Load Swiftshader Vulkan separately from the system Vulkan
This enables both Swiftshader Vulkan and the system Vulkan drivers to be discovered and used simultaneously. Bug: dawn:396, dawn:283 Change-Id: I580ca26c12296fe13c0331c4faf6e7a4520664e4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21041 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -45,7 +45,7 @@ namespace dawn_native {
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#endif // defined(DAWN_ENABLE_BACKEND_OPENGL)
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#if defined(DAWN_ENABLE_BACKEND_VULKAN)
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namespace vulkan {
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BackendConnection* Connect(InstanceBase* instance);
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BackendConnection* Connect(InstanceBase* instance, bool useSwiftshader);
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}
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#endif // defined(DAWN_ENABLE_BACKEND_VULKAN)
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@ -136,7 +136,15 @@ namespace dawn_native {
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Register(metal::Connect(this), wgpu::BackendType::Metal);
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#endif // defined(DAWN_ENABLE_BACKEND_METAL)
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#if defined(DAWN_ENABLE_BACKEND_VULKAN)
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Register(vulkan::Connect(this), wgpu::BackendType::Vulkan);
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// TODO(https://github.com/KhronosGroup/Vulkan-Loader/issues/287):
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// When we can load SwiftShader in parallel with the system driver, we should create the
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// backend only once and expose SwiftShader as an additional adapter. For now, we create two
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// VkInstances, one from SwiftShader, and one from the system. Note: If the Vulkan driver
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// *is* SwiftShader, then this would load SwiftShader twice.
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Register(vulkan::Connect(this, false), wgpu::BackendType::Vulkan);
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# if defined(DAWN_ENABLE_SWIFTSHADER)
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Register(vulkan::Connect(this, true), wgpu::BackendType::Vulkan);
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# endif // defined(DAWN_ENABLE_SWIFTSHADER)
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#endif // defined(DAWN_ENABLE_BACKEND_VULKAN)
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#if defined(DAWN_ENABLE_BACKEND_OPENGL)
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Register(opengl::Connect(this), wgpu::BackendType::OpenGL);
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@ -148,31 +156,29 @@ namespace dawn_native {
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mBackendsConnected = true;
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}
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ResultOrError<BackendConnection*> InstanceBase::FindBackend(wgpu::BackendType type) {
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for (std::unique_ptr<BackendConnection>& backend : mBackends) {
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if (backend->GetType() == type) {
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return backend.get();
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}
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}
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return DAWN_VALIDATION_ERROR("Backend isn't present.");
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}
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MaybeError InstanceBase::DiscoverAdaptersInternal(const AdapterDiscoveryOptionsBase* options) {
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EnsureBackendConnections();
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BackendConnection* backend;
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DAWN_TRY_ASSIGN(backend, FindBackend(static_cast<wgpu::BackendType>(options->backendType)));
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bool foundBackend = false;
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for (std::unique_ptr<BackendConnection>& backend : mBackends) {
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if (backend->GetType() != static_cast<wgpu::BackendType>(options->backendType)) {
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continue;
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}
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foundBackend = true;
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std::vector<std::unique_ptr<AdapterBase>> newAdapters;
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DAWN_TRY_ASSIGN(newAdapters, backend->DiscoverAdapters(options));
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std::vector<std::unique_ptr<AdapterBase>> newAdapters;
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DAWN_TRY_ASSIGN(newAdapters, backend->DiscoverAdapters(options));
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for (std::unique_ptr<AdapterBase>& adapter : newAdapters) {
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ASSERT(adapter->GetBackendType() == backend->GetType());
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ASSERT(adapter->GetInstance() == this);
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mAdapters.push_back(std::move(adapter));
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for (std::unique_ptr<AdapterBase>& adapter : newAdapters) {
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ASSERT(adapter->GetBackendType() == backend->GetType());
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ASSERT(adapter->GetInstance() == this);
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mAdapters.push_back(std::move(adapter));
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}
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}
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if (!foundBackend) {
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return DAWN_VALIDATION_ERROR("Backend isn't present.");
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}
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return {};
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}
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@ -81,9 +81,6 @@ namespace dawn_native {
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// Lazily creates connections to all backends that have been compiled.
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void EnsureBackendConnections();
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// Finds the BackendConnection for `type` or returns an error.
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ResultOrError<BackendConnection*> FindBackend(wgpu::BackendType type);
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MaybeError DiscoverAdaptersInternal(const AdapterDiscoveryOptionsBase* options);
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bool mBackendsConnected = false;
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@ -81,42 +81,61 @@ namespace dawn_native { namespace vulkan {
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return mGlobalInfo;
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}
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MaybeError Backend::LoadVulkan() {
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#if defined(DAWN_ENABLE_VULKAN_VALIDATION_LAYERS)
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if (GetInstance()->IsBackendValidationEnabled()) {
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std::string vkDataDir = GetExecutableDirectory() + DAWN_VK_DATA_DIR;
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if (!SetEnvironmentVar("VK_LAYER_PATH", vkDataDir.c_str())) {
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return DAWN_INTERNAL_ERROR("Couldn't set VK_LAYER_PATH");
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}
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}
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#endif
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#if defined(DAWN_SWIFTSHADER_VK_ICD_JSON)
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std::string fullSwiftshaderICDPath =
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GetExecutableDirectory() + DAWN_SWIFTSHADER_VK_ICD_JSON;
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if (!SetEnvironmentVar("VK_ICD_FILENAMES", fullSwiftshaderICDPath.c_str())) {
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return DAWN_INTERNAL_ERROR("Couldn't set VK_ICD_FILENAMES");
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}
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#endif
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MaybeError Backend::LoadVulkan(bool useSwiftshader) {
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// First try to load the system Vulkan driver, if that fails,
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// try to load with Swiftshader. Note: The system driver could potentially be Swiftshader
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// if it was installed.
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if (mVulkanLib.Open(kVulkanLibName)) {
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return {};
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}
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dawn::WarningLog() << std::string("Couldn't open ") + kVulkanLibName;
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// If |useSwiftshader == true|, fallback and try to directly load the Swiftshader
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// library.
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if (useSwiftshader) {
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#if defined(DAWN_ENABLE_SWIFTSHADER)
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if (strcmp(kVulkanLibName, kSwiftshaderLibName) != 0) {
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if (mVulkanLib.Open(kSwiftshaderLibName)) {
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return {};
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}
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dawn::WarningLog() << std::string("Couldn't open ") + kSwiftshaderLibName;
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#else
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UNREACHABLE();
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#endif // defined(DAWN_ENABLE_SWIFTSHADER)
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}
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#endif
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return DAWN_INTERNAL_ERROR("Couldn't load Vulkan");
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}
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MaybeError Backend::Initialize() {
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DAWN_TRY(LoadVulkan());
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MaybeError Backend::Initialize(bool useSwiftshader) {
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DAWN_TRY(LoadVulkan(useSwiftshader));
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// TODO(crbug.com/dawn/406): In order to not modify the environment variables of
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// the rest of an application embedding Dawn, we should set these only
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// in the scope of this function. See ANGLE's ScopedVkLoaderEnvironment
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if (useSwiftshader) {
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#if defined(DAWN_SWIFTSHADER_VK_ICD_JSON)
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std::string fullSwiftshaderICDPath =
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GetExecutableDirectory() + DAWN_SWIFTSHADER_VK_ICD_JSON;
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if (!SetEnvironmentVar("VK_ICD_FILENAMES", fullSwiftshaderICDPath.c_str())) {
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return DAWN_INTERNAL_ERROR("Couldn't set VK_ICD_FILENAMES");
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}
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#else
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dawn::WarningLog() << "Swiftshader enabled but Dawn was not built with "
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"DAWN_SWIFTSHADER_VK_ICD_JSON.";
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#endif
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}
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if (GetInstance()->IsBackendValidationEnabled()) {
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#if defined(DAWN_ENABLE_VULKAN_VALIDATION_LAYERS)
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std::string vkDataDir = GetExecutableDirectory() + DAWN_VK_DATA_DIR;
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if (!SetEnvironmentVar("VK_LAYER_PATH", vkDataDir.c_str())) {
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return DAWN_INTERNAL_ERROR("Couldn't set VK_LAYER_PATH");
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}
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#else
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dawn::WarningLog() << "Backend validation enabled but Dawn was not built with "
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"DAWN_ENABLE_VULKAN_VALIDATION_LAYERS.";
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#endif
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}
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DAWN_TRY(mFunctions.LoadGlobalProcs(mVulkanLib));
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@ -300,10 +319,10 @@ namespace dawn_native { namespace vulkan {
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return VK_FALSE;
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}
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BackendConnection* Connect(InstanceBase* instance) {
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BackendConnection* Connect(InstanceBase* instance, bool useSwiftshader) {
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Backend* backend = new Backend(instance);
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if (instance->ConsumedError(backend->Initialize())) {
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if (instance->ConsumedError(backend->Initialize(useSwiftshader))) {
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delete backend;
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return nullptr;
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}
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@ -32,12 +32,12 @@ namespace dawn_native { namespace vulkan {
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VkInstance GetVkInstance() const;
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const VulkanGlobalInfo& GetGlobalInfo() const;
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MaybeError Initialize();
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MaybeError Initialize(bool useSwiftshader);
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std::vector<std::unique_ptr<AdapterBase>> DiscoverDefaultAdapters() override;
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private:
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MaybeError LoadVulkan();
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MaybeError LoadVulkan(bool useSwiftshader);
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ResultOrError<VulkanGlobalKnobs> CreateInstance();
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MaybeError RegisterDebugReport();
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