dawn-cmake/src/dawn_native/metal/ShaderModuleMTL.h
Ryan Harrison 58dbfcae38 Refactor ShaderModule creation to use a Builder pattern
BUG=dawn:270

Change-Id: Iedae1a5500b1eb65abb84ff59f68d829c5c22c2b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13500
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-11-14 16:10:45 +00:00

63 lines
2.1 KiB
Objective-C

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_METAL_SHADERMODULEMTL_H_
#define DAWNNATIVE_METAL_SHADERMODULEMTL_H_
#include "dawn_native/ShaderModule.h"
#import <Metal/Metal.h>
#include "dawn_native/Error.h"
namespace spirv_cross {
class CompilerMSL;
}
namespace dawn_native { namespace metal {
class Device;
class PipelineLayout;
class ShaderModule : public ShaderModuleBase {
public:
static ResultOrError<ShaderModule*> Create(Device* device,
const ShaderModuleDescriptor* descriptor);
struct MetalFunctionData {
id<MTLFunction> function;
MTLSize localWorkgroupSize;
bool needsStorageBufferLength;
~MetalFunctionData() {
[function release];
}
};
MetalFunctionData GetFunction(const char* functionName,
SingleShaderStage functionStage,
const PipelineLayout* layout) const;
private:
ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
MaybeError Initialize(const ShaderModuleDescriptor* descriptor);
// Calling compile on CompilerMSL somehow changes internal state that makes subsequent
// compiles return invalid MSL. We keep the spirv around and recreate the compiler everytime
// we need to use it.
std::vector<uint32_t> mSpirv;
};
}} // namespace dawn_native::metal
#endif // DAWNNATIVE_METAL_SHADERMODULEMTL_H_