multiple of the texel or block size");
}
ASSERT(copyExtent.width % blockInfo.width == 0); ASSERT(copyExtent.width % blockInfo.width == 0);
uint32_t widthInBlocks = copyExtent.width / blockInfo.width; uint32_t widthInBlocks = copyExtent.width / blockInfo.width;
ASSERT(copyExtent.height % blockInfo.height == 0); ASSERT(copyExtent.height % blockInfo.height == 0);
@ -589,36 +584,35 @@ namespace dawn_native {
return {}; return {};
} }
MaybeError ValidateBufferToTextureCopyRestrictions(const TextureCopyView& dst) { // Always returns a single aspect (color, stencil, or depth).
const Format& format = dst.texture->GetFormat(); ResultOrError<Aspect> SingleAspectUsedByTextureCopyView(const TextureCopyView& view) {
const Format& format = view.texture->GetFormat();
bool depthSelected = false; switch (view.aspect) {
switch (dst.aspect) {
case wgpu::TextureAspect::All: case wgpu::TextureAspect::All:
switch (format.aspects) { if (HasOneBit(format.aspects)) {
case Aspect::Color: return Aspect{format.aspects};
case Aspect::Stencil: } else {
break;
case Aspect::Depth:
depthSelected = true;
break;
default:
return DAWN_VALIDATION_ERROR( return DAWN_VALIDATION_ERROR(
"A single aspect must be selected for multi planar formats in buffer " "A single aspect must be selected for multi-planar formats in "
"to texture copies"); "texture <-> linear data copies");
} }
break; break;
case wgpu::TextureAspect::DepthOnly: case wgpu::TextureAspect::DepthOnly:
ASSERT(format.aspects & Aspect::Depth); ASSERT(format.aspects & Aspect::Depth);
depthSelected = true; return Aspect::Depth;
break;
case wgpu::TextureAspect::StencilOnly: case wgpu::TextureAspect::StencilOnly:
ASSERT(format.aspects & Aspect::Stencil); ASSERT(format.aspects & Aspect::Stencil);
break; return Aspect::Stencil;
} }
if (depthSelected) { }
MaybeError ValidateLinearToDepthStencilCopyRestrictions(const TextureCopyView& dst) {
Aspect aspectUsed;
DAWN_TRY_ASSIGN(aspectUsed, SingleAspectUsedByTextureCopyView(dst));
if (aspectUsed == Aspect::Depth) {
return DAWN_VALIDATION_ERROR("Cannot copy into the depth aspect of a texture"); return DAWN_VALIDATION_ERROR("Cannot copy into the depth aspect of a texture");
} }
return {}; return {};
} }

View File

@ -57,7 +57,8 @@ namespace dawn_native {
const Extent3D& copyExtent); const Extent3D& copyExtent);
MaybeError ValidateTextureCopyRange(const TextureCopyView& textureCopyView, MaybeError ValidateTextureCopyRange(const TextureCopyView& textureCopyView,
const Extent3D& copySize); const Extent3D& copySize);
MaybeError ValidateBufferToTextureCopyRestrictions(const TextureCopyView& dst); ResultOrError<Aspect> SingleAspectUsedByTextureCopyView(const TextureCopyView& view);
MaybeError ValidateLinearToDepthStencilCopyRestrictions(const TextureCopyView& dst);
MaybeError ValidateBufferCopyView(DeviceBase const* device, MaybeError ValidateBufferCopyView(DeviceBase const* device,
const BufferCopyView& bufferCopyView); const BufferCopyView& bufferCopyView);

View File

@ -415,7 +415,7 @@ namespace dawn_native {
return DAWN_VALIDATION_ERROR("The sample count of textures must be 1"); return DAWN_VALIDATION_ERROR("The sample count of textures must be 1");
} }
DAWN_TRY(ValidateBufferToTextureCopyRestrictions(*destination)); DAWN_TRY(ValidateLinearToDepthStencilCopyRestrictions(*destination));
// We validate texture copy range before validating linear texture data, // We validate texture copy range before validating linear texture data,
// because in the latter we divide copyExtent.width by blockWidth and // because in the latter we divide copyExtent.width by blockWidth and
// copyExtent.height by blockHeight while the divisibility conditions are // copyExtent.height by blockHeight while the divisibility conditions are

View File

@ -446,9 +446,8 @@ TEST_P(QueueWriteTextureTests, VaryingDataOffset) {
textureSpec.textureSize = {kWidth, kHeight, 1}; textureSpec.textureSize = {kWidth, kHeight, 1};
textureSpec.level = 0; textureSpec.level = 0;
for (unsigned int i : {1, 2, 4, 17, 64, 128, 300}) { for (uint64_t offset : {1, 2, 4, 17, 64, 128, 300}) {
DataSpec dataSpec = MinimumDataSpec({kWidth, kHeight, 1}); DataSpec dataSpec = MinimumDataSpec({kWidth, kHeight, 1});
uint64_t offset = i * utils::GetTexelBlockSizeInBytes(kTextureFormat);
dataSpec.size += offset; dataSpec.size += offset;
dataSpec.offset += offset; dataSpec.offset += offset;
DoTest(textureSpec, dataSpec, {kWidth, kHeight, 1}); DoTest(textureSpec, dataSpec, {kWidth, kHeight, 1});

View File

@ -278,18 +278,20 @@ namespace {
TestWriteTexture(dataSize, 0, 256, 3, destination, 0, {0, 0, 0}, {4, 4, 1})); TestWriteTexture(dataSize, 0, 256, 3, destination, 0, {0, 0, 0}, {4, 4, 1}));
} }
// Test WriteTexture with incorrect data offset usage // Test WriteTexture with data offset
TEST_F(QueueWriteTextureValidationTest, IncorrectDataOffset) { TEST_F(QueueWriteTextureValidationTest, DataOffset) {
uint64_t dataSize = uint64_t dataSize =
utils::RequiredBytesInCopy(256, 0, {4, 4, 1}, wgpu::TextureFormat::RGBA8Unorm); utils::RequiredBytesInCopy(256, 0, {4, 4, 1}, wgpu::TextureFormat::RGBA8Unorm);
wgpu::Texture destination = Create2DTexture({16, 16, 1}, 5, wgpu::TextureFormat::RGBA8Unorm, wgpu::Texture destination = Create2DTexture({16, 16, 1}, 5, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureUsage::CopyDst); wgpu::TextureUsage::CopyDst);
// Correct usage // Offset aligned
TestWriteTexture(dataSize, dataSize - 4, 256, 0, destination, 0, {0, 0, 0}, {1, 1, 1}); TestWriteTexture(dataSize, dataSize - 4, 256, 0, destination, 0, {0, 0, 0}, {1, 1, 1});
// Offset not aligned
TestWriteTexture(dataSize, dataSize - 5, 256, 0, destination, 0, {0, 0, 0}, {1, 1, 1});
// Offset+size too large
ASSERT_DEVICE_ERROR( ASSERT_DEVICE_ERROR(
TestWriteTexture(dataSize, dataSize - 6, 256, 0, destination, 0, {0, 0, 0}, {1, 1, 1})); TestWriteTexture(dataSize, dataSize - 3, 256, 0, destination, 0, {0, 0, 0}, {1, 1, 1}));
} }
// Test multisampled textures can be used in WriteTexture. // Test multisampled textures can be used in WriteTexture.
@ -551,23 +553,21 @@ namespace {
static constexpr uint32_t kHeight = 16; static constexpr uint32_t kHeight = 16;
}; };
// Tests to verify that data offset must be a multiple of the compressed texture blocks in bytes // Tests to verify that data offset may not be a multiple of the compressed texture block size
TEST_F(WriteTextureTest_CompressedTextureFormats, DataOffset) { TEST_F(WriteTextureTest_CompressedTextureFormats, DataOffset) {
for (wgpu::TextureFormat bcFormat : utils::kBCFormats) { for (wgpu::TextureFormat bcFormat : utils::kBCFormats) {
wgpu::Texture texture = Create2DTexture(bcFormat); wgpu::Texture texture = Create2DTexture(bcFormat);
// Valid usages of data offset. // Valid if aligned.
{ {
uint32_t validDataOffset = utils::GetTexelBlockSizeInBytes(bcFormat); uint32_t kAlignedOffset = utils::GetTexelBlockSizeInBytes(bcFormat);
QueueWriteTextureValidationTest::TestWriteTexture(512, validDataOffset, 256, 4, TestWriteTexture(1024, kAlignedOffset, 256, 4, texture, 0, {0, 0, 0}, {4, 16, 1});
texture, 0, {0, 0, 0}, {4, 4, 1});
} }
// Failures on invalid data offset. // Still valid if not aligned.
{ {
uint32_t kInvalidDataOffset = utils::GetTexelBlockSizeInBytes(bcFormat) / 2; uint32_t kUnalignedOffset = utils::GetTexelBlockSizeInBytes(bcFormat) - 1;
ASSERT_DEVICE_ERROR(TestWriteTexture(512, kInvalidDataOffset, 256, 4, texture, 0, TestWriteTexture(1024, kUnalignedOffset, 256, 4, texture, 0, {0, 0, 0}, {4, 16, 1});
{0, 0, 0}, {4, 4, 1}));
} }
} }
} }