Refactor ShaderModule creation to use a Builder pattern
BUG=dawn:270 Change-Id: Iedae1a5500b1eb65abb84ff59f68d829c5c22c2b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13500 Commit-Queue: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -274,7 +274,7 @@ namespace dawn_native { namespace d3d12 {
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}
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ResultOrError<ShaderModuleBase*> Device::CreateShaderModuleImpl(
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const ShaderModuleDescriptor* descriptor) {
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return new ShaderModule(this, descriptor);
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return ShaderModule::Create(this, descriptor);
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}
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ResultOrError<SwapChainBase*> Device::CreateSwapChainImpl(
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const SwapChainDescriptor* descriptor) {
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@ -24,11 +24,25 @@
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namespace dawn_native { namespace d3d12 {
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// static
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ResultOrError<ShaderModule*> ShaderModule::Create(Device* device,
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const ShaderModuleDescriptor* descriptor) {
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std::unique_ptr<ShaderModule> module(new ShaderModule(device, descriptor));
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if (!module)
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return DAWN_VALIDATION_ERROR("Unable to create ShaderModule");
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DAWN_TRY(module->Initialize(descriptor));
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return module.release();
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}
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ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor)
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: ShaderModuleBase(device, descriptor) {
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}
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MaybeError ShaderModule::Initialize(const ShaderModuleDescriptor* descriptor) {
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mSpirv.assign(descriptor->code, descriptor->code + descriptor->codeSize);
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spirv_cross::CompilerHLSL compiler(mSpirv);
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ExtractSpirvInfo(compiler);
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return {};
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}
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const std::string ShaderModule::GetHLSLSource(PipelineLayout* layout) const {
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@ -24,11 +24,15 @@ namespace dawn_native { namespace d3d12 {
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class ShaderModule : public ShaderModuleBase {
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public:
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ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
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static ResultOrError<ShaderModule*> Create(Device* device,
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const ShaderModuleDescriptor* descriptor);
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const std::string GetHLSLSource(PipelineLayout* layout) const;
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private:
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ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
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MaybeError Initialize(const ShaderModuleDescriptor* descriptor);
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std::vector<uint32_t> mSpirv;
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};
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@ -129,7 +129,7 @@ namespace dawn_native { namespace metal {
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}
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ResultOrError<ShaderModuleBase*> Device::CreateShaderModuleImpl(
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const ShaderModuleDescriptor* descriptor) {
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return new ShaderModule(this, descriptor);
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return ShaderModule::Create(this, descriptor);
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}
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ResultOrError<SwapChainBase*> Device::CreateSwapChainImpl(
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const SwapChainDescriptor* descriptor) {
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@ -19,6 +19,8 @@
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#import <Metal/Metal.h>
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#include "dawn_native/Error.h"
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namespace spirv_cross {
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class CompilerMSL;
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}
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@ -30,7 +32,8 @@ namespace dawn_native { namespace metal {
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class ShaderModule : public ShaderModuleBase {
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public:
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ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
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static ResultOrError<ShaderModule*> Create(Device* device,
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const ShaderModuleDescriptor* descriptor);
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struct MetalFunctionData {
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id<MTLFunction> function;
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@ -45,6 +48,9 @@ namespace dawn_native { namespace metal {
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const PipelineLayout* layout) const;
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private:
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ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
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MaybeError Initialize(const ShaderModuleDescriptor* descriptor);
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// Calling compile on CompilerMSL somehow changes internal state that makes subsequent
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// compiles return invalid MSL. We keep the spirv around and recreate the compiler everytime
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// we need to use it.
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@ -38,13 +38,27 @@ namespace dawn_native { namespace metal {
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UNREACHABLE();
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}
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}
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} // namespace
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// static
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ResultOrError<ShaderModule*> ShaderModule::Create(Device* device,
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const ShaderModuleDescriptor* descriptor) {
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std::unique_ptr<ShaderModule> module(new ShaderModule(device, descriptor));
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if (!module)
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return DAWN_VALIDATION_ERROR("Unable to create ShaderModule");
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DAWN_TRY(module->Initialize(descriptor));
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return module.release();
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}
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ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor)
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: ShaderModuleBase(device, descriptor) {
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}
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MaybeError ShaderModule::Initialize(const ShaderModuleDescriptor* descriptor) {
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mSpirv.assign(descriptor->code, descriptor->code + descriptor->codeSize);
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spirv_cross::CompilerMSL compiler(mSpirv);
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ExtractSpirvInfo(compiler);
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return {};
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}
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ShaderModule::MetalFunctionData ShaderModule::GetFunction(const char* functionName,
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@ -99,7 +99,7 @@ namespace dawn_native { namespace opengl {
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}
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ResultOrError<ShaderModuleBase*> Device::CreateShaderModuleImpl(
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const ShaderModuleDescriptor* descriptor) {
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return new ShaderModule(this, descriptor);
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return ShaderModule::Create(this, descriptor);
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}
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ResultOrError<SwapChainBase*> Device::CreateSwapChainImpl(
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const SwapChainDescriptor* descriptor) {
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@ -47,8 +47,29 @@ namespace dawn_native { namespace opengl {
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return o.str();
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}
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// static
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ResultOrError<ShaderModule*> ShaderModule::Create(Device* device,
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const ShaderModuleDescriptor* descriptor) {
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std::unique_ptr<ShaderModule> module(new ShaderModule(device, descriptor));
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if (!module)
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return DAWN_VALIDATION_ERROR("Unable to create ShaderModule");
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DAWN_TRY(module->Initialize(descriptor));
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return module.release();
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}
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const char* ShaderModule::GetSource() const {
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return mGlslSource.c_str();
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}
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const ShaderModule::CombinedSamplerInfo& ShaderModule::GetCombinedSamplerInfo() const {
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return mCombinedInfo;
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}
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ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor)
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: ShaderModuleBase(device, descriptor) {
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}
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MaybeError ShaderModule::Initialize(const ShaderModuleDescriptor* descriptor) {
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spirv_cross::CompilerGLSL compiler(descriptor->code, descriptor->codeSize);
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// If these options are changed, the values in DawnSPIRVCrossGLSLFastFuzzer.cpp need to be
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// updated.
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@ -108,14 +129,7 @@ namespace dawn_native { namespace opengl {
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}
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mGlslSource = compiler.compile();
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}
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const char* ShaderModule::GetSource() const {
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return mGlslSource.c_str();
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}
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const ShaderModule::CombinedSamplerInfo& ShaderModule::GetCombinedSamplerInfo() const {
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return mCombinedInfo;
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return {};
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}
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}} // namespace dawn_native::opengl
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@ -40,7 +40,8 @@ namespace dawn_native { namespace opengl {
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class ShaderModule : public ShaderModuleBase {
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public:
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ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
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static ResultOrError<ShaderModule*> Create(Device* device,
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const ShaderModuleDescriptor* descriptor);
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using CombinedSamplerInfo = std::vector<CombinedSampler>;
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@ -48,6 +49,9 @@ namespace dawn_native { namespace opengl {
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const CombinedSamplerInfo& GetCombinedSamplerInfo() const;
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private:
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ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
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MaybeError Initialize(const ShaderModuleDescriptor* descriptor);
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CombinedSamplerInfo mCombinedInfo;
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std::string mGlslSource;
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};
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@ -25,11 +25,17 @@ namespace dawn_native { namespace vulkan {
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// static
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ResultOrError<ShaderModule*> ShaderModule::Create(Device* device,
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const ShaderModuleDescriptor* descriptor) {
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std::unique_ptr<ShaderModule> module = std::make_unique<ShaderModule>(device, descriptor);
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std::unique_ptr<ShaderModule> module(new ShaderModule(device, descriptor));
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if (!module)
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return DAWN_VALIDATION_ERROR("Unable to create ShaderModule");
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DAWN_TRY(module->Initialize(descriptor));
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return module.release();
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}
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ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor)
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: ShaderModuleBase(device, descriptor) {
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}
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MaybeError ShaderModule::Initialize(const ShaderModuleDescriptor* descriptor) {
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// Use SPIRV-Cross to extract info from the SPIRV even if Vulkan consumes SPIRV. We want to
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// have a translation step eventually anyway.
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@ -33,7 +33,7 @@ namespace dawn_native { namespace vulkan {
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VkShaderModule GetHandle() const;
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private:
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using ShaderModuleBase::ShaderModuleBase;
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ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
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MaybeError Initialize(const ShaderModuleDescriptor* descriptor);
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VkShaderModule mHandle = VK_NULL_HANDLE;
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