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BUG=dawn:270 Change-Id: Iedae1a5500b1eb65abb84ff59f68d829c5c22c2b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13500 Commit-Queue: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
63 lines
2.1 KiB
Objective-C
63 lines
2.1 KiB
Objective-C
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_METAL_SHADERMODULEMTL_H_
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#define DAWNNATIVE_METAL_SHADERMODULEMTL_H_
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#include "dawn_native/ShaderModule.h"
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#import <Metal/Metal.h>
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#include "dawn_native/Error.h"
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namespace spirv_cross {
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class CompilerMSL;
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}
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namespace dawn_native { namespace metal {
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class Device;
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class PipelineLayout;
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class ShaderModule : public ShaderModuleBase {
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public:
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static ResultOrError<ShaderModule*> Create(Device* device,
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const ShaderModuleDescriptor* descriptor);
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struct MetalFunctionData {
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id<MTLFunction> function;
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MTLSize localWorkgroupSize;
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bool needsStorageBufferLength;
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~MetalFunctionData() {
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[function release];
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}
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};
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MetalFunctionData GetFunction(const char* functionName,
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SingleShaderStage functionStage,
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const PipelineLayout* layout) const;
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private:
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ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
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MaybeError Initialize(const ShaderModuleDescriptor* descriptor);
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// Calling compile on CompilerMSL somehow changes internal state that makes subsequent
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// compiles return invalid MSL. We keep the spirv around and recreate the compiler everytime
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// we need to use it.
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std::vector<uint32_t> mSpirv;
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};
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}} // namespace dawn_native::metal
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#endif // DAWNNATIVE_METAL_SHADERMODULEMTL_H_
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